Well, hello.
I've appeared, so I figure I owe a progress post, don't I?
First off, I had a bit of a fun time going back through the thread and reading everyone's replies. Not to ego trip at all -- the comments add inspiration! Thanks, guys!
Secondly,
@Andwhy: Good suggestion with the carved wood. Somehow I forgot about replacing the blocks when I made the map. I was planning on it, then didn't. Will change shortly.
And now, the big news. Schism is back from the shifting sands of time!
As of late, what have I been working on? I've mentioned it before, but the current release of the demo isn't even the correct final demo version (naturally, seeing how there's still lots of default Doukutsu media present). I'm working on remedy-ing that right now so I can post the final update of the demo. It will still consist of the same maps and same length, but contains more content anyway so hopefully all you guys asking for more won't be too terribly disappointed. Not to worry -- I'm still working on the full version. Schism City is beating the hell out of New Fork so far. ;P
Progress on the 1.0 Demo: All sprites 'cept the Archives enemies are finished, most of the music is completely replaced (only three tracks to go), and a few bugs need some fixing. Otherwise, it's pretty solid now and is really starting to resemble its own game... despite still being a mod, you terminology perfectionists. ;P
I repeat: this isn't the full version I'm talking about. Still working on that. ;P
I'd hate to leave you guys with all talk and nothing to show, so here's a quick sample of the new music:
Tranquil.org
I would respectfully like to ask that nobody steal this one for their own mod -- at least not until mine is released. I worked quite hard on it and stealing isn't fun. But have a listen and enjoy yourselves!
Good to see there's still interest in the mod even though I haven't been too keen on updating. See you all soon. And remember -- Schism will never die! It only gets lost in time now and then. ;P
Happy late new year!