Hell 2 Player

Aug 1, 2011 at 4:54 PM
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Only five weapons. Unfortunately I don't know how to delete the 5 remaining chests after collecting 5 weapons.
 
Aug 1, 2011 at 5:06 PM
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Hmmmmm well they don't need to disappear. Can you just make a message come up saying that you can only have 5 weapons in your inventory? Have a message that you can only select 5 weapons.

If not....Lunar??
 
Aug 1, 2011 at 7:12 PM
plant girl
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Join Date: Jun 2, 2011
Location: ancient history
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I do have an idea, but it would be like overload.
I guess it doesn't work. I'm unable to sort it out like everything else inside my head.
 
Aug 1, 2011 at 10:31 PM
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SPIT IT OUT :D You might as well tell us
 
Aug 1, 2011 at 11:22 PM
plant girl
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Join Date: Jun 2, 2011
Location: ancient history
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My stupid rant about being an idiot
With the chest script, you have 5 <FLJs, ie 0001, 0002, 0003, 0004, 0005
The first time you get a weapon (Interact with the chest) there's a <FL+0001
And when you get another it passes the script on to another event, but you'd need multiple events for each chest, and da de da de da
My mind found a way to work this. It shows me nothing though.
It obviously id complete overload. Look at the script in SeriousFace's-
WAIT. I HAVE AN IDEA.
Code:
0090-0094
<FAInumbers
0095
<FLJ0001:0096
0096
<FLJ0002:0097
0097
<FLJ0003:0098
0098
<FLJ0004:0099
0099
<FLJ0005:0100
But of course, you would have to like put one of these for every weapon or something. And have <ENDs in those...
My mind is just kinda messed up in that way.

*After Looking at the Script in SeriousFace's Boss Rush Mod...*

*Facepalm*
If you go backwards, it works.
ANYWAY.
Well, if you look at the Boss Rush mod, you can see it better. You can only open it in SW though :D
Oh well.
I spat it all out Kick.

tl;dr for those who don't want to read the above
Code:
*bleh tsc chest bleh*
0100
<FLJ0005:0109
<FLJ0004:0108
<FLJ0003:0107
<FLJ0002:0106
<FLJ0001:0105

0105
<FL+0001
0106
<FL+0002
0107
<FL+0003
0108
<FL+0004
0109
<FL+0005
*bleh code to delete all other chest so you can't get any more weapons bleh*

Or something like that.
Change stuff to the requirments of what ever and you're good.
 
Aug 2, 2011 at 3:23 AM
Senior Member
"Huzzah!"
Join Date: Feb 18, 2011
Location:
Posts: 210
that wont work.
say you have 10 weapons, and you only want to be able to pick 5 of them with free choice. weapon 1 chest is #1001, weapon 2 chest is #1002 etc.

#1001
<FLJ4001:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4001<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1002
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1003
<FLJ4002:9101
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1004
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1005
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1006
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1007
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1008
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1009
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1010
<FLJ4002:9101<FLJ0005:9100
GET WEAPON, CHEST ANIMATE
<FL+4002<FLJ0004:1311<FLJ0003:1101<FLJ0002:1111<FLJ0001:1011<FL+0001<END

#1011
<FL+0002<END

#1111
<FL+0003<END

#1101
<FL+0004<END

#1311
<FL+0005<END

#9100
<PRI<MSGYou can't carry anymore.<NOD<END

#9101
<PRI<MSGIt's empty.<NOD<END

i didnt test this, i typed it in theory.
it took so long because i started to write this script in an other method that requird about ten thousand flag cycles. then i came up with this system.
 
Aug 2, 2011 at 4:29 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
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Game Fix'd!
Tell me if you find any more glitches.

By the way, that took about ten minutes. =P
 
Aug 2, 2011 at 9:41 AM
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That sounds awesome Voyce...even though I don't really understand any of that. Thanks

Anyway nice work Lunar:
Still a few glitches:
The maps system chest stays there. And when I played once the chest for the Life pot disappeared when I had not selected it yet.
The Spur chest stays there.
There is still no chest for the snake. Wait that only happened the first time....
Wait I have it solved. The chest for the snake only disappears after you get the spur. If you don't get the spur you can get the snake....oh but I guess that is what happens in the game anyway...but then you can still get the polar star. Should we have it that you can get any weapon you want?
You still get the booster twice and the hermit says the same thing. After you have talked to him the first time make him say good luck?

