Re: Cave Story - Redesign
So. Despite not posting in this thread, I did actually play through the first release. After I complete this, I think I'll be almost caught up and ready to update!!! Woundful.
Currently up to Mimiga Village, not much to report on yet, mostly was just remembering what I should dong and where to gong. Will give a proper run-down when I'm done ofc., but for now I'ma go to bed.
EDIT: Hope you catch this at some point. I'm up to Grasstown (just got the Fireball from Santa), but I think for now I'm going to stop here. The maps are simply too big for me ._. So much stuff haphazardly placed around that distracts from where you're trying to actually go and/or can't be accessed until later, and with all the high HP enemies the mod gets really sluggish in places. The other thing I really don't like is how Quote jumps around to communicate. He is not Mario
This should not detract from what I can only assume is the result of a ridiculous amount of effort. The maps aren't messy in spite of their enormous scope, the new tiles and sprites are all top quality, and at times the level of attention to detail is mind-boggling. Also mostly enjoyed the puzzles for the Life Capsules and the general interactability. It's a heck of a thing you're trying to do here, and the progress you've made so far is pretty convincing of the mods' long-term prospects. Just not quite my cup of Z, so I'll refrain from making further useless comments.
Belated Quickie Guide update incoming tomorrow