Aug 31, 2008 at 7:55 AM
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
cookie said:
ZING!
It's at 1e176, a single byte that defines the number of fireballs plus one at the screen at once; hardcoded into the weapon function as a literal.
Giving it very high values is fruitless because the fireball "fades out" before you can produce the number.
Other weapons also have this test (I've experimented with a 2-shot machine gun... with a crash as sound, haha)
after some more hacking:
This is after changing the number of bullets for the machine gun at 1e3d7 (like fireball) and rate of fire to one bullet per tick at 1e459, this defines how many ticks to wait before firing a bullet, also a single byte.
It is very fun
Hey there.. Eh... Sorry for bumping this thread, although I actaully have something to ask...
Do you have the offsets for the number of shots produced every button press? I'd really like to know cause it would really help for future modding purposes... or maybe even present modding purposes xD
Also, does anyone know the offsets for the fade in animations for the weapons' bullets? I mean, since we know the fade out animations, I thought it'd make it complete by finding the fade IN animations, too.
And the answer to the thought you're currently thinking about right now is: Yes, i dunno how to find them out myself.