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Jul 27, 2011 at 12:50 AM
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Tpcool said:
Lol don't be sorry. Mabye I'm just mad because whenever somebody starts a project they never finish it!

Sorry Firehead, but I don't really think you'll finish it. Don't get me wrong, it would be the coolest thing to see, but do you really have the dedication?
Yes I have. Because I know at least someone is seeing my work and helping it.
Sorry for the inconvenient wait, here's the DEMO. I spent all my the day working in it.

Download DEMO Version
Kick Ass can you put the DEMO download in main page of the thread?
 
Jul 27, 2011 at 1:02 AM
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I tried it. There weren't any weapons! (And you spelled 'Grounds' wrong in the beginning dialogue). And why the bold text :D
 
Jul 27, 2011 at 1:05 AM
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You guys are so cute. :D
 
Jul 27, 2011 at 1:06 AM
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You're a silly goose, nox. :debug:
 
Jul 27, 2011 at 3:28 AM
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Little Blips in the Demo-
~Items is spelled with an 'N' in the secret hideout.
~You forgot to change the flags of the signs to 0x2000 :debug:
~When you re-enter the Prefab House, the whole 'Hello!' cutscene goes again.
~No Booster :(

Other than that, those should be some easy fixes.
This is AMAZING. Great job!

@Noxid
We try :p
 
Jul 27, 2011 at 9:47 AM
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Great I added it to the main page. Also it looks good! I like the title page :debug: I was thinking about Jazzing up the music. I mean running hell is awesome. I'm good with music but crap with the Org making stuff. Can you add a bass thing to something like this? SO like it is being played with 2 hands?
 
Jul 27, 2011 at 1:00 PM
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Pigaro said:
Little Blips in the Demo-
~Items is spelled with an 'N' in the secret hideout.
~You forgot to change the flags of the signs to 0x2000 :debug:
~When you re-enter the Prefab House, the whole 'Hello!' cutscene goes again.
~No Booster :p


Other than that, those should be some easy fixes.
This is AMAZING. Great job!
The bugs:
1.Oops! Portuguese mistake!
2.:confused:I'm sure I changed, what happened?
3.Ah, this dialogue is boring.
4.You win the Booster v2.0 by talking to Hermit Gunsmith. Also I will block the entrance to Hell. You can only enter after talking to Hermit Gunsmith nad receive the password.
These are things I will change to DEMO 0.20. Did you check the Readme.txt?
 
Jul 27, 2011 at 1:16 PM
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Firehead said:
The bugs:
1.Oops! Portuguese mistake!
2.:confused:I'm sure I changed, what happened?
3.Ah, this dialogue is boring.
4.You win the Booster v2.0 by talking to Hermit Gunsmith. Also I will block the entrance to Hell. You can only enter after talking to Hermit Gunsmith nad receive the password.
These are things I will change to DEMO 0.20. Did you check the Readme.txt?

In the script, before the <PRI, put <FLJXXXX:YYYY
The X= Flag
The Y= The event you jump to if that flag is set.
I dunno, say you don't know what flag to do.
I guess you could do <FL-0102 I guess. Then you'd do <FL+0102, then <EVE0080 say. At event 0080, start with the <FLJ0102:0000, then put <PRI and your text.
Now change the Entering the map script to go to event 0080, but don't change the script when you start the game.

Ok so-
Code:
[B]New Prefab script-[/B]
#0080
<FLJ0102:0000<PRI<MSGHello!<NOD<CLR
This is the Cave Story Running HellEdtion!<NOD
This isn't a official Cave Story   game, but a fan hack/mod.<NOD In this  special edtion you can play Cave   Story original Sacred Gronds area,<NOD
but this time you don't need to    play all the game and find the     secrets to get to this special     area.<NOD
In other words, you can play Hell  Stage any time you want!<NOD
Check Readme along with this game,<NOD
if you have any suggestions or     something, since the game is still in progress.<NOD<CLRHave fun!<NOD<END
#0090
<MNA<CMU0000<FAI0000<FL-0102<FL+0102<EVE0080<END

[B]New Secret Hideout to Prefab[/B]-
#0100
<PRI<MSGThis leads to Prefab Building.<FAO0000<TRA0079:0080:0012:0008
I believe that should do that.

Yes I read the Readme


Blipped up. Keep it the same.
 
