May 19, 2020 at 4:42 PM
Join Date: Jun 27, 2013
Location:
Posts: 2852
Age: 30
Pronouns: She/Her
Tbh, this actually sounds like the start of a possible TAS implementation. Would definitely do the speedrunners a huge favor.
150% speedruns whenthat looks very funny, can't wait to see speedruns at 50% speed
150% speedruns when
(trivia: you can use the Konami code in CS+ Switch to make the game run at 150% speed. Would recommend.)
it should be pressing down on the right stick. Make sure its on the screen before the menu, where it says "Press A to Start" or something like that.seriously? hold on i'll be right back
edit: can't find the button for START so I gotta take a second
if by unfocused you mean when looking at another window that the music still plays I can't tell if that's a good or bad thing, probably a good thing, and probably not what that means
- Fixed issues with ORG playback when window was unfocused.
This is a Pog feature. I've always wanted to see a map system more similar to Cave Story 3D's in a mod, as well as with indicators for save points, health refills, and life capsules. Makes it more interactive like the map in Super Metroid or the Metroid 1 GBA remake.
I really like this new feature, but you know what I really love? That new bar that tells me how much Booster Fuel is left.
Makes me wonder: if I increased the max fuel would that bar also deplete slower?
Yea, I've noticed it as well. It's a side effect of the new fonts I'm using. I need to get aroudn fixing it but it's quite tedious.Looking very slick. The new map is quite nice to play with!
btw: I did notice that the text is off centered on signs and things using text without portraits. Made worse by the wider windowed choices. Don't see that in vanilla CS2E.