• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Hell 2 Player

Jul 27, 2011 at 12:50 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Jul 19, 2011
Location: Somewhere flying in the sky
Posts: 53
Tpcool said:
Lol don't be sorry. Mabye I'm just mad because whenever somebody starts a project they never finish it!

Sorry Firehead, but I don't really think you'll finish it. Don't get me wrong, it would be the coolest thing to see, but do you really have the dedication?
Yes I have. Because I know at least someone is seeing my work and helping it.
Sorry for the inconvenient wait, here's the DEMO. I spent all my the day working in it.

Download DEMO Version
Kick Ass can you put the DEMO download in main page of the thread?
 
Jul 27, 2011 at 1:02 AM
Tommy Thunder
Discord Group Admin
Org Discord Moderator
"Run, rabbit run. Dig that hole, forget the sun."
Join Date: Jan 24, 2011
Location: New Westminster, BC
Posts: 1368
Age: 28
Pronouns: ㅤ
I tried it. There weren't any weapons! (And you spelled 'Grounds' wrong in the beginning dialogue). And why the bold text :D
 
Jul 27, 2011 at 1:05 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
You guys are so cute. :D
 
Jul 27, 2011 at 1:06 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Pronouns: she/her
You're a silly goose, nox. :debug:
 
Jul 27, 2011 at 3:28 AM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
Little Blips in the Demo-
~Items is spelled with an 'N' in the secret hideout.
~You forgot to change the flags of the signs to 0x2000 :debug:
~When you re-enter the Prefab House, the whole 'Hello!' cutscene goes again.
~No Booster :(

Other than that, those should be some easy fixes.
This is AMAZING. Great job!

@Noxid
We try :p
 
Jul 27, 2011 at 9:47 AM
CUSTOMIZED!
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: May 28, 2011
Location: Australia/Scotland
Posts: 281
Great I added it to the main page. Also it looks good! I like the title page :debug: I was thinking about Jazzing up the music. I mean running hell is awesome. I'm good with music but crap with the Org making stuff. Can you add a bass thing to something like this? SO like it is being played with 2 hands?
 
Jul 27, 2011 at 1:00 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Jul 19, 2011
Location: Somewhere flying in the sky
Posts: 53
Pigaro said:
Little Blips in the Demo-
~Items is spelled with an 'N' in the secret hideout.
~You forgot to change the flags of the signs to 0x2000 :debug:
~When you re-enter the Prefab House, the whole 'Hello!' cutscene goes again.
~No Booster :p


Other than that, those should be some easy fixes.
This is AMAZING. Great job!
The bugs:
1.Oops! Portuguese mistake!
2.:confused:I'm sure I changed, what happened?
3.Ah, this dialogue is boring.
4.You win the Booster v2.0 by talking to Hermit Gunsmith. Also I will block the entrance to Hell. You can only enter after talking to Hermit Gunsmith nad receive the password.
These are things I will change to DEMO 0.20. Did you check the Readme.txt?
 
Jul 27, 2011 at 1:16 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
Firehead said:
The bugs:
1.Oops! Portuguese mistake!
2.:confused:I'm sure I changed, what happened?
3.Ah, this dialogue is boring.
4.You win the Booster v2.0 by talking to Hermit Gunsmith. Also I will block the entrance to Hell. You can only enter after talking to Hermit Gunsmith nad receive the password.
These are things I will change to DEMO 0.20. Did you check the Readme.txt?

In the script, before the <PRI, put <FLJXXXX:YYYY
The X= Flag
The Y= The event you jump to if that flag is set.
I dunno, say you don't know what flag to do.
I guess you could do <FL-0102 I guess. Then you'd do <FL+0102, then <EVE0080 say. At event 0080, start with the <FLJ0102:0000, then put <PRI and your text.
Now change the Entering the map script to go to event 0080, but don't change the script when you start the game.

Ok so-
Code:
[B]New Prefab script-[/B]
#0080
<FLJ0102:0000<PRI<MSGHello!<NOD<CLR
This is the Cave Story Running HellEdtion!<NOD
This isn't a official Cave Story   game, but a fan hack/mod.<NOD In this  special edtion you can play Cave   Story original Sacred Gronds area,<NOD
but this time you don't need to    play all the game and find the     secrets to get to this special     area.<NOD
In other words, you can play Hell  Stage any time you want!<NOD
Check Readme along with this game,<NOD
if you have any suggestions or     something, since the game is still in progress.<NOD<CLRHave fun!<NOD<END
#0090
<MNA<CMU0000<FAI0000<FL-0102<FL+0102<EVE0080<END

[B]New Secret Hideout to Prefab[/B]-
#0100
<PRI<MSGThis leads to Prefab Building.<FAO0000<TRA0079:0080:0012:0008
I believe that should do that.

Yes I read the Readme


Blipped up. Keep it the same.
 
