The Dark Platform - After The Fact (Mod)

Jul 14, 2009 at 10:47 PM
Cold Agony of Resolute Vacuum
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Weather permitting, I fixed it.

Lace said:
assembly error, it doesn't give you an error log cuz it doesn't know what screwed up.

Mr. Fist said:
The version on your site is 10R
E- Ok, now it's complaining about something about NPCsomething when i start the game. (No error log)
E2- I fail. Wedge of Cheese already posted it.


wedge of cheese said:
When I try to run it, I get an error message, it closes, and it doesn't even give one of those error log things :).

Actually, I forgot to include NPC.tbl in the SFX. ^^;
That's where the problem came from.
And Wedge, it's cause I was attempting to exclude the files associated with your handy-dandy NPC.tbl editor. (That's right. SHUNNED!)

I've fixed it now, as well as a little more (namely a minor tweak to Internal Def.)

Sorry for the failure folks.
Is fixeded.

Also, Mr. Fist, my webpage was the next thing to be updated until I got so rudely interrupted by a thunderstorm. >_>;;

Also, Lace, the complete list of weapon edits is going to remain private, but the ones accessible through current gameplay are listed in Weapons.txt in the installer. Nothing too epic, but cool none the less.

And FYI:
IGR Cannon got NERFED.
Basic Matrix got CRANKED. (Sorta.)
Thermal Matrix got CRANKED.
Chainlaser got NERFED.

I haven't touched weapon behaviors yet, and probably won't.
The weapons of original Cave Story were nearly perfect, they just needed to have their damages, ranges, and level-up costs adjusted to fit the enviroment.
 
Jul 15, 2009 at 1:34 AM
Been here way too long...
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I haven't touched weapon behaviors yet, and probably won't.
yay! that's what all my hacks were gunna affect, anyway.
the complete list of weapon edits is going to remain private
that's lame. what's the point? people who actually hacked the game, like rune, posted all of what they hacked, and how to hack it, don't know why you're being so uptight about it. well, whatever, I'll just find out the hard way. note that my efforts are better spent on other things like doing hacks, making tsc commands and finding out what cat does. but feel free, waste my time if you like.
 
Jul 15, 2009 at 1:49 AM
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actually, from the looks of it.. he didn't hack anything, he only edited what was already there, like sprites and values. nothing new for you to learn there.
 
Jul 15, 2009 at 1:54 AM
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I KNOW IT MAKES ME MAD WHY HACK AND KEEP SECRET WHAT DOESN'T EVEN MATTER GAH HATE CANADA HATE CANADA HATE CANADA HATE CANADA
 
Jul 15, 2009 at 2:22 AM
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oh gawds, I like canada. extreme over-reaction for the loss.
you still confuse me boots, almost no work done and you won't disclose some stuff? whatever. on that subject, my new avatar hurts my eyes.
 
Jul 15, 2009 at 3:27 AM
The Bucket Fairy
"..."
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Level 2 clearance? I can't find it.
There's NOTHING THERE.
 
Jul 15, 2009 at 4:53 AM
Cold Agony of Resolute Vacuum
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Mr. Fist said:
Level 2 clearance? I can't find it.
There's NOTHING THERE.

lulz.
You are. The first person.
To not find Level 2 Clearance.
Jheez, does no one view the "?" in the beginning?
Or the fkn intro for that matter?

I'll give you a hint:
It's under the stairs, and it's not an ID card.

And Lace, seeing as you're so demanding, here ya go:

