Mar 18, 2010 at 9:07 PM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
Location: Elsewhere
Posts: 1973
As I'm sure you're all aware of by now, work has begun on WatS (formerly F.U.C.K.).
It is at this juncture that I already have the primary story and the main playstyle flushed out. What I don't have is the finest details.
Hence this thread.
If you have an idea for a puzzle, a fetch quest, or even just want me to work in a cameo character of your own, I am open to suggestions.
Of course, WatS will remain a closed beta with only a few given the chance to test it.
This is your chance to get a slice of the alpha pie: If I use your idea you will be added to the shortlist for alpha releases to see it in action.
To streamline the suggest process, please include the following:
What - Is your suggestion a puzzle? A character? An item? A subplot involving a princess, a plumber and a giant spikey turtle?
When - WatS is broken into 3 chapters; 'Beginning', 'Training' and 'War'. Pick a chapter.
Who - Some important characters include Val Gowhal (gunsmith), Hans Brock (town crier), Stephan Glee (local marshal) and Anna Gray (your mother... Seriously, she's your characters mother).
Why - Justify why I should includ this.
Where - Locations of import: Revkin (your villiage, includes the Gunsmiths place, Training ground, Healer and a few other things), Ivory Tower (magic school), Castle Danmoore (home of the local baron and his wife, as well as a center of aristocratic gossip), Basal Cave (Mine and source of important alchemical compounds), Danmoore Farms (More achemical resources), and Outer Plane (A twisted place... Anything more'd gives away plot details).
And of course, a few details about the game's mechanics:
- You can choose between 5 character classes
- There is an alchemy system with numerous different items than can be made
- It is largely an open-world available from the start. You could technically go from your house to the big bad immediately, but that'd be ill-advised.
- Each character class gets a weapon, a skill and an item unique to that class.
Locations will be largely puzzle-driven with difficulty increasing along side the power of the reward granted.
Finally, of importance to mods and admins: As this is a closed release mod and therefore no general demo, I have placed the thread here. When it reaches a point where there is a publicly-available version, please move it to the showcase section.
At this time the thread is largely for discussion and suggestions.
It is at this juncture that I already have the primary story and the main playstyle flushed out. What I don't have is the finest details.
Hence this thread.
If you have an idea for a puzzle, a fetch quest, or even just want me to work in a cameo character of your own, I am open to suggestions.
Of course, WatS will remain a closed beta with only a few given the chance to test it.
This is your chance to get a slice of the alpha pie: If I use your idea you will be added to the shortlist for alpha releases to see it in action.
To streamline the suggest process, please include the following:
What - Is your suggestion a puzzle? A character? An item? A subplot involving a princess, a plumber and a giant spikey turtle?
When - WatS is broken into 3 chapters; 'Beginning', 'Training' and 'War'. Pick a chapter.
Who - Some important characters include Val Gowhal (gunsmith), Hans Brock (town crier), Stephan Glee (local marshal) and Anna Gray (your mother... Seriously, she's your characters mother).
Why - Justify why I should includ this.
Where - Locations of import: Revkin (your villiage, includes the Gunsmiths place, Training ground, Healer and a few other things), Ivory Tower (magic school), Castle Danmoore (home of the local baron and his wife, as well as a center of aristocratic gossip), Basal Cave (Mine and source of important alchemical compounds), Danmoore Farms (More achemical resources), and Outer Plane (A twisted place... Anything more'd gives away plot details).
And of course, a few details about the game's mechanics:
- You can choose between 5 character classes
- There is an alchemy system with numerous different items than can be made
- It is largely an open-world available from the start. You could technically go from your house to the big bad immediately, but that'd be ill-advised.
- Each character class gets a weapon, a skill and an item unique to that class.
Locations will be largely puzzle-driven with difficulty increasing along side the power of the reward granted.
Finally, of importance to mods and admins: As this is a closed release mod and therefore no general demo, I have placed the thread here. When it reaches a point where there is a publicly-available version, please move it to the showcase section.
At this time the thread is largely for discussion and suggestions.