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Happy New Year, Cave Story Forums! I hope everyone has a great 2024.
X-Calibar
X-Calibar
Happy New Year! ...
Cave Story Release date: December 20, 2004

What?! Are we already approaching that anniversary??
Pummelator
Pummelator
We are, X-Calibar! The 20th anniversary is fast approaching!
I have two projects that have been near completion for awhile now. January is the month I have the most free time so I hope to release one of them by the end of it.

Please hold me accountable to that.
merry christmas to all the five people who still frequent this place
Serri
Serri
To you as well, Hina!
really a shame geobox never got a proper release because as an engine it had a lot of potential ngl
on cave story's 19th anniversary the forum gets bombed with the most unhinged spam ive seen this forum get hit with yet
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IdioticBaka1824
IdioticBaka1824
Does anyone know who comes up with this stuff, or why, or how?
DON'T DO THIS
Raymundo
Raymundo
me misinputting super
AlmaHexie
AlmaHexie
Raymundo
Raymundo
maylee-kof2001-korea-team-ending4.png
Big fan of your Mimiga soldier mod. Would love to see that get effectively finished someday. I saw another that someone made once, but it’s not online anymore. So I’d love if there was a finished one!
I used Cave Editor a few years ago but omfg,
I didn't know that Booster's Lab was that better.
andwhyisit
andwhyisit
The only reason why someone would use the less capable CE over BL in this day and age is if they prefer CE's UI.
sembl
sembl
CE was for Sprite Editing in my mod, also Booster's Lab Hackinator wasn't working when I wanted to change the executable title so I guess I used both editors.
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