Jul 27, 2011 at 1:42 PM
CUSTOMIZED!
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: May 28, 2011
Location: Australia/Scotland
Posts: 281
Reliz said:
I support this thread 99%

Will this feature netplay?

No. Unfortunately I don't think we want to follow down that route. Although there was Agora's Legends.
 
Jul 27, 2011 at 1:43 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Pronouns: she/her
Kick Ass said:
Great I added it to the main page. Also it looks good! I like the title page :debug: I was thinking about Jazzing up the music. I mean running hell is awesome. I'm good with music but crap with the Org making stuff. Can you add a bass thing to something like this? SO like it is being played with 2 hands?

I was thinking of making an org that might fit here. Ever heard of bunny must die? I was thinking final area music. AWESOME, and slightly repetitive ( >.< ).
 
Jul 27, 2011 at 1:44 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
LunarSoul said:
I was thinking of making an org that might fit here. Ever heard of bunny must die? I was thinking final area music. AWESOME, and slightly repetitive ( >.< ).

That music is AMAZING.
 
Jul 27, 2011 at 1:50 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Pronouns: she/her
(@ pigaro)

Not as amazing as Bunny's theme though.
Or the credits song for that matter, but that's like 30 seconds long and doesn't repeat.
 
Jul 27, 2011 at 1:53 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
I suppose we could ask to move this to Showcase now that a demo has been released.
 
Jul 27, 2011 at 1:55 PM
CUSTOMIZED!
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: May 28, 2011
Location: Australia/Scotland
Posts: 281
Yes but It hasn't achieved what we want yet. Let's wait until we have some more progress. :debug:

I put this on Firehead's wall but I thought I should also post here:

I have done the demo so far. Just a few things to mention:
1- Have a note on the bookshelf giving a clue about how to get to the hermit.
2- Getting the items you want is kinda hard.... Maybe just have chests and open them when you want.
3- When I went to pick the fireball nothing happened. Do we have to do some kind of code? I would tend to put things in chests rather than signs because that is what is done in cave story.
4- Make sure you don't have the intro occur every time you enter. Why don't you put this as a note on the bookshelf.

Apart from that I think it is very cool!!! Nice job
 
Jul 27, 2011 at 2:09 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
Kick Ass said:
Yes but It hasn't achieved what we want yet. Let's wait until we have some more progress. :debug:

I put this on Firehead's wall but I thought I should also post here:

I have done the demo so far. Just a few things to mention:
1- Have a note on the bookshelf giving a clue about how to get to the hermit.
2- Getting the items you want is kinda hard.... Maybe just have chests and open them when you want.
3- When I went to pick the fireball nothing happened. Do we have to do some kind of code? I would tend to put things in chests rather than signs because that is what is done in cave story.
4- Make sure you don't have the intro occur every time you enter. Why don't you put this as a note on the bookshelf.

Apart from that I think it is very cool!!! Nice job

1- Good idea
2- Maybe a
Code:
<PRI<MSGDo you want the [Item/weapon name here]?<YNJ0000<AM+00XX //XX being Arm (weapon) code
in the chest so it asks you you want it or not before it gives it to you.
3- Read 2
4- I could TSC this, but I don't feel like doing this right now.
 
Jul 27, 2011 at 2:11 PM
CUSTOMIZED!
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: May 28, 2011
Location: Australia/Scotland
Posts: 281
Pigaro said:
1- Good idea
2- Maybe a
Code:
<PRI<MSGDo you want the [Item/weapon name here]?<YNJ0000<AM+00XX //XX being Arm (weapon) code
in the chest so it asks you you want it or not before it gives it to you.
3- Read 2
4- I could TSC this, but I don't feel like doing this right now.

Yep Sounds good :debug:
 
Jul 27, 2011 at 2:13 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
Firehead
<IT+0018 is Booster 0.8
<IT+0023 is Booster 2.0
When done talking to the Hermit Gunsmith, add either of those in/ put it in a chest.
 
Jul 27, 2011 at 3:36 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Jul 19, 2011
Location: Somewhere flying in the sky
Posts: 53
I have a idea. The way to Hell is now locked by Cthulhu and a lift block. You need Hermit Gunsmith Password to Cthulhu. With the password you can enter Hell. Also I fixed the bugs. Thanks to Kick Ass and Pigaro for giving me tips. DEMO 0.20 is almost ready!
 
Jul 27, 2011 at 3:37 PM
plant girl
"..."
Join Date: Jun 2, 2011
Location: ancient history
Posts: 397
Age: 26
Pronouns: she/her
Firehead said:
I have a idea. The way to Hell is now locked by Cthulhu and a lift block. You need Hermit Gunsmith Password to Cthulhu. With the password you can enter Hell. Also I fixed the bugs. Thanks to Kick Ass and Pigaro for giving me tips. DEMO 0.20 is almost ready!

Yay!
 
Back
Top