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today i have finished end roll. started off as a bad and overly edgy rpg maker horror game and gradually turned into a good overly edgy rpg maker horror game as it progressed. i'd say that the early game pain was worth it. not much depth to the combat but even then it's not just rpg maker, but also rpg maker 2000 so i really don't see how much more could be done with the combat over than there being more status effects.
Now that I think about it, while the combat itself isn't interesting, a lot of things involving the combat itself is really interesting. You have to decide which party members you want (although I found myself always going with Tabasa and Gardenia before switching to Tabasa, Dogma, and Mierelle.) The type-2 weapons allow for some very powerful moves, but most of the time they give a huge debuff. Except for the throwing knife. Tabasa shredded everything with that. There is clearly a lot of focus on combat with the optional boss fights and the dungeons and all, but that doesn't really add so much when the interesting thing about combat is everything outside of the battles. I have been thinking about fighting the Informant, but he seems more like a "Spam Mega Heal-Al" than a superboss. At least he doesn't seem as bad as Memory Girl. I hated that boss.
I also found some of the battle themes to be too short, which gives me immense amounts of pain because Confront, Depths, Theme Battle, and Sky are really good.
EDIT: I found that the informant has 4350 HP and a lot of defense to go along with it. I'm not fighting him.
Suote
Suote
Your review intrigued me, so I went and played through the whole thing on a whim. Cool game in so many ways, but a lot of its fundamental design choices kinda rubbed me the wrong way.

The combat was tolerable, I guess. Though to be frank, "tolerable, I guess" is as good as traditional turn-based combat has ever gotten in my experience. Maybe I've just been playing bad RPGs, but it always seems like you're either super overpowered without even trying, or you have to grind for 500 hours every other dungeon because the devs decided "difficulty" means having enemies suddenly quintuple in strength. Thankfully, this game was in the former category.

For a while, I found it really hard to care about the story. The whole "it was all a dream" trope is the main premise, for cryin' out loud. The story begins by telling you that nothing in it matters, and it (almost) never does anything to convince you otherwise. I've played my fair share of edgy games with an anime style, and this one feels like it's trying to desensitize you to all the horrible violence and tragedy. The characters are kinda... one-note? Maybe 1.5-note? It's really hard for me to articulate, but like... the game gives a character a little bio when they're introduced. And it felt like those two-sentence long summaries told you virtually everything there is to know about them as people. They each had a couple personality traits established immediately, and everything they said and did afterwards rigidly followed those traits. It does make sense in context, but everyone except the protagonist felt really shallow as a result. That said, I may have missed a lot of cool bits of characterization; there is an insane amount of optional dialogue in this game.

But even still, towards the end I found myself caring a little. Though I had started the game emotionally detached from the story, the "pointless" world and characters grew on me. When the plot got overly bleak, I went from thinking "wow this is edgy" to "wow this is depressing". And by the True Ending, I was finally able to understand why, despite seeming pointless initially, the story did matter. Though the ending itself was a bit of an anticlimax to me, it works. The way I see it, the game indirectly acknowledges that its basic premise is flawed, and sends a powerful message about repentance in the process.

So yeah it's cool. I recommend it if you're into RPG maker games, lots of sidequests to do, and a tone that switches between happy-go-lucky and grimdark at the drop of a hat.
existingaccount
existingaccount
I agree. End Roll is really cool but it has a lot of flaws.
I think the game trying to desensitize you with the violence and tragedy is trying to get you to relate to Russel not feeling guilt about the people he murdered. However, that also kind of contradicts the point of trying to feel guilt.
Suote
Suote
I think the actual events in the story are pretty cool. The issue is in how Russel's backstory is presented for most of the game. He's a fine character, but most of the flashback-y scenes felt like the game was just throwing Bad Stuff at you without a clear purpose. But then towards the end... dunno. The dark stuff went from edgy to dread-inducing. I guess it's because when you start, you don't have any attachment to anything. But the more you help people out, the more Russel (and probably you, the player) cares about the world. It kinda fits with the whole guilt-program-thingy that the premise is built around. There are quite a few other works like that, where the beginning is WAY too edgy for its own good, but then it dials that back and delves deeper into the characters and world. And while the early parts have more shock factor, the bad stuff later on hits harder because you now have a reason to care about these people. End Roll is (kinda) one of those works.

