Jenka's Nightmare Revived - Final release

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Mar 2, 2011 at 2:07 AM
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Re: Jenka's Nightmare Revived

I'm starting it from the very beginning cuz it's that good. Also, I heard talk about this glitch you could do to get an early life capsule in the First Cave. I also heard that there were consequences to that if the user did that or something. Can somebody clarify?
 
Mar 2, 2011 at 2:08 AM
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Re: Jenka's Nightmare Revived

Nope, gone.
You can still get it early though.
And the door should work, try from the beginning.
 
Mar 2, 2011 at 2:11 AM
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Re: Jenka's Nightmare Revived

its prob my old save file, but its ok to restart
 
Mar 2, 2011 at 2:13 AM
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Re: Jenka's Nightmare Revived

Oh, probably a flag or something.
 
Mar 2, 2011 at 2:15 AM
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Re: Jenka's Nightmare Revived

that too, but its ok cause i want to c the secrets u pput in too!
 
Mar 2, 2011 at 2:18 AM
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Re: Jenka's Nightmare Revived

Heh! Have fuuuun!
 
Mar 2, 2011 at 2:53 AM
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Re: Jenka's Nightmare Revived

It's done?? I'm going to play it right now :koron:
 
Mar 2, 2011 at 3:26 AM
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Re: Jenka's Nightmare Revived

Yo, I found something weird. When I enter the small sanctuary in the sand zone, I'm behind a wall instead of in front of the door, and I can move right to the door to get back easy, but I just wanted you to know.
 
Mar 2, 2011 at 4:07 AM
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Re: Jenka's Nightmare Revived

Yoshi340 said:
Yo, I found something weird. When I enter the small sanctuary in the sand zone, I'm behind a wall instead of in front of the door, and I can move right to the door to get back easy, but I just wanted you to know.

I found this too. It looks like you start inside the wall. and actually if you move left (away from the door) instead, you get stuck on the other side. better fix that one.
 
Mar 2, 2011 at 4:40 AM
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Re: Jenka's Nightmare Revived

I take it none of the endings are in yet?
I ask this because I get to the point you can go into the previously locked door in Misery's Abode, only to (have my bubbler stolen?!) have a cat yell at me to leave, and kick me back to the title screen.
 
Mar 2, 2011 at 8:08 AM
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@ EXP refill station, why not simply hack <ZAM to work in reverse as a new command, i.e. <MAM?
 
Mar 2, 2011 at 12:07 PM
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Oops. Forgot to take debug kitty out. I'll do it as soon as I can.

Malpercio said:
@ EXP refill station, why not simply hack <ZAM to work in reverse as a new command, i.e. <MAM?

I would, but I have no clue how.
 
Mar 2, 2011 at 2:19 PM
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Just use TSC. Since you have to actually stand infront of the entity to activate it by pressing down, just have it flash <SNP0001 wherever the entity is, doing <SNP0001 many times for one frame (<WAI0001), then immediately follow it with <DNA0001. Sure, it won't get ALL the weapons, only the one that's out currently, but the player shouldn't actually see the energy crystals.

If you still want to alter <ZAM, here's the code:

Code:
CPU Disasm
Address   Hex dump          Command                                  Comments
00419B50  /$  55            PUSH EBP
00419B51  |.  8BEC          MOV EBP,ESP
00419B53  |.  51            PUSH ECX
00419B54  |.  C745 FC 00000 MOV DWORD PTR SS:[LOCAL.1],0
00419B5B  |.  EB 09         JMP SHORT 00419B66
00419B5D  |>  8B45 FC       /MOV EAX,DWORD PTR SS:[LOCAL.1]
00419B60  |.  83C0 01       |ADD EAX,1
00419B63  |.  8945 FC       |MOV DWORD PTR SS:[LOCAL.1],EAX
00419B66  |>  837D FC 08    |CMP DWORD PTR SS:[LOCAL.1],8
00419B6A  |.  7D 22         |JGE SHORT 00419B8E
00419B6C  |.  8B4D FC       |MOV ECX,DWORD PTR SS:[LOCAL.1]
00419B6F  |.  6BC9 14       |IMUL ECX,ECX,14
00419B72  |.  C781 CC9B4900 |MOV DWORD PTR DS:[ECX+499BCC],1
00419B7C  |.  8B55 FC       |MOV EDX,DWORD PTR SS:[LOCAL.1]
00419B7F  |.  6BD2 14       |IMUL EDX,EDX,14
00419B82  |.  C782 D09B4900 |MOV DWORD PTR DS:[EDX+499BD0],0
00419B8C  |.^ EB CF         \JMP SHORT 00419B5D
00419B8E  |>  8BE5          MOV ESP,EBP
00419B90  |.  5D            POP EBP
00419B91  \.  C3            RETN

The part you'd want to change is:
Code:
00419B72  |.  C781 CC9B4900 |MOV DWORD PTR DS:[ECX+499BCC],1

Just change the ,1 at the end to ,3 and using <ZAM would set all the weapons to level 3. (Not =MAX=, just level 3. As in, one hit and it's back to level 2.) You CAN set weapons higher than level 3 this way, but weird stuff starts to happen if you do. (Such as the polar star starts firing snake projectiles)

I don't actually know how to add a new TSC command and call it <MAM, Noxid would know how though. But if you don't use <ZAM, and wanted to do it this way, there's how.
 
