Oh, but I did!!Lace said:yes, the mod is pretty awesome, but please but some skipflags in.
I still can't load up that site.....Safusaka said:Bleh... I'm too lazy to start a mod...
I'd rather help someone else... >_>
Woot, it did work,Safusaka said:Well, wait a sec. I'll upload it elsewhere, I guess.
http://cid-95ee510fd40212f5.skydrive.live.com/self.aspx/.Public/ô¦îAò¿îOïîBGM|5ORG|6.zip
There, that works, I guess
That's the whole point of the Security Checkpoint.GIRakaCHEEZER said:-Some saves in the caves would be nice every now and then. Especially near that Security Check point. A mod's no fun when you have to go back and do 10 min of work because you jump on some death spikes
It's suppose to be easy, for now.GIRakaCHEEZER said:-So far its difficulty is pretty easy, which isn't too bad. Work on save placement though
*Never played MGS4*GIRakaCHEEZER said:-What is this, a novel? The dialogue is all very good, but there's too much. At this rate the player will get bored of reading, especially if they have to view cutscenes as long as these twice. Try to cut down on your script, this is a game afterall. Unless you AIM TO SURPASS MGS4 in cutscene time. In which case, I'll use the verb "watch" when refering to the playing of your mod. (ex. Right now I'm gonna go watch Cave Story: The Lost Mage and Pirate.)
Like I said eariler, the credits are more for me then anything.GIRakaCHEEZER said:-Do you really need credits at this point? I'd save those for the FINAL release (or the release when pretty much all the content is out). Not really all that informative at this point, and more or less just a distraction from the gameplay.
Same as the eariler reply, it's going to be easy at first, but'll get harder and harder. {Just wait until you're on the outside of the Island. Not like Outer Wall, though >=D}GIRakaCHEEZER said:-To be honest, this mod lacks a bit on the gameplay aspect. Nothing too interesting with level designs, mostly just lots of rooms with lotsa critters. Advice: Be creative. Also, the boss idea is a good one, that is changing the environment to make it harder. Not that challenging though, especially for cave story veterans. Still good.
Randomness? Mostly because you can't hear the entire story yet, just being the first part.GIRakaCHEEZER said:-Story-wise, you got something good. But don't overload us with stor- oh wait, you're not really. You're mostly overloading us with random comments from Lowell and such every 5 seconds, and refering to the point up there (the one I made with cutscenes), tone it down a bit.
Don't worry, newer and more original weapons will appear, hopefully even in the next part....GIRakaCHEEZER said:-Graphics are okay, although you haven't given us much new stuff in terms of weapons.
Heheheh...GIRakaCHEEZER said:-Also, as far as I'm concerned, Marx suffered from a stroke awhile back. That's my theory there.
That's the point.Fire1052 said:You need to make Marx a lighter color. His fur is too vibrant and looks kinda... Dumb.
Actually, it mostly happens during cut-scenes where I have to move Lowell to a certain spot to make everything work properly, but I could never figure out how to fix it.wedge of cheese said:Oh yeah, something I forgot to mention in my last post. Your mod is suffering from the dreaded "jerky camera motion syndrome". This happens when you don't use <FOM0016 at the end of a cutscene. Go through your cutscenes and make sure they all end with <FOM0016 even if you <TRA to a new map.
You mean you found a glitch?Fire1052 said:Lift... Lowering... Forever... Endlessly...
Well, er, um....Fire1052 said:Edit: Why does my gun drop to level one and not tell me right before the Balrog fight?
That's because it's in better condition than the Security Checkpoint ones {Well, really, it's because I can't have the rumble noise when the Air Conditioners are on}, and that's how I spell it =DFire1052 said:The lift after Balrog makes no sound or shakey like the others, and it says "Rasising."
What, too hard already...?DimJim said:I gave up after turning around to stay away from a jumping critter only to shoot the Rock Ogre in the head after returning from the generator (This is just after the security checkpoint).