dooey100 said:I can tell you how, but I won't make it for you:
First, you need to make the fireball go up, by changing the ADD to SUB like Lace did.
if (quotes's y-position < lightning ball's y-position) {
fire lightning();
}
current bullet info = 499C98 + bullet ID*0x80
=
= +8
= +C
X-Position = +10
Y-Position = +14
X-Velocity = +18
Y-Velocity = +1C
Was initialized = +28
Damage = +2C
Current Frame = +30
Shot Direction = +38
Timer = +4C
Max Distance = +54
dooey100 said:Here are the values for the weapons:
Code:current bullet info = 499C98 + bullet ID*0x80 = = +8 = +C X-Position = +10 Y-Position = +14 X-Velocity = +18 Y-Velocity = +1C Was initialized = +28 Damage = +2C Current Frame = +30 Shot Direction = +38 Timer = +4C Max Distance = +54
All of these questions have already been answered, if you had lurked a bit more...spectator said:okay, i have no idea what your talking about. I have a hex editor, bu the link that was put up on the first page is broken. this might be a little late to ask, but, 1)could you put up a working link?
2)I have no idea what all the numbers in the hex editor mean, like when
I searched for the $8F0000 or whatever was said where the
weapons start I get. 8F 00 00 00 8B 4D F0 89 4D DC 8B 55 F4 89 55 EO 8B, etc. What does this mean?
3)How would I program/make the pictures for a completly new
weapon and be able to get it in game?
4)Do I only have to edit Doukutsu.exe?