Jenka's Nightmare Revived - Final release

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Mar 2, 2011 at 11:51 PM
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Re: Jenka's Nightmare Revived

New version!
(Speed posting)
 
Mar 3, 2011 at 12:01 AM
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Re: Jenka's Nightmare Revived

Normal and Hard will still have black winds however?
Also, are you supposed to have another weapon before you get to the Sand Zone the first time? i.e. one that's not a secret? I dislike only having the missile launcher to use and exactly one heal spot until you get to Misery's house.
 
Mar 3, 2011 at 12:04 AM
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Yeah.
Not exactly black winds, but <ZAM for sure.

And no, I believe it adds a bit of tedious-, um, ness. And I didn't have enough weapons.
 
Mar 3, 2011 at 12:17 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
And I didn't have enough weapons.

Actually the missile launcher and super missile launcher are the same weapon. The SML has an icon and weapon/explosion slots, but it still shares almost all of the same code as the missile launcher. For my own mod, I've divided the two, but managed to keep the same level of functionality. Planning on turning the cannibalized SML into a separate weapon all by itself, yet still have the missile launcher with quite a few different projectiles. A lot is possible in ASM, as I've been recently learning.

You could, in theory, change your missile launcher to change it to use the detonator's explosion bullets via a flag. (Actually by setting the SML's hit count to something other than the default, you killed the projectile's movement. However the projectile itself does two things - it acts as a bullet ID, but also as the weapon ID for that respective weapon level.) For instance... the ML could fire all three of the different explosions the SML uses, but without having to use any of the SML's weapon level IDs. That way, you could have a projectile-only weapon fill up the SML's slot, and use the same projectiles.
 
Mar 3, 2011 at 12:24 AM
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Re: Jenka's Nightmare Revived

...I don't see what you mean. Do you mean using the SML (detonator) for something else? Cause I kinda wanna keep it.
And I don't think it was the # of hits, it was an unnamed flag (0x50, maybe?).
I could just increase the ML by, maybe, 20 or so.
 
Mar 3, 2011 at 1:14 AM
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Re: Jenka's Nightmare Revived

i just beat it and it was fantastic,but i just got a questions. what happened to sue when oblivion takes her and curly?
 
Mar 3, 2011 at 1:26 AM
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Re: Jenka's Nightmare Revived

Crap! I forgot about her!
I need to incorporate her, and FAST.
Oh! I know!
It'll be in the next update.
...
Wow, you guys are devoted.
 
Mar 3, 2011 at 1:32 AM
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Re: Jenka's Nightmare Revived

i love this game!!! its soo good and im doing new game+ cause i want to c the other endings as well. :greydroll:
 
Mar 3, 2011 at 1:36 AM
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Re: Jenka's Nightmare Revived

I'm so glad you like it!
So, didja like the best ending?
And I think the new game +, in association with the multitude of endings, makes for amazing replay value :greydroll:
 
Mar 3, 2011 at 1:38 AM
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Re: Jenka's Nightmare Revived

i got the one where u beat genesis, ppoh black, and deconstructor and curly's stuck in nothingness and quote is transported to the developers room. was tht the best one?
 
Mar 3, 2011 at 1:41 AM
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Re: Jenka's Nightmare Revived

Whoa, whoa, whoa! Please put in some spoilers!
And it is, BTW.
 
Mar 3, 2011 at 1:47 AM
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Re: Jenka's Nightmare Revived

Yoshi340 said:
Yo, I found something weird. When I enter the small sanctuary in the sand zone, I'm behind a wall instead of in front of the door, and I can move right to the door to get back easy, but I just wanted you to know.
King said:
I found this too. It looks like you start inside the wall. and actually if you move left (away from the door) instead, you get stuck on the other side. better fix that one.

Bump. Did you resolve this?
 
Mar 3, 2011 at 2:01 AM
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Re: Jenka's Nightmare Revived

Nah, sorry. I've been too busy with the endings.
 
Mar 3, 2011 at 2:10 AM
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Re: Jenka's Nightmare Revived

I found a bug,
if you defeat oblivion after genesis via the cemetery, then when you leave the lodging the camera will get stuck, and not follow Quote any more.
 
Mar 3, 2011 at 2:13 AM
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Re: Jenka's Nightmare Revived

Hmm, I see the problem. I know how to fix it.
 
Mar 3, 2011 at 2:16 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Hmm, I see the problem. I know how to fix it.

Am I correct in thinking this route is the best ending?
Glad to see I wasn't just missing Sue somewhere!
 
Mar 3, 2011 at 2:18 AM
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Re: Jenka's Nightmare Revived

C-c--CORRECT!
 
Mar 3, 2011 at 2:38 AM
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I got through the Monster X tunnel without getting the critter juice and actually fighting Monster X! It certainly is very treacherous, but after a bunch of attempts i made it. you have to hurt yourself in one or two places, and you have to time that one big jump/boost 0.8 perfectly, but it's possible

I got the detonator again, and again, there is no way out of the first cave because i can't break the blocks with just fireballs and the detonator...
 
Mar 3, 2011 at 5:02 AM
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Re: Jenka's Nightmare Revived

Genesis: Light has some sprite mishaps probably to do with tables or something.
 
Mar 3, 2011 at 5:48 AM
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Yoshi340 said:
Genesis: Light has some sprite mishaps probably to do with tables or something.

Indeed. The monsters that look like they should be those guys that throw bones (like in the sand zone), are actually pretty invisible and they are throwing those weird white critters. something's messed up there lol

Is the door at the top of the chimney going to keep leading to insta-death?
 
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