Booster's Lab - It's Pretty Good Now

Dec 16, 2013 at 4:02 AM
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I'm right in the middle of exams right now
But maybe after the 18th
 
Dec 21, 2013 at 2:59 AM
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Leave the guy alone
If he's been working on it he'd probably have posted by now
 
Dec 21, 2013 at 3:18 AM
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In BL I was looking under help in "oh god what do I do" and the npc.tbl editor explination wasn't there.
 
Jan 24, 2014 at 4:17 AM
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Heyyyy. I bet you get annoying stuff like this all the time, but I seem to be unable to save levels in the editor...but only if I modify the script file.

If I just edit tiles and entities, it saves fine, but as soon as I touch the script file, no amount of Ctrl S-ing will save it. Even closing the tab, where it prompts me with a "It's not saved, want to save, blah blah" menu doesn't even save the modifications to the script file.

Is there a solution to my issue?
 
Jan 24, 2014 at 4:38 AM
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Goerge Bobicles said:
In BL I was looking under help in "oh god what do I do" and the npc.tbl editor explination wasn't there.
That's cuz I didn't write one yet. I added a bunch of ideas for future help files then didn't get around to filling them in
PolarStarGames said:
Heyyyy. I bet you get annoying stuff like this all the time, but I seem to be unable to save levels in the editor...but only if I modify the script file.
If I just edit tiles and entities, it saves fine, but as soon as I touch the script file, no amount of Ctrl S-ing will save it. Even closing the tab, where it prompts me with a "It's not saved, want to save, blah blah" menu doesn't even save the modifications to the script file.
Is there a solution to my issue?
Well, for one, due to the way focus works when the script window is focused it captures the events for ctrl-s and so the save command doesn't go through. I might be able to hook it up so it passes those back to the main window though.
It should work if you close the tab / ctrl-s in the main window though; I just went and tested it myself in 0.3.3.1 and it seems to go through.
Bombchu Link said:
It's the 20th.
How is it going?
(Sorry I'm riding your back like this.)
I ended up getting wrapped up in Kitten Battle Dungeon. I have some changes to make to the editor for that now though, so I'll try to roll in some of the more pressing general issues too.
 
Jan 24, 2014 at 4:43 AM
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Noxid said:
Well, for one, due to the way focus works when the script window is focused it captures the events for ctrl-s and so the save command doesn't go through. I might be able to hook it up so it passes those back to the main window though.
It should work if you close the tab / ctrl-s in the main window though; I just went and tested it myself in 0.3.3.1 and it seems to go through.
Ohhhhhhhhhhhhhhhhh, I see. I seem to have an outdated version of Boosters Lab. I feel stupid.

Thanks for bringing it to my attention, however. I'll see if that fixes it.

Edit: Or not. I suppose 0.3.3.1 isn't out yet? I checked the OP, and it says that it's still 0.3.3.0.

And it's not that I'm focused on the scripts window; it doesn't work even if the scripts window is closed, and it's starting to really bug me.
 
Jan 24, 2014 at 4:45 AM
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0.3.3.1 is unreleased but largely unchanged from 0.3.3.0
If you're running an older one than that maybe idk. The 0.2x releases are generally more stable but lacking some fixes and features in 0.3x

Can you describe the steps to reproduce the bug
 
Jan 24, 2014 at 5:54 AM
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Noxid said:
0.3.3.1 is unreleased but largely unchanged from 0.3.3.0
If you're running an older one than that maybe idk. The 0.2x releases are generally more stable but lacking some fixes and features in 0.3x

Can you describe the steps to reproduce the bug
I'm running 0.3.3.0, so I'm really not sure why this is happening. But I'll explain the steps in reproducing the bug.

