Mar 25, 2013 at 2:43 AM
Update of the week:
Last week was a bit slow and sickly to me, so I didn't get any major progress done to the mod. However, I did do the following bit of interesting additions:
Update of the week double post:
Another slow week, but I've been picking away at the dialog in Sandzone. Booster's house and Misery's Abode is done, all that's left of Sandzone to do is have the sunstones animate, really.
Since you run into Balrog much earlier, the sand cutscene will occur when you enter Misery's Abode the first time. This, and the transition between Sandzone and Labyrinth, are next on my agenda.
Here's a random screenshot:
Last week was a bit slow and sickly to me, so I didn't get any major progress done to the mod. However, I did do the following bit of interesting additions:
- The gunsmith's sign has been moved outside his house
- The gunsmith's house has been changed to be a little bigger.
- In the event of a NG+ file, if you do NOT have the spur capsule, the initial sequence with the gunsmith's house will be different. Rather than his door being unlocked so you can get the polar star, it will instead be locked and the sign changed. In order to enter his house, one must navigate to another entryway above his house that is barred off on the occasions of a normal game or spur NG+.
- In the event of no-spur NG+, the bird will not appear immediately. After opening the chest however, before you can get to the gunsmith's door to leave, you'll "Feel a Chill" and the bird will appear shortly afterward in an ANP attack-mode state (Surprisingly you CAN endorse it!).
- There will be a save-disk in the gunsmith's house now (Which will be there normally, or appear after beating the bird in the no-spur NG+).
- I was oddly able to do all of the above without using any new flags. I think I'm a wizard.
- The gunsmith's house has been changed to be a little bigger.
- In the event of a NG+ file, if you do NOT have the spur capsule, the initial sequence with the gunsmith's house will be different. Rather than his door being unlocked so you can get the polar star, it will instead be locked and the sign changed. In order to enter his house, one must navigate to another entryway above his house that is barred off on the occasions of a normal game or spur NG+.
- In the event of no-spur NG+, the bird will not appear immediately. After opening the chest however, before you can get to the gunsmith's door to leave, you'll "Feel a Chill" and the bird will appear shortly afterward in an ANP attack-mode state (Surprisingly you CAN endorse it!).
- There will be a save-disk in the gunsmith's house now (Which will be there normally, or appear after beating the bird in the no-spur NG+).
- I was oddly able to do all of the above without using any new flags. I think I'm a wizard.
Update of the week double post:
Another slow week, but I've been picking away at the dialog in Sandzone. Booster's house and Misery's Abode is done, all that's left of Sandzone to do is have the sunstones animate, really.
Since you run into Balrog much earlier, the sand cutscene will occur when you enter Misery's Abode the first time. This, and the transition between Sandzone and Labyrinth, are next on my agenda.
Here's a random screenshot: