Cave Story - Redesign v0.50.6

Jun 16, 2011 at 12:57 PM
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chobale said:
This is a great mod, and looks good so far. However, I have encountered a problem.
I'm stuck at the part where Kazuma is fixing the teleporter in Grass Town, where he tells me to take a rest.
I take a rest, yet it does not seem to activate any cutscene if there is supposed to be one.
Yet I can still teleport to Egg Corridor or Arthur's House.
If I teleport outside, the NPCs still assume that Kazuma is trapped in Grass Town.

This might have something to do with it: I downloaded the latest version today and transfered my save.
At that time, I had just reached Grass Town and I had saved at that little hut thing outside of where you emerge from the water.

Please look into it.

Also, the Bat Swarm is evil. :debug:

(I'm starting over FYI. So don't sweat it too much.)

Thank you for pointing that out. The problem was a missing <FL-0525 in the script, since the trigger needed it's vanish flag changed. I'd forgotten that <DNP tends to set the flag. Derp. Updated the fix to 0.30.2

If you're having trouble with a boss, try changing your tactics.

The best way to kill the Bat Swarm is to use -only- the missile launcher, and jump up on the ledges to fire the missiles at the Bat Swarm point-blank.
 
Jun 18, 2011 at 9:07 AM
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Re: Cave Story - Redesign

Hullo. I have encountered yet another issue, albeit a minor one.
So, I have finished the demo, and now I'm exploring all the places I can.
You know that, "Oh-my-God-why-did-he-jump-cliff"? (Sorry, don't remember the name lol)
On my 3rd visit there to go to the Sand Zone (1st time was before completing the mod), I somehow activated the cutscene where the Hermit takes the Polar Star back.
The Hermit was invisible, the explosion tile trap was there, and an invisible Polar Star was taken from me.
Nothing I can tell was affected, but I'd thought I'd let you know.

Also, mind giving me hints for Sparkler expansions? 1 shot isn't gonna take me anywhere much. -_-
 
Jun 18, 2011 at 4:13 PM
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Re: Cave Story - Redesign

chobale said:
Hullo. I have encountered yet another issue, albeit a minor one.
So, I have finished the demo, and now I'm exploring all the places I can.
You know that, "Oh-my-God-why-did-he-jump-cliff"? (Sorry, don't remember the name lol)
On my 3rd visit there to go to the Sand Zone (1st time was before completing the mod), I somehow activated the cutscene where the Hermit takes the Polar Star back.
The Hermit was invisible, the explosion tile trap was there, and an invisible Polar Star was taken from me.
Nothing I can tell was affected, but I'd thought I'd let you know.

Ah, I forgot about that bug. Thanks.

chobale said:
Also, mind giving me hints for Sparkler expansions? 1 shot isn't gonna take me anywhere much. -_-

There's one in Underwood, and one in the Catacombs. I won't tell you where exactly they are, though.
 
Jun 30, 2011 at 4:43 PM
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Re: Cave Story - Redesign

Great work on this mod so far!

When can we expect an update? I'm itching for more content.
 
Jun 30, 2011 at 5:29 PM
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Re: Cave Story - Redesign

diph.php
 
Jul 6, 2011 at 8:01 PM
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Re: Cave Story - Redesign

nonoman21787 said:
Great work on this mod so far!

When can we expect an update? I'm itching for more content.

Lace said:

Whenever I get around to it. In other words, probably a few months before the next update is released. Unless of course, there's some crazy little game breaking bug I missed somewhere, then that'll get fixed asap. Otherwise, yeah. Few months for the next installment.
 
Jul 7, 2011 at 3:44 PM
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Re: Cave Story - Redesign

Yay. Didn't mean to sound like I was being pushy or anything just excited about it. Thanks for this awesome redesign.
 
Jul 11, 2011 at 7:30 PM
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Re: Cave Story - Redesign

Hmm.

THis is interesting... While in Egg Corridor:Masser, I was able to enter the Egg NO. 2 multiple times and get the missile expansion as many times as I wanted..

Was that intentional :p?

Thanks for the great mod!!

One question though, what are the blocks with the grenade image on them for?
Is it a weapon that is unlocked further in the mod?
 