Mar 2, 2011 at 3:58 PM
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It wouldn't be excessively hard, but if the <ZAM change thing works for you then you might as well use that rather than making a whole new command.
 
Mar 2, 2011 at 4:00 PM
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Dubby said:
If you still want to alter <ZAM, here's the code:

Code:
CPU Disasm
Address   Hex dump          Command                                  Comments
00419B50  /$  55            PUSH EBP
00419B51  |.  8BEC          MOV EBP,ESP
00419B53  |.  51            PUSH ECX
00419B54  |.  C745 FC 00000 MOV DWORD PTR SS:[LOCAL.1],0
00419B5B  |.  EB 09         JMP SHORT 00419B66
00419B5D  |>  8B45 FC       /MOV EAX,DWORD PTR SS:[LOCAL.1]
00419B60  |.  83C0 01       |ADD EAX,1
00419B63  |.  8945 FC       |MOV DWORD PTR SS:[LOCAL.1],EAX
00419B66  |>  837D FC 08    |CMP DWORD PTR SS:[LOCAL.1],8
00419B6A  |.  7D 22         |JGE SHORT 00419B8E
00419B6C  |.  8B4D FC       |MOV ECX,DWORD PTR SS:[LOCAL.1]
00419B6F  |.  6BC9 14       |IMUL ECX,ECX,14
00419B72  |.  C781 CC9B4900 |MOV DWORD PTR DS:[ECX+499BCC],1
00419B7C  |.  8B55 FC       |MOV EDX,DWORD PTR SS:[LOCAL.1]
00419B7F  |.  6BD2 14       |IMUL EDX,EDX,14
00419B82  |.  C782 D09B4900 |MOV DWORD PTR DS:[EDX+499BD0],0
00419B8C  |.^ EB CF         \JMP SHORT 00419B5D
00419B8E  |>  8BE5          MOV ESP,EBP
00419B90  |.  5D            POP EBP
00419B91  \.  C3            RETN

The part you'd want to change is:
Code:
00419B72  |.  C781 CC9B4900 |MOV DWORD PTR DS:[ECX+499BCC],1
So, I change the address 00419B72 to...what?
 
Mar 2, 2011 at 4:15 PM
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Re: Jenka's Nightmare Revived

Sorry, I should of spread the dividers out a little more so you could see the rest of the hex.

Code:
CPU Disasm
Address        Hex dump                     Command                                  Comments
00419B72           C781 CC9B4900 01000000   MOV DWORD PTR DS:[ECX+499BCC],1

See that biiiiig 01000000? Well, change that 1 to a 3. Also these are the runtime addresses. If you're just going to use a hex editor, what you want to change is at 00019B78. If you open it in a hex editor, and press CTRL+G (goto command) and enter 00019B78, it should take you to two digits that read 01. Change that to 03.
 
Mar 2, 2011 at 4:45 PM
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Noxid said:
It wouldn't be excessively hard, but if the <ZAM change thing works for you then you might as well use that rather than making a whole new command.
Making a new command allows you to use <ZAM still, while still having a command to max weapons. I don't know if LunarSoul needs that for Jenka's Nightmare or Misery Story (when it gets made), or if there's even black wind events in those mods, but whatever.
 
Mar 2, 2011 at 5:00 PM
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Re: Jenka's Nightmare Revived

Malpercio said:
I don't know if LunarSoul needs that for Jenka's Nightmare.
Not for JN EASY, I don't.
 
Mar 2, 2011 at 9:50 PM
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Re: Jenka's Nightmare Revived

ok im starting to get pissed cause i restarted and went back to misery and fought the red demon, and i CANT GO THROUGH THE NEXT DOOR!!!!!!!!:muscledoc::muscledoc:
 
Mar 2, 2011 at 10:27 PM
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Re: Jenka's Nightmare Revived

Two things...
1. How did you get past debug kitty?
2. I have no idea what's going on, nothing's wrong with the TSC or entities.

EDIT: Whoops. I see it.

EDIT2: Well, that was a weird glitch.
 
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