Milon's Secret Cave!

Jul 26, 2011 at 1:54 AM
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Re: Milon's Secret Cave!

So, we don't have a Mimiga mask for this game?

QA, meaning Answering questions?
 
Jul 26, 2011 at 1:56 AM
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Re: Milon's Secret Cave!

Holy crap, Voyce is right. If we keep posting all at once like this, I'll never keep track of what's going on!! There were like 4 posts made on this thread right after I made a quick update.

And I also wanted to bring up the issue of ORGs being made. It looks like the only thing we don't have covered.
 
Jul 26, 2011 at 1:57 AM
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Re: Milon's Secret Cave!

Ollie? Safu? GIR?
They're good at orgs.
 
Jul 26, 2011 at 1:58 AM
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Re: Milon's Secret Cave!

We need to keep track of all of this.
I CANNOT make an ORG to save my life. I can make music on my guitar, but not on ORG.
Is anyone good at this?
 
Jul 26, 2011 at 2:00 AM
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Re: Milon's Secret Cave!

Pigaro said:
We need to keep track of all of this.
I CANNOT make an ORG to save my life. I can make music on my guitar, but not on ORG.
Is anyone good at this?

LunarSoul said:
Ollie? Safu? GIR?
They're good at orgs.

...
 
Jul 26, 2011 at 2:00 AM
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Re: Milon's Secret Cave!

Is anybody currently in the project good at making ORGs? I really don't need anybody else helping!

Omega said:
p131713-0-yes.jpg
Do not open if you value you're sense of humor/sanity.

edit: Man i am on a roll.
:o

Edit: Lunar, Pigaro ninja'd you :D
 
Jul 26, 2011 at 2:03 AM
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Re: Milon's Secret Cave!

Well, I could ask Fire later if he can, maybe Voyce can?
150 post!
Yay for Ikachan!
 
Jul 26, 2011 at 2:04 AM
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Re: Milon's Secret Cave!

we need to set up a time at a day to regularly ALL join in a room for conversation of which we can store - then we will bring up all ideas and what has to be done for a first demo atleast. once we know what we have to do, tpcool will split the work to parts, so we dont override as in do the same thing twice (two people on one job). once someone has an idea for change or for addon, he tells that to tpcool which updates that on this thread after all considerations were done by that person, tpcool and whoever is relevant to that subject.
a question like "to whom do i speak for orgs?", should be posted on tpcools wall,
and the answer will be given here by TPCOOL.
just for the record, i can make them.

PLEASE, if youre reading this, dont post in this thread anymore!
 
Jul 26, 2011 at 3:46 AM
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Re: Milon's Secret Cave!

From now on this thread is only to be used for important progress or updates to the project. Please do what Voyce said and DON'T post in this thread uneless you have something IMPORTANT to contribute. Thanks :D

So Tpcool, how will we discuss the mod now, dumbshit? Easy! We will have planned meetings (or unplanned discussions, if you want) on our new IRC server I just made.



*Instructions to join*
Go here: http://www.esper.net/publicirc.php
Go to server #MilonsSecretMod (The "#" should already be there)
Enter a nickname (you should use your username from this site, I will be there as 'Tpcool')
And we will have a planned meeting on July 27th 4:00 PM EST.
(I live in Florida, Eastern Standard Time is my Timezone, try to figure out how many hours it is different for you)



If you need this time to be changed, feel free to send me a Visitor Message. Otherwise, we will use this time to discuss positions, ideas, and whatnot. I hope everybody can make it. Any problems or questions VM me :cool:
 
Jul 26, 2011 at 3:39 PM
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Re: Milon's Secret Cave!

Tpcool said:
Hey hey.
I'm going to bring this up incase someone wants to edit it. I think it's pretty good but it would probably be a bit better with some more work put into it.
MyChar-1.png

Link: Original MyChar made by Professor Fufflykins!
MALCO:
OOH!! THE ºCHARCOALºSPRITES!

