Jul 14, 2009 at 10:47 PM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
Location: Elsewhere
Posts: 1973
Weather permitting, I fixed it.
Actually, I forgot to include NPC.tbl in the SFX. ^^;
That's where the problem came from.
And Wedge, it's cause I was attempting to exclude the files associated with your handy-dandy NPC.tbl editor. (That's right. SHUNNED!)
I've fixed it now, as well as a little more (namely a minor tweak to Internal Def.)
Sorry for the failure folks.
Is fixeded.
Also, Mr. Fist, my webpage was the next thing to be updated until I got so rudely interrupted by a thunderstorm. >_>;;
Also, Lace, the complete list of weapon edits is going to remain private, but the ones accessible through current gameplay are listed in Weapons.txt in the installer. Nothing too epic, but cool none the less.
And FYI:
IGR Cannon got NERFED.
Basic Matrix got CRANKED. (Sorta.)
Thermal Matrix got CRANKED.
Chainlaser got NERFED.
I haven't touched weapon behaviors yet, and probably won't.
The weapons of original Cave Story were nearly perfect, they just needed to have their damages, ranges, and level-up costs adjusted to fit the enviroment.
Lace said:assembly error, it doesn't give you an error log cuz it doesn't know what screwed up.
Mr. Fist said:The version on your site is 10R
E- Ok, now it's complaining about something about NPCsomething when i start the game. (No error log)
E2- I fail. Wedge of Cheese already posted it.
wedge of cheese said:When I try to run it, I get an error message, it closes, and it doesn't even give one of those error log things .
Actually, I forgot to include NPC.tbl in the SFX. ^^;
That's where the problem came from.
And Wedge, it's cause I was attempting to exclude the files associated with your handy-dandy NPC.tbl editor. (That's right. SHUNNED!)
I've fixed it now, as well as a little more (namely a minor tweak to Internal Def.)
Sorry for the failure folks.
Is fixeded.
Also, Mr. Fist, my webpage was the next thing to be updated until I got so rudely interrupted by a thunderstorm. >_>;;
Also, Lace, the complete list of weapon edits is going to remain private, but the ones accessible through current gameplay are listed in Weapons.txt in the installer. Nothing too epic, but cool none the less.
And FYI:
IGR Cannon got NERFED.
Basic Matrix got CRANKED. (Sorta.)
Thermal Matrix got CRANKED.
Chainlaser got NERFED.
I haven't touched weapon behaviors yet, and probably won't.
The weapons of original Cave Story were nearly perfect, they just needed to have their damages, ranges, and level-up costs adjusted to fit the enviroment.