HuzzahToasterSoapBarTime said:
Ok ok I concede ~w~;; Still, I kind of miss when the main basis for pokémons (the majority of each National Pokédex anyway) was to mix a cute and cool concept. Seems that nowadays it's mostly using silly or child-magnet concepts for attract mode.
And yeah, game for kids... Supposedly BW had a plot toned up a (unnoticeable) bit mature. I still wish they'd make more media for the fans who grew up with the franchise even so. Mature it together with its fans.
I mean, Pokémon Colosseum, the first one, had a go at it, and how many people rejoiced! Pokémons being used as weapons. Mugging the loving pets of others for power or survival, or even self-defense. A whole desertified continent due to mankind abuse, half of the population blaming it on the pokémons, and half of it trying to use them to recover that. You couldn't even tell which side was right at the first moments of the game! It's that kind of diversification that the Pokémon franchise could use nowadays. Different approaches, not different characters for the exactly same old game! Which is still cool, but it only works for so long.
One point of the video that got me nagged though. revving up the viewpoint of designs to make the game fresh? Pokémon is hardly a blockbuster like it used to be. Because let's face it, as much as we love this game and complain about this and that, we're about the few suckers who keep playing the exactly same game with a new dressing on every serve. There's not so many children interested on this game in comparison to the 90s-ish because the game concept isn't as new and inventive as it used to be.
In fact I think we're trying to draw from a long-dried well.
And still we faithfully buy and play the same game. There's something seriously wrong with this...