I start by launching the .jar file directly,

p146722-0-tfpmwvt.png


which then brings up the typical start page.

p146722-1-bnhixme.png


I then either click Load Last, or Load and select the Stages file as I normally do.

p146722-2-jnubnbr.png

For the example, I'll use Chako's House, although it applies to each stage.

p146722-3-dalppix.png


I've made some modifications to the bottom half of her house, including adding in a hole that's supposed to lead to a door, which is then supposed to lead elsewhere (although the issue presented itself with the hole, before I realized scipts were just broken).

p146722-4-yemfgwj.png


p146722-5-cjsjefw.png

p146722-6-njcfvo0.png


The hole is event #103 (although, again irrelevent as it occurs regardless of number).

The script is modified from the script in the Hideout in the Plantation, where you travel through the door to reach the similar door below.

p146722-7-9ssqkw9.png


However, even when the script tab is un-highlighted, or even closed, it outright refuses to save (Shown by the asterisk in the levels name).

p146722-8-ca1ra0n.png

"Save, Save All", and Saving when closing a tab doesn't save, either.

p146722-9-h0ua93o.png


Edit/Auto-Merge:

Of course, you'll be somewhat happy to hear I found a work around! Using another tool (Made by you, funny enough: Your TSC editor) I'm able to succesfully script the levels with relative ease! While I'd love to do it within the program, I'm satisfied by my ability to do it at all. So thanks for making that tool, you're awesome.
 
Jan 29, 2014 at 6:47 PM
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Hmkay
Well so far I have been able to reproduce your bug, but not nail down the exact circumstances of how it happens. I think it's actually an error saving the NPCs or something that makes the whole save process fail.
I did maybe fix the bug where tiles on the bottom half of the tileset aren't rendering properly though. Gonna keep working on it.
I updated the txt again.

This time it's more orderly and easy to edit.

entityInfo.txt

your welcome.

E: I'm gonna have to do the <ANP text next.
did you test this bc it doesn't work right

Anyway updating to 0333, many bugfix, I still have no idea if I fixed the script not saving bug but I can't get it to work anymore so if it happens to you please clear your logfiles, do it again then send them to me.

I literally cannot figure out why the executable is crashing when you go past 101 maps. I mean, I know why but not /why/. If someone can create an exe with 102+ maps and through hex editor wizardry get it to work, send it to me and/or tell me what you did.
 
Jan 29, 2014 at 7:52 PM
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It does... I might fix it but I don't want to.

A would offer a hand, but I know 0 about hex.

LOOKS LIKE A JOB FOR RUDOLPH RANDOLPH!
 
Jan 29, 2014 at 8:20 PM
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"I can't be assed to do it so i'll make someone else fix my problem"
 
Jan 29, 2014 at 8:48 PM
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MagicDoors said:
"I can't be assed to do it so i'll make someone else fix my problem"
You catch on fast.
 
Jan 30, 2014 at 1:40 AM
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MagicDoors said:
"I can't be assed to do it so i'll make someone else fix my problem"
I spent like 6 hours on it gimme a break
 
Jan 30, 2014 at 2:55 AM
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I meant bombchu i'm sorry don't hurt me
 
Jan 31, 2014 at 5:31 PM
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p146729-0-sxrox2q.gif


...anyone know a source to this error? It's pretty self explanatory, I know, but I'm not sure how to stop it.

It also doesn't stop spamming the screen for whatever reason.
 
Jan 31, 2014 at 5:51 PM
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what map are you opening that causes this
 
Jan 31, 2014 at 5:59 PM
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Noxid said:
what map are you opening that causes this
p146731-0-idpimee.png


A custom map. That's probably an important detail, I know.

How would I go about creating a .pxa file for it?
 
Feb 1, 2014 at 10:12 AM
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Can you send me the eggs1 pxm file and the pxa for whatever tileset that is
deleting the pxa might fix it also but I want to see them for debugging
Also add your *.log files into the zip as well why not

e:
The issue seems to have resolved itself but I'm posting an update anyway that should improve error reporting and some other minor stuff, and added a delete key to the tileset editor. DL if you want to, it's not a big change.
 
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