Milon's Secret Cave!

Jul 25, 2011 at 8:20 PM
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Re: Milon's Secret Cave!

Tpcool said:
Voyce is giving me some modding tips and stuff, if he really wants to help he sure is allowed to. And I'm sure someguy can help out with the sprites or facepics. Whatever he's better with, I guess.


We can do that, or make enemies drop a minimal out of experience.

Ok, so they're accounted for.

Good idea.
 
Jul 25, 2011 at 8:22 PM
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Re: Milon's Secret Cave!

Voyce is giving me some modding tips and stuff, if he really wants to help he sure is allowed to. And I'm sure someguy can help out with the sprites or facepics. Whatever he's better with, I guess.

I'm versatile in both.
 
Jul 25, 2011 at 8:24 PM
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Re: Milon's Secret Cave!

Redundancy is redundant.
 
Jul 25, 2011 at 8:25 PM
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Re: Milon's Secret Cave!

Ok, so I'd change the first post now Tp.

Do you do anything else SG?

What Lunar?
 
Jul 25, 2011 at 8:26 PM
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Re: Milon's Secret Cave!

Ok, I updated the original post. Feel free to ask me if you want it changed or something.

And I think I should let you all know, I'm using Cave Editor.
 
Jul 25, 2011 at 8:27 PM
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Re: Milon's Secret Cave!

Tpcool said:
And I think I should let you all know, I'm using Cave Editor.
Yes! You are full of win.
 
Jul 25, 2011 at 9:08 PM
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Re: Milon's Secret Cave!

Tpcool said:
So I guess this turned into a mini-community project? Ok.
Working on the project (and testers):
~Tpcool........-All around everything, leader-
~Pigaro.........-Ideas, plot, and maps-
~Voyce.........(Not working on it, just giving me some tips)
~FireHead......-Ideas, plot, and maps-
~Lunarsoul.....-ASM-
~Someguy......-Artist-


Thank you in advance for your help!

I feel so special :3

Anyway. Is Lunar scripting as well? I could too. I suppose that counts as Maps though...
 
Jul 25, 2011 at 9:10 PM
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Re: Milon's Secret Cave!

I can script, but I'm not the best at map creation.
 
Jul 25, 2011 at 9:13 PM
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Re: Milon's Secret Cave!

i offer service as a beta tester.
 
Jul 25, 2011 at 9:18 PM
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Re: Milon's Secret Cave!

Omega said:
i offer service as a beta tester.

Ok. If you have anything else to offer, tell us.
 
Jul 25, 2011 at 9:18 PM
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Re: Milon's Secret Cave!

Tpcool said:
I think that's about it. So firehead and pigaro are working with me on the game now? Cool.

Yes, maybe. Let's make a report:
Milon
Replaces:Quote
Sprite used: Small Milon
Room: A cave?
Items found:
Bubbler
Life Capsule(2 extra HP points)
Enemies found:
Critter
Bat

Still in progress.
 
Jul 25, 2011 at 9:21 PM
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Re: Milon's Secret Cave!

Oh. Maybe we could change the graphics for Life Capsules. I'm up to doing graphics too Tp.
 
Jul 25, 2011 at 9:29 PM
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Re: Milon's Secret Cave!

We could change Milon's health bar into something more creative like a music sheet, that way we can change hearts into tiny music notes and life capsules into sheet extensions.
 
Jul 25, 2011 at 9:31 PM
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Re: Milon's Secret Cave!

Someguy said:
We could change Milon's health bar into something more creative like a music sheet, that way we can change hearts into tiny music notes.

GOLD.
 
Jul 26, 2011 at 1:20 AM
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Re: Milon's Secret Cave!

Omega said:
i offer service as a beta tester.
Noted :o

Firehead said:
Yes, maybe. Let's make a report:
Milon
Replaces:Quote
Sprite used: Small Milon
Room: A cave?
Items found:
Bubbler
Life Capsule(2 extra HP points)
Enemies found:
Critter
Bat

Still in progress.
I was thinking of the player to go through 1 or 2 rooms weaponless. The Bubble Weapon is going to be the first weapon. Life capsules, mabye worth more than 2 health? Like I said, I don't want it to be very hard.


Pigaro said:
Oh. Maybe we could change the graphics for Life Capsules. I'm up to doing graphics too Tp.
Someguy said:
We could change Milon's health bar into something more creative like a music sheet, that way we can change hearts into tiny music notes and life capsules into sheet extensions.
Yes and yes! :D
 
Jul 26, 2011 at 1:24 AM
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Re: Milon's Secret Cave!

Tpcool said:
Noted :o


I was thinking of the player to go through 1 or 2 rooms weaponless. The Bubble Weapon is going to be the first weapon. Life capsules, mabye worth more than 2 health? Like I said, I don't want it to be very hard.




Yes and yes! :D

Well, if you start at like 7 health, and you give like 2-5 each time, it'd be like CS hard.

Yay!
I'll do minor graphics by the way.
 
Jul 26, 2011 at 1:36 AM
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Re: Milon's Secret Cave!

Tpcool said:
Yes and yes!

p131713-0-yes.jpg
Do not open if you value you're sense of humor/sanity.

edit: Man i am on a roll.
 
Jul 26, 2011 at 1:50 AM
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Re: Milon's Secret Cave!

please keep this thread clean guys.
unless we do, the mod is going to take a bad turn, and from how i see it its going to be very soon. this mod has ALOT of people working on it as partners and not as minor 'helpers', so if we lose ourselves now, we wont be able to keep this going no matter what later.
we have to stay focused and not scramble everything up if we want this to work, and it will be the saddest thing if it doesnt considering its tpcools first mod, and that this mod idea is pretty awesome.
 
Jul 26, 2011 at 1:51 AM
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Re: Milon's Secret Cave!

Hey hey.
I'm going to bring this up incase someone wants to edit it. I think it's pretty good but it would probably be a bit better with some more work put into it.
MyChar-1.png

Link: Original MyChar made by Professor Fufflykins!
 
Jul 26, 2011 at 1:53 AM
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Re: Milon's Secret Cave!

Clean?
Well yes, I do think we need to keep this mod working. Maybe have some supervisors for each group that stores all the info on what their group needs to do.
(By group I mean job, like coding, spriting or QA)
 
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