Re: Jenka's Nightmare Revived
LunarSoul said:
And I didn't have enough weapons.
Actually the missile launcher and super missile launcher are the same weapon. The SML has an icon and weapon/explosion slots, but it still shares almost all of the same code as the missile launcher. For my own mod, I've divided the two, but managed to keep the same level of functionality. Planning on turning the cannibalized SML into a separate weapon all by itself, yet still have the missile launcher with quite a few different projectiles. A lot is possible in ASM, as I've been recently learning.
You could, in theory, change your missile launcher to change it to use the detonator's explosion bullets via a flag. (Actually by setting the SML's hit count to something other than the default, you killed the projectile's movement. However the projectile itself does two things - it acts as a bullet ID, but also as the weapon ID for that respective weapon level.) For instance... the ML could fire all three of the different explosions the SML uses, but without having to use any of the SML's weapon level IDs. That way, you could have a projectile-only weapon fill up the SML's slot, and use the same projectiles.