I think I've shared (part of) this story before, but eh, always nice to reminisce. Sorry for the wall of text.
So my dad found a bunch of free games somewhere online and downloaded some for us (me and my sister) to play, back in like 2009-ish? I think? One of them was Cave Story. We got up to Egg Corridor but didn't know how to proceed from there, in hindsight I think the presence of Basil at the bottom was scary enough that we never even considered going down to investigate by entering the eggs. So we stuck to the other games in that little package, I remember playing a lot of Battle Pong, Bubble Trouble, DX Ball, Stranded 2, Supertux, don't remember what else.
Eventually, like maybe 2010 or 11, we get comfortable enough using the internet to have the bright idea of looking up online how to proceed in Cave Story! I remember reading from a site called
StrategyWiki, following the instructions exactly, but it was still a little confusing, so our first full playthrough we jumped over Booster, saved Curly, got the Spur, but still couldn't get the true ending for some reason. I remember being really frustrated with the (hidden) Last Cave and Sacred Grounds, and my sister reassuring me that we'll clear it soon (it took forever to finish, inching forward bit by bit). And yet, I don't have any clear memories of the first time we cleared it, which is kind of sad (I have a terrible memory in general). I replayed the game several times, trying out all the different weapon upgrade options, and had recently learnt about the PrtSc key so I was taking a screenshot every few minutes and pasting it into a big Word file to save because I thought it was cool to document the journey (lost that file a long time ago :/). As an aside, I now wish I hadn't just followed the walkthrough so closely - I should've just looked it up when I got really stuck, and tried to play on my own as much as possible, which would let me appreciate the game more and have more fun. But at this point, that's neither here nor there.
Once on a vacation to visit extended family, without much to do, I spent a lot of time trying to beat Hell in under 6 minutes because I'd heard cool things about the title screen changing, I remember thinking it was impossible, there is no way the maker of the game could expect anyone to do it that fast - after a couple months, I finally got my first sub-6 minutes time of like 5:46 which was weird but cool because I had only typically been shaving a few seconds off every time I tried.
I don't remember at what point throughout all of this I learnt about the forums, or how long I had known of the forums before thinking of joining, but in late 2012, at which point I was fairly comfortable using the internet, I tried joining the forums and I think it didn't work out because my country had "an extremely poor track record for spam"? and they were asking me to do some sort of manual verification which I didn't understand so I just left it alone. Just as well, perhaps, because I was trying to join under my real name, probably not the best idea. A year later I tried joining again (under this name) and it worked. I don't know whether I was acting annoying because I hadn't lurked enough or because I was just inherently stupid, but yeah I was annoying for a good few years.
Started learning about the modding scene and I played a few mods -
A Lost Land,
Jenka's Nightmare (the version by MagicDoors),
King's Story,
WTF Story,
The Show,
Cave Story Redesign,
Misery Story,
Sue's Story,
The Mimiga Army are some of the old ones I remember off hand. I thought it was kinda interesting and tried playing around with some modding tools myself - learnt about hex editing and tried my hand out at editing sprites and making
orgs by looking at midi files, I wanted to make a Bleach (anime)-themed resprite mod but quickly grew bored with it. (I'm still very glad about this phase of my life because a lot of what I learnt about programming and computers and files and stuff has turned out to be useful later in life!)
Also at some point around here I discovered music boxes and really liked the sound of them so I used
orgmid (probably the first command-line program I ever used, I found it very strange at the time), changed the instruments, and used a now-defunct online midi renderer (SolMiRe) to make some
music box covers of some of the game's soundtrack. I got some appreciative comments, but wasn't quite satisfied myself, and did a
do-over recently.
Around 2016 I played Undertale and was very impressed by all the comics and art the fandom was pushing out, I was kinda bummed Cave Story didn't have that kind of output and I resolved to learn to draw to make some contributions to Cave Story fanart, because I felt like too much attention in the fandom was focused just on modding. I started out with paper sketches (a few of which I am slowly digitising and colouring
now), and moved on to making some drawings digitally (
first attempt), but it ended up never being a consistent effort, and after finishing what I thought was a pretty
good piece I kinda fell out of it. Went on to play other stuff, went to college... I checked in on the forums every now and then, but there wasn't a whole lot going on anymore.
At some point c. 2021, I joined Discord for some quiz event at college, and immediately joined a bunch of Cave Story related servers because of course. The release of the
Rockfish demo, the
unearthing of the prerelease versions, the source code leak, etc. rekindled the Cave Story spirit in me. A comment by andwhyisit about how he was waiting for updated drum support to add organya-js to the site, and the fact that no one else really seemed to notice this or be interested, inspired me to learn programming and make a
fork with said support which was accepted. This emboldened me to try making a spinoff of organya-js for PiyoPiyo (which ended up kinda
terribly). I saw fans working directly with Pixel to port
Rockfish and
Azarashi (which was so cool and impressive), and I was also inspired by the revival of
Soaprun, that I ended up trying to remake
JilJil and
Akantares. The prerelease versions inspired me to do some digging of my own and I discovered
Saying 'I love you'. I've always been a passive consumer in any space I'm in, so I'm kinda proud of finally putting myself out there and doing something, haha. Even if it ain't much.
I actually haven't gone back and played the original game since forever. Like, at least not since joining the forums. And this is actually a conscious choice. I want playing it to evoke nostalgia as intensely as possible, so I want to keep the experience of playing it associated with the era back then. Plus I want to forget about it to the extent possible, so playing it anew feels as fresh as possible. But now that I think about it, the more I put it off, the more I'll just lose those precious memories, and the more the replaying will fall flat. So I should really play it again soon.
Anyways, with all that's happened, I'd like to get back to playing mods, which I haven't really been into for awhile. It should be exciting considering the crazy progress that's been made in the field over the years. I also want to try drawing more, but I'm in grad school now and work will get more and more demanding, so I don't know how that will turn out. What I do know is that this game holds a special place in my heart, and has made me who I am today. Thank you to everyone who was a part of this journey.