Mar 12, 2024 at 6:45 PM
Indie game enthusiast
"What is a man!? A miserable pile of secrets! But enough talk, have at you!"
Join Date: Apr 18, 2006
Location: Forever wandering the tower...!
Posts: 1790
Pronouns: he/him
Was able to get it running by putting SDL2.dll (v2.0.20) from another game, and copying over libgcc_s_seh-1.dll, libstdc++-6.dll, libwinpthread-1.dll from my mingw64 install (\msys64\ucrt64\bin). Can probably download them by searching their names on a trustworthy site. (Plus scan them to be safe.)There's a new 1.5. I can only speak for the Windows version at the momment ~ it's not compiled right and errors up on startup with missing glibc, SDL dlls and so on...
I also had to copy over the mods folder from the previous version to try Boss Rush. And of course Soundtracks require soundtrack files...
Working and nice new features! (Still need to try a mirror mode playthrough.)
I did notice some issues within a few minutes of testing though. The sprite for Quote collapsed on the ground (after falling in the Mimiga Village cutscene), is a little fireball sprite... Doesn't matter if it's on upscaled graphics or original. Also, Soundtrack Shuffle didn't seem to do anything that I could notice? Figured it should randomly switch through soundtrack albums? Or is it supposed to do something else? (Had all the OSTs copied in.) And lastly, running Boss Rush after copying the mods folder worked fine until exiting the mod/restarting. Then I assume it was still working off the mod folder, without switching back to the original directory. Had missing tilesets, levels, etc. Exits if loading the main game without hard restarting the application. Also couldn't get the rumble working with just Steam's controller API using a DS4 controller. I might need to find another driver or something assuming it's working...