Jul 27, 2011 at 1:42 PM
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Reliz said:
I support this thread 99%

Will this feature netplay?

No. Unfortunately I don't think we want to follow down that route. Although there was Agora's Legends.
 
Jul 27, 2011 at 1:43 PM
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Kick Ass said:
Great I added it to the main page. Also it looks good! I like the title page :debug: I was thinking about Jazzing up the music. I mean running hell is awesome. I'm good with music but crap with the Org making stuff. Can you add a bass thing to something like this? SO like it is being played with 2 hands?

I was thinking of making an org that might fit here. Ever heard of bunny must die? I was thinking final area music. AWESOME, and slightly repetitive ( >.< ).
 
Jul 27, 2011 at 1:44 PM
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LunarSoul said:
I was thinking of making an org that might fit here. Ever heard of bunny must die? I was thinking final area music. AWESOME, and slightly repetitive ( >.< ).

That music is AMAZING.
 
Jul 27, 2011 at 1:50 PM
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(@ pigaro)

Not as amazing as Bunny's theme though.
Or the credits song for that matter, but that's like 30 seconds long and doesn't repeat.
 
Jul 27, 2011 at 1:53 PM
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I suppose we could ask to move this to Showcase now that a demo has been released.
 
Jul 27, 2011 at 1:55 PM
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Yes but It hasn't achieved what we want yet. Let's wait until we have some more progress. :debug:

I put this on Firehead's wall but I thought I should also post here:

I have done the demo so far. Just a few things to mention:
1- Have a note on the bookshelf giving a clue about how to get to the hermit.
2- Getting the items you want is kinda hard.... Maybe just have chests and open them when you want.
3- When I went to pick the fireball nothing happened. Do we have to do some kind of code? I would tend to put things in chests rather than signs because that is what is done in cave story.
4- Make sure you don't have the intro occur every time you enter. Why don't you put this as a note on the bookshelf.

Apart from that I think it is very cool!!! Nice job
 
Jul 27, 2011 at 2:09 PM
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Kick Ass said:
Yes but It hasn't achieved what we want yet. Let's wait until we have some more progress. :debug:

I put this on Firehead's wall but I thought I should also post here:

I have done the demo so far. Just a few things to mention:
1- Have a note on the bookshelf giving a clue about how to get to the hermit.
2- Getting the items you want is kinda hard.... Maybe just have chests and open them when you want.
3- When I went to pick the fireball nothing happened. Do we have to do some kind of code? I would tend to put things in chests rather than signs because that is what is done in cave story.
4- Make sure you don't have the intro occur every time you enter. Why don't you put this as a note on the bookshelf.

Apart from that I think it is very cool!!! Nice job

1- Good idea
2- Maybe a
Code:
<PRI<MSGDo you want the [Item/weapon name here]?<YNJ0000<AM+00XX //XX being Arm (weapon) code
in the chest so it asks you you want it or not before it gives it to you.
3- Read 2
4- I could TSC this, but I don't feel like doing this right now.
 
Jul 27, 2011 at 2:11 PM
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Pigaro said:
1- Good idea
2- Maybe a
Code:
<PRI<MSGDo you want the [Item/weapon name here]?<YNJ0000<AM+00XX //XX being Arm (weapon) code
in the chest so it asks you you want it or not before it gives it to you.
3- Read 2
4- I could TSC this, but I don't feel like doing this right now.

Yep Sounds good :debug:
 
Jul 27, 2011 at 2:13 PM
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Firehead
<IT+0018 is Booster 0.8
<IT+0023 is Booster 2.0
When done talking to the Hermit Gunsmith, add either of those in/ put it in a chest.
 
Jul 27, 2011 at 3:36 PM
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I have a idea. The way to Hell is now locked by Cthulhu and a lift block. You need Hermit Gunsmith Password to Cthulhu. With the password you can enter Hell. Also I fixed the bugs. Thanks to Kick Ass and Pigaro for giving me tips. DEMO 0.20 is almost ready!
 
Jul 27, 2011 at 3:37 PM
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Firehead said:
I have a idea. The way to Hell is now locked by Cthulhu and a lift block. You need Hermit Gunsmith Password to Cthulhu. With the password you can enter Hell. Also I fixed the bugs. Thanks to Kick Ass and Pigaro for giving me tips. DEMO 0.20 is almost ready!

Yay!
 
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