May 21, 2011 at 6:13 PM
Join Date: Jan 21, 2011
Location:
Posts: 249
Re: Cave Story - Redesign
Actually I've fixed that in the next version - which is getting closer and closer to being released. The block passes it's momentum to Quote, so you needn't "walk with it".
Actually blocks are used in several different patterns. Basically, if something looks 'different', that means something is there or it does something. This is also true once you get further into the game and places that "feel" like there "should" be something there, sometimes actually are. If you've played metroid before, you could call this your 'metroid sense'. Although, I can't really do it quite right because of how the player can stretch the camera by looking in a direction while not moving. I really need some way to setup camera borders, or something.
=============================================
Version 0.3.0.0 has been released! Took down old link. Enjoy!
=============================================
If you're too lazy to check the first page, you can grab it here.
If you find any bugs or things that concern you, let me know.
Also, while you should be able to continue from your profile.dat of the previous version, I do not recommend doing so as some flags may have changed and you may experience problems as a result.
X-Calibar said:the block that you have to walk with is especially awful.
Actually I've fixed that in the next version - which is getting closer and closer to being released. The block passes it's momentum to Quote, so you needn't "walk with it".
cultr1 said:So those blocks indicate something, awesome.
In that case you should keep it the way it is. Maybe, on that one single block in midair, put one to either side of the secret entrance, giving them a little more of a hint.
Actually blocks are used in several different patterns. Basically, if something looks 'different', that means something is there or it does something. This is also true once you get further into the game and places that "feel" like there "should" be something there, sometimes actually are. If you've played metroid before, you could call this your 'metroid sense'. Although, I can't really do it quite right because of how the player can stretch the camera by looking in a direction while not moving. I really need some way to setup camera borders, or something.
=============================================
Version 0.3.0.0 has been released! Took down old link. Enjoy!
=============================================
If you're too lazy to check the first page, you can grab it here.
If you find any bugs or things that concern you, let me know.
Also, while you should be able to continue from your profile.dat of the previous version, I do not recommend doing so as some flags may have changed and you may experience problems as a result.