It is better now.

I like how the booster auto-equips. NICE!
After you get 5 weapons you can't get any more. :D
And good job you spat that out Pigaro.... you don't wanna choke :debug:

Edit: Link in first post updated

Edit 2: I have changed the secret hide out slightly to make it looks a bit more cave like. Nothing major. Change it back if you don't like it. See here
First link updated again....
 
Aug 2, 2011 at 11:58 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
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Happy to help!
I'll fix the rest of the glitches.
 
Aug 2, 2011 at 12:05 PM
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Cool make sure you use my edited version if you want the altered hideout.

And.... I had another few ideas:
If you got a certain amount of kills you could get a COMBO attack. or something. I don't know. It probably wouldn't work or suit cave story.

And the other idea which I think is much more important.... is that we let the players choose how much health they want. Because you can't change the amount of health you have in this game and some people play hell with less to make it more of a challenge. What do you guys think? We would have to change the starting health and all.

Give us something good for your 900th post lunar
 
Aug 2, 2011 at 1:05 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
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Ugh...here's the game.
I'd put something, but my computer is being too slow.
 
Aug 2, 2011 at 1:12 PM
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Cool I will check it out soon. One other thing. We need to get the Nakumaru (is that how you spell it?) counter automatically in the players inventory.
 
Aug 2, 2011 at 1:13 PM
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Nikumaru, but yes, we do.
 
Aug 2, 2011 at 2:36 PM
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I am liking this :debug: There is one glitch I have found so far but I am fixing it up now.
One other thing. I am going to get rid of the text of about Ballos' History.
With the health... Can we have one that adds health and one that removes it? Maybe make it that the player starts of 40 health and then the health moves in lots of 2

I am working on other things. I will post updated when I finish
 
Aug 2, 2011 at 4:50 PM
plant girl
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Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 25
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Kick Ass said:
Cool make sure you use my edited version if you want the altered hideout.

And.... I had another few ideas:
If you got a certain amount of kills you could get a COMBO attack. or something. I don't know. It probably wouldn't work or suit cave story.

Go on.
This would take much ASM, but it's a good idea.

EDIT
Holy crap! Two new demos?
 
Aug 2, 2011 at 4:53 PM
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Updated version: Here

What I have done:

*I have mainly done some script editing.
*I have removed all of Ballos' history etc.
I have changed what Ballos and his puppy say.
*I have slightly changed the the secret hidden area.

What someone needs to do.
*At the very ending of cave story we need a small credits page because after the balrog cutscene ends it does the error -2asdh123jaskd@
*Add in the nakumaru counter.
*Change the way the health is set up so the player starts with 40 health and health is added on in lots of 2 rather than of one.
*When we finally get double player working to get combo kills etc...

Once this is done we can start out 2 player beta version.

I am thinking of slightly changing the secret area to make it look a bit cooler. I will do that now infact...

Ok this is an ever more updated link. I have changed the secret hideout. I have used the "white" tileset. The one for the balcony outside also uses white and considering this building is in the balcony then I thought it might make a bit more sense to have a the white tileset. Plus it makes everything look cooler xD. What do you think. Tell me if you don't like it!
Download here

Edit: First post updated.
 
Aug 2, 2011 at 10:27 PM
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Hey. Don't put the Nikumaru automatically. Because if you don't want to change main screen theme music, don't take it.
And another thing, change the readme.txt. It contains the versions updates(history).
 
Aug 2, 2011 at 10:38 PM
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Join Date: Feb 18, 2011
Location:
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Firehead said:
Hey. Don't put the Nikumaru automatically. Because if you don't want to change main screen theme music, don't take it.
And another thing, change the readme.txt. It contains the versions updates(history).

the command that writes the nikumaru counter into the 290.rec file, is seperate from the <EQ+0256 (or whatever it is for the counter). you can activate it, stop it at a certain time, and not save your record.
 
Aug 2, 2011 at 10:41 PM
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Posts: 53
Thanks.
Also we need to finish that Hp add.
I think something like this:
Touch the chest/life capsule and press down -1HP, press up +1 HP.
 
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