Also yeah, I quite like the skill system and selecting your party members. One really cool touch is when a party member starts a boss fight with some negative status effect due to story reasons (e.g. they're fighting a ghost that looks like their dead mother, so they start the fight "unsure"). It's kind of a shame that you can just heal any status effect immediately at basically no cost. I would have liked to see a fight where a party member turns against you or something.
I want to hit a few more milestones before I go and make a proper thread for it (and I'll probably be busy over the next few days), but just minutes ago the CS Modding Discord server went public with a GitHub repository aimed at hosting as many freeware hacks as possible. It's still in early development but it's a long-term project we're aiming to build up first from the decades of past hacks scattered about, and then maintain it for the future.
Reddie
Reddie
Yeeeeaah! Freeware hack master list!
HaydenStudios
HaydenStudios
This is awesome. We never were too organized with all of the hacks the community had put together, so this will greatly help with keeping things documented.
Yet another day goes by where there is no VHDL implementation of the uPD7220. Truly a sad day!
Got a desktop today.
Infinityβ
Infinityβ
I forgot the exact specs, and I don't feel like going to the garage to check the box, but I'm pretty sure it has an AMD Ryzen, and Geforce thing in it.
I haven't actually been able to use the desktop since Sunday, because the monitor has stopped working for some reason. We're gonna get the monitor exchanged tomorrow. If another monitor doesn't work, we'll have to wait until May 13th to get someone to come to our house, and fix the issue, and I really don't feel like waiting that long. I just got this desktop, and I want to actually use it.
HaydenStudios
HaydenStudios
Oof, that's frustrating.
Infinityβ
Infinityβ
I exchanged that PC for another one, and the problem has been fixed.
Im posting this from my Ipad because my PC is acting like crap, Cant use my older computer either cause it has a hard drive error. This means that the new mod is getting delayed for a day or a week.
minecraftstorymodefan
minecraftstorymodefan
Nvm Computer turned on :) Will be posting the mod today :)

Have this little art that I just drew in the meantime,741A1C63-0AA0-406C-AB59-98AE43C6A2C6.png
TIL what the point of the mask is
Serri
Serri
AlmaHexie
AlmaHexie
It's Venom!!
I apologize for the post from yesterday.
I wasn't thinking straight, and something happened that caused me to become extremely upset.
I will be honest though, I'm sick of being in projects that become abandoned or cancelled.
AlmaHexie
AlmaHexie
I didn't see it.

Well, I can understand the mood, it's a bit hard to strive for in your projects when your motivation is at it's lowest, sometime the best thing to do is to take a break but that also can't be enough.
What I'd suggest you do however is try something new, writing, learning a language or anything else! Just find a new hobby to get your mind off of things.
Just posted here for the first time in like 7 years. Maybe I'll post more frequently.
Brayconn
Brayconn
Just posted here for the first time in like 7 hours. Maybe I'll post more frequently.
ColdCallerLoopy
ColdCallerLoopy
Just posted for the time in like 7 days. I'll post more frequently.
okay so just curious, what is everyones opinion on jenkas nightmare?
AlmaHexie
AlmaHexie
I played both versions, ZarroTsu and the revived version by Slither that is widely considered as "the best" ending of Jenka Nightmare

My main memory of the original version which was Jenka Nightmare Revived by Slither that was like, an ending to the original.
I don't remember half of it, I just know it happens after Quote got knocked out around the end of the game.
And it was like a stupid thing where after getting the booster 2.0, you went through rooms that had a similar level design, with spikes that grew larger in wideness as you went through doors, only to come at the end where you meet a Droll looking character that says he's one of those Omega or Alpha things I forgot, then you have a little boss fight, then Misery comes in and it's the end. I discovered later that this was not the good ending, it was like an alternate one but instead of going upward, I went somewhere else. It was a long way back to do the other ending so I ended it here.
1650658105430.png

I have the same opinion as ZarroTsu expressed in the boss rush room in his version, it was a bit underwhelming. The mod aged pretty poorly even if it was pretty advanced compared to some of it's time, it did get the soul of Cave Story and I believe it was fairly judged back then. Nowadays, it's pretty meh, a lot of quirk of the level design would be outrageous and or just suck. The story is good for a sequel, and it was pretty advanced and innovative. It's mainly it's legacy that is uphold, I wouldn't recommend it nowadays.

