Time for some playin'.
SPOILERS
Starting from the beginning once again...
-New opening cutscene look very nice. Great use of background effects!
-A couple of dialogues in the near the beginning are missing full stops
-The golem fell through the floor after I killed him :<
-Aaand back to the infamous flame-repelling pink mountains! That didn't take as long as I thought it would...
-The blackness that surrounded the hole leading to Dragzeloid's Kitchen is gone, don't know if that was intentional or not.
-It'd be nice if you could decrease the number of homing beetles that chase you around, about ten seem to come out of nowhere at once. A lot of mods do this, I wish people would use them a bit more sparingly...
-I can go to the Underground Passage as well but I think I'll go back to D-zoid's Kitchen first, although honestly I've already forgotten why I need to go there in the first place >_>; This is as far as I'd gotten so now I'll get to see what's new.
-Block puzzle time! Followed by go-the-wrong-way-and-die maze time
At least the giant hamburgers aren't as hard to kill as they look. The spike stairs can be skipped just by taking a big jump, as can half of the water pool.
-Holy crap, a dragon. Two dragons!!! The second fight is a pain in that tiny area, and it takes forever to reach it. Maybe you could remove the missile-Balrog down there, since that fight's already been done once and it's kinda strange to see it again. Plus it's annoying <_< Also, one of them flies straight through the wall when it comes at you... both ways o_O Thanks for changing it so that they only appear later on, that noise was unbearable.
-Stuff it, I'm gonna kill Monster X instead. Or Magma X, as the case may be... but then I get to Dragzelire Fist and they won't let me in ;_; Well, back to cookin'... There's also one jump in the Underground Passage that is impossible to clear, forcing you to take a hit. Again, dunno if that was intentional.
-It might just be me but I swear the kitchen's music has the same beat as the sound made when walking... it says the tempo is set to 200 in the .org file. Well, howzabout that...
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MASSIVE GLITCH DISCOVERY! If you kill Balrog/hamburger at the moment you're grabbed, your sprite disappears and you can't move, and you will only appear/gain movement again when something reverses this state (like getting grabbed and released again). It's also possible to get trapped in-between the multiple Balrogs, continually take damage, and then die multiple times. And for some blasted reason I can't even get back to the Dragon fight now... at least not without burning all of my Ghost ammo :/ I guess you can just avoid them but that seems riskier somehow...
-HECK YEAH I DID IT. And now I can take out my Rage on my foes as well! Apparently Rage comes in health capsules these days.
-Huh... if you go back up a ways you can make the hamburgers disappear altogether. Wish I'd found that out sooner >_> Yay for bug finding.
-They're not back up the top either, but if you save and reset then they appear again.
-This Rage weapon... I can see its main use is for boosting and not really rapid-fire, but maybe you could upgrade its damage a bit so that the lower levels are still usable? Because level 1 is pretty pathetic... does 4/5/6 sound okay? And/or maybe up level 3's exp capacity so it can take a couple of hits before conking out. Not by much, maybe 15 instead of 10, to take a 6-damage hit (nothing does 7 to my knowledge and 13 just looks silly).
-Argh, they STILL won't let me in... guess I gotta go to Mortanro's Castle. I made a copy of my Profile.dat in case that happened, but you might wanna put in some kind of indicator as to what is needed so that people don't go trudging back there by accident.
-When entering the door to Mortanro's Castle, you can still move around while the scene changes. Needs a <PRI methinks.
-This is another place that could afford to have enemies spawn only when you get closer to them... accursed popping noises...
-The first part of the castle is pretty brutal. The first two dragons can be killed with the Snake, but having them shoot through the blocks they're on means even
trying to jump can get you wrecked... and you gotta jump. The black sparky things that shoot look cool though.
-Well, I'm stuck :/ I have no idea how I'm supposed to get up to the fourth block, it's waaay out of Rage range and there doesn't appear to be anything else to jump onto. Help? D:
New content is good so far, but the difficulty curve is pretty steep. The updated graphics are nice, especially the dragon and the opening scene. But, maybe instead of having the main character look ambiguous you could provide two Face.pbm files for a guy and a girl, or ask it as a question first thing in the game and then set a flag to run the dialogue with the appropriate piccie. The music is grand, and the story seems to be coming along nicely. Guess I can't say much more for the time being...
*Looks up*
Hahaha wow, maybe it's a good thing I didn't get any further. Oh and if you're wondering, yes I can spell the Wrath of Radishcandles properly, but now I feel like I'd be breaking tradition