I was searching all the web for the sprites. I can edit the graphics of the game, I'm good at sprite editing.
EDIT:
@LunarSoul:

Ok. I just read the topic after posting U_U'.
 
Jul 26, 2011 at 4:00 PM
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Re: Milon's Secret Cave!

Firehead said:
MALCO:
OOH!! THE ºCHARCOALºSPRITES!

I was searching all the web for the sprites. I can edit the graphics of the game, I'm good at sprite editing.

I thought this thread was only for big updates.
It might be a better idea to PM tpcool what you wanna work on.
 
Jul 26, 2011 at 10:44 PM
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Re: Milon's Secret Cave!

July 26, 2011
4:44 PM CST


Here is our basic Plot outline~

After thinking he defeated Maharito, and saving Queen Eliza, the castle begins to fall.
Milon wakes up in a cave filled with strange monsters.
After a little while he finds his magic Bubble.
He begins to find musical instruments that affect the monsters negatively.
-Time passes-
He fights the Warlord once more, and destroys him, but finds out someone is controlling him.
After defeating the person controlling him, Hudson is returned to normal.

__________________

July 26th 2011
10:09 PM CST


Boss Ideas

Well, for a bit I've been thinking a bit about the bosses.
Obviously, the Warlord is gonna be a Doctor resprite...
Maybe when you defeat him he says something like-
"I'm not the ultimate Warlord, but he will face you in the near future."
Or something. I suck at dialouge :|

So-
Balrog (all forms)=
Igor=
Curly=
Omega=
Monster X=
Ironhead (if included)=
Core (Skip to Undead?)=
Misery=
Doctor= Maharito, the Warlord
Ballos= Bleh

Good?
Tell me if I missed something.
Thanks :D

__________________
 
Jul 27, 2011 at 7:49 PM
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Re: Milon's Secret Cave!

Pigaro said:
July 26, 2011
4:44 PM CST


Here is our basic Plot outline~

After thinking he defeated Maharito, and saving Queen Eliza, the castle begins to fall.
Milon wakes up in a cave filled with strange monsters.
After a little while he finds his magic Bubble.
He begins to find musical instruments that affect the monsters negatively.
-Time passes-
He fights the Warlord once more, and destroys him, but finds out someone is controlling him.
After defeating the person controlling him, Hudson is returned to normal.

__________________

July 26th 2011
10:09 PM CST


Boss Ideas

Well, for a bit I've been thinking a bit about the bosses.
Obviously, the Warlord is gonna be a Doctor resprite...
Maybe when you defeat him he says something like-
"I'm not the ultimate Warlord, but he will face you in the near future."
Or something. I suck at dialouge :|

So-
Balrog (all forms)=
Igor=
Curly=
Omega=
Monster X=
Ironhead (if included)=
Core (Skip to Undead?)=
Misery=
Doctor= Maharito, the Warlord
Ballos= Bleh

Good?
Tell me if I missed something.
Thanks :debug:

__________________

You know, I can create all knew sprites for the characters, I've already done Milon, of course I'll be following a slight Cave Story style.
 
Jul 27, 2011 at 7:56 PM
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Re: Milon's Secret Cave!

Pigaro said:
July 26, 2011
4:44 PM CST


Here is our basic Plot outline~

the castle begins to fall


wouldnt began be a better word?

and tpcool in an earlier post not too long ago announced that he made a new irc channel (#MilonsSecretMod) so for talk like that you're best off meeting him there.
 
Jul 27, 2011 at 7:59 PM
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Re: Milon's Secret Cave!

No, it's "begins".

EDIT: I WANNA BE THE 875! Bah ha ha.
 
Jul 27, 2011 at 8:24 PM
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Re: Milon's Secret Cave!

Well, just wan't to announce that the meeting is in approx. 30 minutes. So just follow the instructions I made on the last page or something.

MEETING IS FINISHED. We are going to have the first beta released when we finish the

Hidden text highlight (or click) to view:

first boss, first few screens, and Village.



When we get a demo out we should get our own thread for the project in the showcase.
 
