Johnny said:
I want this to be a walkthrough of sue's workshop because where as some stuff easy to work out, other parts arn't and there are some things I just
cant get my head around.
I will start with, on eventedit mode there should be a slot next to the one about flags with placing things like items and characters down but its just not opening for
me and I only get the one about flags?
Those right-hand boxes are actually useless.
EDIT: NEVERMIND, I am a moron. Copy and paste npc.ini to your mod folder and you can now see (and double click) stuff in the right-hand boxes.
Now for the left-hand box. There you can change event number, sprite number (which is actually entity number), flags, and so forth.
When you want to add NPCs to the map, select one of the red plus sign icons and then click somewhere on the map.
Here is an illustration (In this picture I am using Sue's Workshop 0.3A):
Sue's Workshop does have some advantages over CE - for example, multiple maps open at the same time, fewer bugs, running the game from the editor itself, etc.
However, if you ever want to add custom music, then you're going to have a tough time. This is one of the reasons I switched to CaveEditor.
(Please don't use Sue's and CE on the same mod. For example, when I switched, I started up a new mod.)
LunarSoul said:
I don't even understand sue's. When I try and use it, it never gives me any resources to work with.
Like, it shows the headings for maps, etc., but there's nothing under them.
You are probably opening an already CE-edited mod inside of Sue's Workshop. This is an extremely bad idea because the two editors are not compatible and they will screw your mod up if you use both.
Anyway, if you open a clean, not-edited-with-CE executable, you will be able to see and edit the maps, entities, TSC, and so on.