Feb 15, 2009 at 12:12 AM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
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Well, I already implemented that idea, plus it will be just one more thing to make a min HP run more challenging.DoubleThink said:A good idea, but you also need to take into account that some people might wanna do a min HP run, and this would make that impossible. It's probably easier just to put a sign up warning people not to use Rage in the fight.
Oh, right, part of the reason was to provide shelter from projectiles. There were two other reasons, one being that it makes it much easier to kill the high-flying dragons, and the other was to make it more interesting (It's kinda boring to just have a flat landscape with nothing but a bunch of enemies).DoubleThink said:In the first part of the first area of the LoE, there are a number of large 2x2 blocks above and a flat path below. There's no point in jumping across the blocks because it's easier to just head beneath them, so I have to wonder what their purpose is other than to maybe block enemy projectiles and provide some cover.
I'm pretty sure that SW bug only stops you from saving changes made to the *.exe. You should still be able to edit maps/scripts. I seem to recall making changes to a mod with edited music using SW.DoubleThink said:Er, I would do it myself but I seem to remember something about not being able to use Sue's Workshop after editing in new music or something. If I can then that's cool.
Good point. Maybe I should make the lava evaporate after defeating Magma X, and then only come back when you reenter the passage. Then I could also remove one of the blocks on the left side of the passage, so it's impossible to get to DFist without the lvl3 Rage. This would prevent people from screwing themselves over by going to DFist without the lvl3 Rage, and then being forced to turn around and go through a monster infested passage and being forced to take damage in the lava.Brickman said:You said you wanted to "punish" people who killed Magma X too early. Why? First of all, there's not nearly enough indication of what is the right or wrong order for completing parts of this game, even though there is a specific order you have to do it (desert, then kitchen, then castle, then go to D Fist), so punishing people for guessing wrong seems silly unless you specifically put a sign in warning them not to do this part yet. Second, having to fight Monster X with crappy weapons rather than the knife and a machinegun edit is implicit punishment, and is all the punishment you should need. Third, why punish the player for doing something difficult and impressive? And anyways, making rooms where it's impossible not to take damage looks sloppy.