PSWC (T2)
-1-
DMG: 2
Hits: 2
RNG: 10

-2-
DMG: 3
Hits: 3
RNG: 10

-3-
DMG: 4
Hits: 4
RNG: 10

BM (T1)
-1-
DMG: 2
Hits: 1
RNG: 10

-2-
DMG: 3
Hits: 1
RNG: 10

-3-
DMG: 4
Hits: 1
RNG: 10

TM (T2)
-1-
DMG: 1
Hits: 7
RNG: 80

-2-
DMG: 1
Hits: 9
RNG: 80

-3-
DMG: 1
Hits: 11
RNG: 80

CL (T1)
-1-
DMG: 3
Hits: 1
RNG: 10

-2-
DMG: 3
Hits: 1
RNG: 10

-3-
DMG: 3
Hits: 1
RNG: 10

IGR C (T1)
-1-
DMG: 0
Hits: 10
RNG: 40

-2-
DMG: 1
Hits: 10
RNG: 40

-3-
DMG: 1
Hits: 10
RNG: 40

BuM (T2)
-1-
DMG: 1
Hits: 1
RNG: 40

-2-
DMG: 1
Hits: 1
RNG: 40

-3-
DMG: 1
Hits: 1
RNG: 20*

-*s-
DMG: 10
Hits: 1
RNG: 40

SA-IGR C (T2)
-1-
DMG: 5
Hits: 10
RNG: 60

-2-
DMG: 10
Hits: 10
RNG: 60

-3-
DMG: 10
Hits: 10
RNG: 60

SA-IGR M C (T3)
-1-
DMG: 2
Hits: 8
RNG: 20

-2-
DMG: 4
Hits: 16
RNG: 10

-3-
DMG: 2
Hits: 8
RNG: 100

HM (T3)
-1-
DMG: 13
Hits: 6
RNG: 10

-2-
DMG: 18
Hits: 9
RNG: 10

-3-
DMG: 23
Hits: 12
RNG: 10


- Wep. NRG -
Tier 1: 20, 40, 10
Tier 2: 40, 80, 20
Tier 3: Varies

It's sorta half-assedly encoded in DBcode, my private shorthand for rapid notes. Drove my english teacher nuts until I explained it.
 
Jul 15, 2009 at 5:59 AM
The Bucket Fairy
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A secret shouldn't be required to beat the game, if you're talking about the chest, the teleporter doesn't work and there's no way to turn it on.
 
Jul 15, 2009 at 6:15 AM
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*Sigh*

It's not a secret, it's a part of the game that requires more work then "OMG GO SHOOT ANYTHING THAT MOVES!"
Think of it as a puzzle.
You gotta put some effort into your game playing if you hope to go on :)
 
Jul 15, 2009 at 6:52 AM
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VoidMage_Lowell said:
It's not a secret, it's a part of the game that requires more work then "OMG GO SHOOT ANYTHING THAT MOVES!"
Think of it as a puzzle.
You gotta put some effort into your game playing if you hope to go on :)

Yeah, I think I mentioned somewhere the puzzles.
And, uh...
Maybe turn off the cloaking device?
And, uh...
Yeah.

Ps. I knew there was a reason I liked Lowell. lol
 
Jul 15, 2009 at 6:53 AM
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Dekker3D said:
iknowkungfu.png

rawr. that was interesting :)

if the background is orange (or blue, or any non-black), it's a work in progress save. the last frame will probably be unfinished.

Fck yeah!
Epic Kung Fu action!
 
Jul 15, 2009 at 12:59 PM
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Fck yeah!
Epic Kung Fu action!
if you have the kungfus as a weapon, your char is still drawn under it.

anyways, thanks for the info, I just thought you were gunna to something awesomer, that's why I was buggin you. I can understand dbcode btw.
 
Jul 25, 2009 at 8:24 PM
Cold Agony of Resolute Vacuum
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Lace said:
anyways, thanks for the info, I just thought you were gunna to something awesomer, that's why I was buggin you. I can understand dbcode btw.

Really?
'Coz I don't.
@_@
And I'm not doing something "awesomer" because the original CS weapons were so damn nearly perfect that all that had to be changed was a couple things.

Anyways, HAPPY 20% DONE!
Yes, that's right folks, The Dark Platform is 20% done.
I never noticed before, but according to my percentages, the mod (as is in its current release) is 20% done.
I'm now 1/5 of the way to being done forever! :D
Muhuhahaha!
-Twitch-
 
Jul 25, 2009 at 9:30 PM
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yes, perfect they were, but I just think the coolness factor of a new weapon trumps a really good one that already exists.
 
Jul 25, 2009 at 10:56 PM
Cold Agony of Resolute Vacuum
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Lace said:
yes, perfect they were, but I just think the coolness factor of a new weapon trumps a really good one that already exists.

I *might* make a room where you can try out *all* the weapons... Just for a buzz.
 
Aug 21, 2009 at 12:41 AM
Cold Agony of Resolute Vacuum
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Well I finally got off my lazy ass and made a brand-new tileset. =/
What do ya think?
I'm pretty sure it fits much closer to being a "Dark Platform" than before.

Keep in mind it's a work in progress, as I'm still tailoring it to the tiles I'll need.
Also, the blue and yellow are destroyable, with the dots used to tell me which is which on the map.

Release coming... Friday?
Again, a graphics-but-no-story release in all likely-hood.
 

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Aug 21, 2009 at 2:05 AM
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DARKER!
BARELY DISCERNIBLE FROM BACKGROUND!
 
Aug 21, 2009 at 2:08 AM
Cold Agony of Resolute Vacuum
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Lace said:
DARKER!
BARELY DISCERNIBLE FROM BACKGROUND!

You're contrasting it wrong!
D;
 
Aug 22, 2009 at 9:02 AM
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I thought the "dark" part came from it being in space :p The new tileset looks nice though.
 
Aug 22, 2009 at 11:43 PM
Cold Agony of Resolute Vacuum
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DoubleThink said:
I thought the "dark" part came from it being in space :( The new tileset looks nice though.

You'd think that.
But it's not "The Platform in the Dark", denoting the enviroment makes it dark, it's "The Dark Platform", denoting that it is inheritly dark.
 
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