• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Cave Story ~ The Lost Mage and Pirate

Jan 30, 2011 at 10:39 AM
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Re: I have Backness

You have a strong side in cut-scenes, Lowell. So whether you continue this mod or not, don't dismiss this fact.
 
Feb 18, 2011 at 3:00 AM
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OhgodwhathaveIdone

Work on the mod goes slow, but it goes once again.
The proverbial fan in front of my world keeps getting crap tossed on it, which I'd like to blame for slowness, but I've been pretty darn lazy myself.

Anyways, since it's been so damn long since I made the first part, I think almost a whole year now {Not counting updates}, and combined with my laziness, I wanted to know if I possibly make it up by releasing Part 2 in smaller, playable chunks, instead of one long one like Part 1.
No idea on any finishing time for either path, but the former would obviously be sooner, if shorter in playability.
Right now, I don't really care either way, I can see spots to stick cliff-hangers if I wanted to and what not, or I could keep going until I get something I feel good enough to call Part 2. Just felt bad after seeing how many people actually like this thing and I've yet to finish the next part.

So, what does everyone want?
 
Feb 18, 2011 at 4:04 AM
Hey.
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I think smaller parts would be best, if just to get newer parts sooner, because I love this mod and I'd like to play new parts.
 
Feb 18, 2011 at 5:31 AM
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i'm partial to longer parts at once, gives more to play and explore until the next demo comes out
 
Feb 18, 2011 at 1:57 PM
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I'd go with longer parts too Lowell.
 
Feb 18, 2011 at 2:24 PM
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I want this to have ass hacks.
 
Feb 25, 2011 at 3:08 AM
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Check where you've used <FOM. It'll persist through <TRA and can become very nauseous if it's at too low a value. The default is 32, which does a fairly good job of smooth gameplay. If you just need to move the camera quick to the player, do a lower number first, then 32 at the end. That first long cave was... ugh... a little dizzying.
 
Feb 25, 2011 at 3:11 AM
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Dubby said:
The default is 32,

Isn't it 16?

Code:
#0302
<KEY<FL+0320<FL+0321<FON0302:0016<MNA<FAI0004<CMU0000<WAI0100
<MSG<FAC0007Hand over the key!<NOD<CLR<FAC0008No! I won't!<NOD<CLR<FAC0007Are you trying to
protect Sue?<NOD
She's a stranger!
She's not one of us!<NOD<CLR<FAC0006Sue's a good person.<NOD
I'd never betray her!<NOD<CLR<FAC0007Toroko...<NOD
When the Doctor comes,
you know he'll take
someone away again...<NOD
If we don't turn Sue
over, it might be you
he takes instead.<NOD<CLR<FAC0006But... But...<NOD<CLR<FAC0007The key, Toroko!<NOD
<FAC0000<CLO
<MOV0013:0022
<WAI0075<HMC<CNP0309:0150:0002<ANP0309:0010:0002<QUA0030
<MSG?!<NOD<CLO
<WAI0010
<ANP0300:0006:0002
<ANP0301:0006:0000
<WAI0100
<ANP0300:0006:0002
<WAI0080
<DNP0300
<CMU0009
[B][SIZE="4"]<FOM0016[/SIZE][/B]<SMC<DNP0309<END
 
Mar 28, 2011 at 8:41 PM
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VoidMage_Lowell said:
~not saving Curly D=}

Why she had to dieeee :rolleyes:
Boohoohoooooo
 
Mar 29, 2011 at 6:12 PM
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Why did you bump this
 
Mar 29, 2011 at 9:54 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
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In what world is a month a bump?
It was even still on this page. :(
The real question is why he didn't contribute anything spectacular.
 
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