Jul 11, 2011 at 9:18 PM
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Re: Cave Story - Redesign

kiradeathnote said:
Was that intentional :p?

Uhh, no. Thanks for pointing that out.

Hmm.

kiradeathnote said:
what are the blocks with the grenade image on them for?

...grenade? There are star blocks, missile blocks, and fireball blocks. You'll get the fireball in grasstown.
 
Jul 13, 2011 at 8:35 PM
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Re: Cave Story - Redesign

thanks. I got to grass town and figured out at the blocks that appeared to have an orange "grenade" on them were fireball blocks...

If balrog is already this hard to defeat in grasstown.... i can't imagine seal chamber DX
 
Jul 15, 2011 at 7:29 PM
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Re: Cave Story - Redesign

Uh, I don't think
Sue
Should know Quotes name yet.
I just rescued
Kazuma
And got back to the Mimiga Village.
In the building,
Sue
Says,
I knew you could do it, Quote!
How does she know his name?
 
Jul 18, 2011 at 6:09 AM
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Re: Cave Story - Redesign

Pigaro said:
How does she know his name?

It's on his cap, I think.

kiradeathnote said:
If balrog is already this hard to defeat in grasstown.... i can't imagine seal chamber DX

Each boss has a tactic that can be used to win the battle more easily than otherwise. Experimentation is your friend (and so are save points!)
 
Jul 18, 2011 at 6:15 AM
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Re: Cave Story - Redesign

Dubby said:
It's on his cap, I think.

It has been confirmed by pixel himself that "Curly Brace" is what's written on his cap.
 
Jul 18, 2011 at 7:28 AM
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Re: Cave Story - Redesign

GIRakaCHEEZER said:
It has been confirmed by pixel himself that "Curly Brace" is what's written on his cap.

That doesn't make any sense and is only partially true.
Curly(star symbol)Brace was written on Quote's hat in the beta, in which Quote's name was actually Curly Brace. This is what Pixel confirmed.

Having Quote's hat reading some other robot's name is illogical. Plus it's red, like Quote's other stuff. Curly is wearing pink.
 
Jul 18, 2011 at 6:07 PM
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Re: Cave Story - Redesign

Huh, I thought Curly Brace was { .

I'll write in some contigency dialogue for his name though, just to be safe.
 
Jul 18, 2011 at 7:20 PM
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Re: Cave Story - Redesign

Dubby said:
Huh, I thought Curly Brace was {

It is.
They're named after punctuation. Quote, Curly Brace, and Curly Brace's Mimigas, the Colons.
 
Jul 26, 2011 at 12:42 AM
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Re: Cave Story - Redesign

...Anyway.
I love the game.
The
Sand Worm
is probably the hardest boss. The new weapon is a great idea, but when I got the Machine Gun to Lv.3, it kinda saddened me. I thought my game broke. But it didn't :o
Anyway. Great game so far.
 
Jul 26, 2011 at 8:58 AM
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Re: Cave Story - Redesign

cultr1 said:
It is.
They're named after punctuation. Quote, Curly Brace, and Curly Brace's Mimigas, the Colons.

Probably a hidden message in there, somewhere.
 
Jul 26, 2011 at 4:03 PM
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Re: Cave Story - Redesign

"{:

{":

"}:

":{

Someone going :" with either a fancy stache or villianeous brows.



Pigaro said:
The
Sand Worm
is probably the hardest boss.

^_^ Yep. He's the last boss so far, and by far the largest, so makes sense he'd also be the hardest! Glad you enjoyed it!

Pigaro said:
The new weapon is a great idea, but when I got the Machine Gun to Lv.3, it kinda saddened me. I thought my game broke. But it didn't :(

Hehe. There are upgrades for the new weapon you can find to let you reach higher and higher, too.

The areas which I'm working on now revolve around teaching the player how to fully utilize the new weapon for getting around.
 
Aug 1, 2011 at 6:56 PM
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Re: Cave Story - Redesign

is the *only* way to eastern grasstown past the Mannan(s)?

Can you get to the eastern part through the Midorin's nest?

I'm trying to go to the east for the first time...

also..
is there a particular strategy to get past them?
 
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