ZarroTsu fixed things, exaggerated others but, having played this version long looong ago, I can't really say much on it. I just remember having a good time.

(Edit:The beginning is slow af though and it doesn't pick up the pace until you hear about teleporters and destroy the two bosses, so a quarter of the game is slow and boring.)
HaydenStudios
HaydenStudios
I've always found it very interesting and a little bit frustrating that most users blend together JN and JNR as being the same mod. To clarify, there are 3 different versions of Jenka's Nightmare.

As explained in the bottom of that post, there was never officially any version of JN that came out that was called "Brotherhood". But to your question, Cibryll, I did indeed do some spritework for JNR. Dunc and I, along with a couple of other users, were a part of the crew that did some re-working for that mod in late 2012. Even after all that work, it was still pretty underwhelming, to be honest, but at least it wasn't quite as awful as the version that people were playing in late 2011. I did some playtesting and gave feedback, and also did the sprites for Genesis (not those facepics though) and Oblivion, I also did the grim reaper re-sprite, and a lot of cosmetic changes to the tilesets in the pre-existing rooms. A little bit ironic that Doors had me doing sprite work for him, considering that he would soon afterwards go on to become a far more skilled artist than myself.
Cibryll
Cibryll
^ Yeah, I vaguely remember there was a beta testing forum for JNBr since September '12… with "hover to show" spoilers.
sequel idea: quote accidentally falls off of the dragon in the bad ending but survives for the sake of plot convinience
Orbit
Orbit
He then has to defend humanity against the doctor's army of ravils.
X-Calibar
X-Calibar
amnesia strikes again, wakes up 10 years later; many living beings are now mutated by red rain from the dreaded floating island
existingaccount
existingaccount
i feel like a game with this premise would be incredibly hard and would invoke similar feelings to getting over it
i still like your game about curly brace
Kaeso
Kaeso
I saw a video someone made based on my mod and it got me to check back in. If you had any questions about the mod I'd be happy to answer while I'm still remembering to check in here, for a bit of closure I suppose.
Walrus_Guy
Walrus_Guy
did you ever have an ending you had in mind for past the robot factory area?
Kaeso
Kaeso
I did, I had planned for the war between robots and mimigas to intensify for 2 or 3 more chapters that led to them using red flowers and for it to eventually lead into the beginning of the real game. I also wanted to add a side epilogue to the ending showing the Korons escaping captivity and safely escaping the island, and perhaps even reuniting with Curly after they were captured by the doctors because I felt that was either unanswered, or that the most common theory on their fate (That they were the enraged mimiga enemies before the doctor boss fight) way too depressing.
Hey, I was using Plus Porter and saw the Auto-Port option. What does that do? Also, is there any way to port Rave Story to CS+?
HaydenStudios
HaydenStudios
The auto-port feature has you load up a copy of the original Cave Story, as well as a copy of the mod you wish to port, and it scans for all of the discrepancies between the original Cave Story and said mod. It looks for added or edited scripts, maps, tilesets, and I think spritesheets as well. I believe that it also scans for certain differences in the respective EXE files too, and it takes all of those differences, and forms a Plus Porter project based on all of those detected differences. I think there are some edge cases that my auto-port wizard doesn't quite catch, but in simple cases, it should do most of the porting for you.

As for Rave Story in particular, I think I only briefly loaded it up once. That has some custom levels, sprites, and maybe some new music too, right? As long as it doesn't have ASM hacks, you should be able to port it for the most part, but only the ORG music will work. Getting extra music to work for the "New" and "Remastered" soundtracks isn't as straightforward for CS+ mods as ORG music.
HaydenStudios
HaydenStudios
By the way, questions like this are perfectly appropriate for posting in my Plus Porter thread. The only rule against bumping threads is if you're responding to some specific post or point in the discussion that was made a long time ago or just blatantly bumping a thread without due acknowledgement. Bumps are fine as long as they give due acknowledgement to it being a bump and are on-topic to the opening post in the thread.
R
RedCoder09
Cool, thanks for the help!
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