Recently I've been working on making some enemies for the game.
These are snails, a slow moving enemy. They can crawl on walls and floors, and will try to hit you by flipping their gravitational orientation. In the air they retreat into their shell, so they're invulnerable then. They have the most frames of any enemy right now, mainly due to the mid-air flipping animation.
This is a "floor frog". A pretty simple enemy, it peeks at the player and then pops out to fire a few bubbles. I had fun animating this one.
Another early game enemy, the squid. They move simply and predictably, so they should only give the player trouble if encountered in packs (which is how they'll often be found).
I've also changed the shader for the water in the game, to make the water look a bit more vibrant.
Old Water Shader
New Water Shader
The new shader is additive, as opposed to the old shader which was just plain old alpha composite. The sprite used for the water itself here is the same, only the shader was changed. Looks less faded now.