Jul 28, 2011 at 2:03 PM
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Ok, this is somewhat how the first demo will go (I think.)
WARNING! THIS CONTAINS SPOILERS!

Ok, so, I guess our openning cutscene has something around the lines of-
  • The Warlord says something about it not being over,
  • A random Earthquake happens,
  • The castle falls, and the Warlord laughing or something.
Then we've got the title screen which says-
Milon's Secret Cave
New
Load
Exit(?)

You choose New...
<FAI0003 (I think it's 3, might be 4)
Milon is like laying on his face in these ruins of the Castle, in this giant hole that he can't possibly get out of.
Being a wall to his left, he decides to venture right into some kind of Cave-
Mapname= A Cave?
Where he sees monsters (None from CS, we're re-texturing now).
Wandering through the cave, he finds a door to a room. Inside, he finds his magic Bubbler, and a save point (also re-textured)

After Venturing through the cave a bit more he runs into the first boss, which I know close to nothing about. After killing (or doing something) to the boss, he walks a bit more to find himself in a Village (Underground or above ground, I don't know.)
I guess that would be the end of the first demo.
This is not excactly what'll happen- I'm pretty much just a plot designer, but the first Demo will resemble this a little.
 
Jul 28, 2011 at 2:49 PM
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"Ok, so, I guess our openning cutscene has something around the lines of-
The Warlord says something about it not being over,
A random Earthquake happens,
The castle falls, and the Warlord laughing or something. thats too much you expect from an opening title screen. it should be much more simple... think original CS. the doctor walking towards the crown laughing... very simple.
Then we've got the title screen which says-
Milon's Secret Cave
New
Load
Exit(?) no exit. exit is in escape like in the original CS.

You choose New...
<FAI0003 (I think it's 3, might be 4) 0004 is center, so i say it should be it.
Milon is like laying on his face in these ruins of the Castle, in this giant hole that he can't possibly get out of.
Being a wall to his left, he decides to venture right into some kind of Cave-
Mapname= A Cave?
Where he sees monsters (None from CS, we're re-texturing now).
Wandering through the cave, he finds a door to a room. Inside, he finds his magic Bubbler, and a save point (also re-textured) i suggest you wont just see a monster or two and get the bubbler right away, but get to experiement with basic moving skills. like not touching spikes, understanding creeps' strategy etc.

After Venturing through the cave a bit more he runs into the first boss, which I know close to nothing about. After killing (or doing something) to the boss, he walks a bit more to find himself in a Village (Underground or above ground, I don't know.)"
 
Jul 28, 2011 at 2:51 PM
plant girl
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Voyce said:
"Ok, so, I guess our openning cutscene has something around the lines of-
The Warlord says something about it not being over,
A random Earthquake happens,
The castle falls, and the Warlord laughing or something. thats too much you expect from an opening title screen. it should be much more simple... think original CS. the doctor walking towards the crown laughing... very simple.
Then we've got the title screen which says-
Milon's Secret Cave
New
Load
Exit(?) no exit. exit is in escape like in the original CS.

You choose New...
<FAI0003 (I think it's 3, might be 4) 0004 is center, so i say it should be it.
Milon is like laying on his face in these ruins of the Castle, in this giant hole that he can't possibly get out of.
Being a wall to his left, he decides to venture right into some kind of Cave-
Mapname= A Cave?
Where he sees monsters (None from CS, we're re-texturing now).
Wandering through the cave, he finds a door to a room. Inside, he finds his magic Bubbler, and a save point (also re-textured) i suggest you wont just see a monster or two and get the bubbler right away, but get to experiement with basic moving skills. like not touching spikes, understanding creeps' strategy etc.

After Venturing through the cave a bit more he runs into the first boss, which I know close to nothing about. After killing (or doing something) to the boss, he walks a bit more to find himself in a Village (Underground or above ground, I don't know.)"

Ok.
Spoiler that please.
Good ideas.
 
Jul 28, 2011 at 2:56 PM
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Re: Milon's Secret Cave!

This really isn't the best place to communicate game info beyond progress.
 
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