I found another bug.Noxid said:people right-click to paste?????
I'm gonna do you a favour and say "Learn to ctrl-c ctrl-v"
I can change the other thing though.
I know exactly how you feel. Hold off the hard stuff and do the fun things.Noxid said:mm... it uses some pretty kludge-y recursive guesswork if I recall. I wouldn't be surprised if it does a bad job.
I'll revisit it.
I wish the current update could've been out sooner, but I've been holding off until I get the hacking tool done and I keep getting hung up on it > get discouraged > go do something more fun.
There are a fair few bugfixes ready and pending though.
It does is quite randomly... I don't know why, unless using OllyDbg and having the executable open at the same time has something to do with it. (I never actually have the executable open when I save mind you)Noxid said:I don't know why it would delete your PXA files
that's weird
I'll check it though
Polaris said:Bugs
★On a Windows 7 computer at least, the left button in the Hex Patcher is filled with tons of gibberish. The right button looks perfectly normal. The Hex Patcher itself works great, but I was skittish enough when screwing around with hacking and pushing that button took a lot of courage.
I can give a screenshot if you'd like.
★Sometimes the script editor feature that highlights your text in red when it overflows doesn't work right. I can't really explain it or identify a cause, but of note is that the Iron Bond text from the vanilla game is highlighted despite the fact that, by all logic, it should work. A few other pieces of text have this problem, too, and of course there's no
...<FAC support.
Feature Requests
★Here's a minor one. When copying a section of map, would it be possible to bring it to another map/not have it disappear? This might help alot when copying maps or sections of it on the fly.
★It would be nice if the script editor took notice of <FAC commands and changed the limit to 27 for text after it until a <FAC0000 or a <MSG/<END command. However, I'm not sure of how feasible that is, so this isn't super high priority or anything.
★Why not a cat on the various subscreens? At least ASCII ones. There is absolutely no excuse for not taking advantage of all of that extra space for the glory of felines, sir.
★Could it be possible to add your own TSC descriptions and edit the existing ones? If you've hacked Cave Story to add or change TSC commands (such as <MIM or the assumed <TIMG), it would be nice to have an option to add commands and their required fields, which could make the script editor easier and more functional to use for hacked copies.
That's about it. Hope I help a bit.![]()
maybeBombchu Link said:I know exactly how you feel. Hold off the hard stuff and do the fun things.
And just out of curiosity, what exactly is this hacking tool? Or as BL actually calls it, the "hackinator"
EDIT- Oh, and another thing.
This thread states that Boosters lab is in development and is not ready for use.
Shouldn't that be fixed because it's more stable then CE?
For some odd reason BL likes to delete my .pxa files. It's annoying as you know what having to re-assign the tile types over and over again.
Can it be fixed?
<+ZarroTsu> hey nox, next booster lab update please make it so clicking in the map edit field but off the map doesn't just change the tile parallel to where the mouse is
<@Noxid> ok
<@Noxid> uh
<@Noxid> can you post that bc I won't remember
16 a
16 b
16 c
16 d
21 x
16 y
Noxid said:As for framerects I dont really want to touch them ever again but you are more than welcome to fix it and send it to me.