• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Suu No Monogatari ~ Sue's Story 0.2.0.1

Nov 28, 2013 at 4:14 PM
The TideWalker
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Thinking.....

How hard would it be to give this a PSP port?

I did some minor ASM hacking, and some sound replacing, and some Resource replacing.


I don't have a PSP, but It would be nice to see this have a port if possible
 
Nov 28, 2013 at 4:55 PM
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Bombchu Link said:
Thinking.....

How hard would it be to give this a PSP port?

I did some minor ASM hacking, and some sound replacing, and some Resource replacing.


I don't have a PSP, but It would be nice to see this have a port if possible
I think that this mod could be really good for a PSP port, but sadly I also don't have a PSP. It could be cool.
 
Nov 30, 2013 at 7:40 AM
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this is one of the 2 times i've seen the 0shotgun0, is the weapon actualy in cs or is it fan made?
 
Nov 30, 2013 at 2:41 PM
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I made it and then everyone else decided they wanted to use it
 
Nov 30, 2013 at 10:56 PM
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The mod is like so epic! Its fits the story really well! The only thing is that if you resume from the last save(in Arthur's house) you still see a sprite of king. Other than that it's really well written!
 
Dec 1, 2013 at 12:43 AM
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This mod was so amazing, I found myself stuck on the Flower Cave. I got to the end of the demo, but over all the game was just perfectly put together and it fit exactly with the original Cave Story. Well done on this mod, 10/10 :heart:
 
Dec 1, 2013 at 1:31 AM
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Dear Sue, :sue:
If your reading this, i'm sorry I turned you into a Migma and shoved you off a cliff.
Signed, The Doctor
P.S. This game is great! I just hated that it had to end. I'll be waiting for the update! :muscledoc:
 
Dec 3, 2013 at 11:59 PM
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Another week of no work....

Other then me attending to my Youtube Channel

And also bought the entire Sonic series on Steam for 15$ so yeah.

2013-12-02_00001_zps2f873b59.jpg

SonicCDtitle_zpsb6b0a8b1.png

2013-12-02_00002_zpsd617441f.jpg

*sigh*
Good times.


I should really promise to put some work into this sooner or later. (outside of ASM) >_>


Today I figured out if you add more then 102 maps and then remove them so that you have less then 102, the .exe won't run.

I have 19 null maps sitting at the end of the map list now.

Does anyone know anything about the 102 map error thingy?
 
Dec 4, 2013 at 1:02 AM
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Bombchu Link said:
Today I figured out if you add more then 102 maps and then remove them so that you have less then 102, the .exe won't run.

I have 19 null maps sitting at the end of the map list now.

Does anyone know anything about the 102 map error thingy?
Not again.... At this point it is way too consistent for it to be a coincidence.
 
Dec 4, 2013 at 1:50 AM
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I might have messed up the resize code just a little bit in BL
hacking is hard
 
Dec 4, 2013 at 1:58 AM
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Dunc: I thought so too.

I think I know the answer.

Enlightened One had this issue and I helped him out. (he uses BL all the time, he used CE to only edit the weapons values)
I tried to re add the maps on my PC (cause he's stuck on a Mac) but I suffered the problem using a Vanilla exe (adding then with BL)
Anyway, I gave him the Sue's Story exe from version 0.1. and he didn't have the issue. (Yes, the most current version of Cavern Tale used the exe from Sue's Story)
I was a CE fan at the time and used it to make my maps until sometime after version 0.1.1 and then switched to BL after I had 112 maps.

I'm 90% sure that the issue of 102 maps is that using Bl to add the 102nd map causes the exe error.

Use CE to add maps up to 102, and then use Bl to fix the background errors.


My only problem with the theory, is the Magicdoors said that he has errors with the 102 maps and I'm not sure if that was before BL or not... (might have been related to SW though)

-----

Oh, and ANOTHER discovery, NPC 145 is King's sword.

This is why in the most current release of SS king's sword won't show up when he attacks Misery.


E: ninja'd
 
Dec 4, 2013 at 2:42 AM
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Bombchu Link said:
Enlightened One had this issue and I helped him out. (he uses BL all the time, he used CE to only edit the weapons values)
I tried to re add the maps on my PC (cause he's stuck on a Mac) but I suffered the problem using a Vanilla exe (adding then with BL)...
That's not exactly accurate...


I attempted to fix the problem on my PC before you were able to kindly help (I have both… but the Mac is rarely used by the rest of my family.) I most likely tried doing it through BL as well though.

Also, I've used both BL and CE, but later just preferred the several functions that BL had for 99% of the modding work, since CE really only has the bonus for setting up the initial settings and whatnot.



On note: Lunarsouls Doors did originally thought that the map limit was 102, and from what I recall on the helpful development thread: A guy was suggested to not use the add map function on CE after his exe crashed… at the addition of map 102. (Possible connection?)
 
Dec 4, 2013 at 2:56 AM
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Dec 4, 2013 at 2:59 AM
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Yeah idk
post some details about how you can reproduce this bug in my thread and I'll see if I can ID it
 
Dec 19, 2013 at 11:59 PM
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I've been procrastinating posting an update.


All I have been doing this week is reorganizing the game.

Rearranging maps and TOTALLY STRIPPING THE FLAGS FROM EVERY SINGLE MAP!

Anyway, it's gonna be a lot more orderly, I'll make a new release with these map changes and also text errors fixed.

This should also remove the bug in the shack.


-------------------------

So everybody knows, I've been addicted to ASM for the past week, so this is good and bad.

SS will have custom enemies.

But it will be delayed by who knows how long over this.

Quality! not Quantity!

-----------------------------------

fixed the bug in the shack.

kept putting it of and it ended up only taking me 5 minutes to do -_-

Anyway, no other changes have been made.
 
Dec 23, 2013 at 12:07 AM
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This seems interesting. I'll have to try it out.
 
Jan 22, 2014 at 1:59 AM
The TideWalker
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Sadly because I have fried my Hard drive, I won't be able to work on SS until Friday...

the computer still works mind you, but *certain* programs wont. (like the assembler will let me write the code out, but it won't assemble)


I've Started ASM'ing the final boss, some ideas are a little foggy on how it will all work out, but I have the basic plan laid out.

Hopefully It won't be total chaos by the time I finish it.


--------


So busy.....At least ASM is appealing right now. (instead of me just dragging along with it.)

Because of the work/reward ratio is so low, I might scrap the Giant critter in the mud Zone for a completely new ASMed boss.

Stay tuned, this project isn't dead. (yet)
=-=-=-=-=-


Ok guys I've been working on the new Lava Cavern.

p169044-6-lavacavern20zps32e59d6f.png


So what do you guys think?


And also many, many thanks to Sword Legion for making all of the tiles. You rock man!
 
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