Jun 17, 2009 at 6:32 AM
Join Date: May 3, 2008
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Posts: 188
<UNJ don't exist
maybe try <YNJ
maybe try <YNJ
Orangedawg said:<UNJ don't exist
maybe try <YNJ
Maybe not right now... lemme try and explain this better. When the screen fades in, the Press pushes to the left like it's just starting to move again, while the character falls straight downwards. It just looks sorta weird... maybe you could use a different animation, like the one where King gets blown backwards horizontally.Metalogz said:Erm... I don't quite understand what you mean sorry. Mind if you included some screenies? ><
Isn't there some way to change when the exp crystals upgrade in size? You could change that to try and decrease the amount of exp bouncing around at once. Or, alternately, you could just remove all exp from the enemies in the first part of the game since it doesn't look like the Pierce is meant to level up anyway >_>Metalogz said:I changed the sound for the bouncing exp crystals xD
Guess I'll have to change it back :/ I changed it before I realised that you kill lots of stuff to get lotsa exp to get lotsa sound to get lotsa headache.
X_x
You English are fine.Metalogz said:Thanks xD I tried not to be too cheesy lol. And trust me, my English isn't exactly that good :x
DoubleThink said:Maybe not right now... lemme try and explain this better. When the screen fades in, the Press pushes to the left like it's just starting to move again, while the character falls straight downwards. It just looks sorta weird... maybe you could use a different animation, like the one where King gets blown backwards horizontally.
DoubleThink said:Isn't there some way to change when the exp crystals upgrade in size? You could change that to try and decrease the amount of exp bouncing around at once. Or, alternately, you could just remove all exp from the enemies in the first part of the game since it doesn't look like the Pierce is meant to level up anyway >_>
DoubleThink said:Can't help much with the <UNJ thing, but that fight must detect whether or not you take damage somehow.
Metalogz said:Nah. I purposely made it such that you could jump off the other side of the Secluded Corner for fun xD Sadist ftw!!1
I think you somehow escaped the H-trigger that was there. O_OWell, if you wanna be a sadist I guess that's cool, but you should at least put an H-trigger at the bottom of the map that says "you lost yourself in time" or whatever it is that it says when you fall of the edge because it looks really unprofessional to have the player just fall off the edge and nothing happen.
wedge of cheese said:Well, if you wanna be a sadist I guess that's cool, but you should at least put an H-trigger at the bottom of the map that says "you lost yourself in time" or whatever it is that it says when you fall of the edge because it looks really unprofessional to have the player just fall off the edge and nothing happen.
wedge of cheese said:Also, I don't think you quite understood the bug the dooey and I mentioned, about going all the way back to the start when you die. I did clone myself in the lab and in the building in the metal lines, and usually when I die I go back to the last place I cloned, but sometimes I go all the way back to the beginning. There doesn't seem to be any rhyme or reason to when this happens, and if I just close the game and reopen it then I start from my last cloned spot and no problem. But you should definitely look into fixing that because it's really annoying and it just looks bad.
Uncy Dave said:Okay I've finished this mod now.
It's pretty interesting but there wasn't much difference when you play without the key.
Uncy Dave said:I like the graphics you've used but a few things that I'm wondering about are a few face sprites that could use work. The main characters face sprites don't quite match the actuall sprite
Uncy Dave said:and I think it might be good to change the face sprite of those monsters near the end of the demo cause it's pretty obvious that it's just the monster's sprite enlarged.
Uncy Dave said:That stage is a bitch by the way.
Uncy Dave said:I love the bit with the hammer.
Uncy Dave said:There's also one massive flaw with the first boss. It's cool how you made it so you defeat it by dropping spikes on it but the problem is when you jump through that little bit to make the spikes re-appear it's running an event so you can't get hurt by anything while you are jumping up and down through that bit, making the boss really easy.
Uncy Dave said:Apart from that, you've done a really nice job
Looking for a way to fix that nao. ><;;
(I should've done a live commentary recording of me playing this. Every single death throughout this mod made me feel as though something inside me screamed in agony, because of, well, you know, the whole "Aeris" connection... Instead of letting the death messages play, though, I used the relatively quicker solution of Esc+F2, so I never noticed the "Back to start" glitch that was mentioned in prior posts. Back to the mod, however...)Bad Beholder said:What the, "Aeris' Apartment"? You mean... I must confirm this to be sure... *Enters apartment* Hmm, what's up with the cracked walls in the lower right corner? A Save Point? Hidden in here? *Saves game here* A unlimited supply crate, too? Why hide those in here? Oh well, let's check around the bed... *Rest in the bed* Okay, this is awkward... You mean... The player character... Is Aeris? Metalogz, you, my good sir, have officially owned me with a major case of mind-*emits beeping noise for fake cussing*...
That's caused by the V-Triggers that cause the certain blocks above to fall... And yes, the Invincibility Cancel thing happened to me at some of the worst possible times. Agh!DoubleThink said:Also, the evil bug things seem to be able to hit though invincibility... odd.