Jul 9, 2008 at 12:47 AM
Join Date: Jun 18, 2006
Location: Montreal, Canada
Posts: 581
Age: 41
I'm afraid I won't be continuing The Original Sin. If only because it's just not challenging enough. Sure, there are new weapons and enemies, a few tweaked mechanics, but no big engine changes.
So I thought up this idea and now know it to be feasible, after having refamiliarized myself with the code. I think it might turn out being quite a fun hack, both to make and to play. Here are some of the features I'm going to be implanting.
- When starting, you can pick one of 4 character "types." Each character gets different weapons, possibly different mechanics (faster running speed, more starting health, some stuff like that.)
- A level-up system will be implanted. Killing an enemy will net you some experience (visible on the menu screen) Gaining a level will increase your health, in some rare instances give you new "guns" (spells or abilities; see next point), or do some other beneficial thing.
- Spells and special abilities will be available (as weapons with limited ammo.) Expect to see some funky stuff here. A "cure" spell is a must, and only the beginning of what I could do with all this.
- A shop system will be implanted. Ammo and items can be purchased here. Enemies will drop money as well as their regular drops at random.
- All weapons will have limited ammo (unless it's a melee weapon of some sort) Before you get a weapon, you will be able to punch, however. (This is still undecided - I haven't looked into what implanting this would imply, but I doubt it'd be any harder than the other stuff.
)
- While there is a main storyline to follow, a large, difficult dungeon is available as a side-quest. Goodies abound, but you'll have to go back and forth between this and the main storyline to get through some places. What's at the bottom? We'll see.
- As usual, this hack will have nothing to do with Cave Story (other than using its engine.)
(EDIT! I forgot the best part. I'll be resizing the main character sprite to be more 16-bit (possibly 24x32.) Expect to see other changes to the graphic engine, too.)
I will probably begin working on this a little later on during the week. I get next week off so I can do a bit of work during that time and see if I can come up with some sort of working concept.
(Edit 2: Ah yes. I expect the tweaked game will be of great use to whoever'll want to spice up their hack. >_> )
So I thought up this idea and now know it to be feasible, after having refamiliarized myself with the code. I think it might turn out being quite a fun hack, both to make and to play. Here are some of the features I'm going to be implanting.
- When starting, you can pick one of 4 character "types." Each character gets different weapons, possibly different mechanics (faster running speed, more starting health, some stuff like that.)
- A level-up system will be implanted. Killing an enemy will net you some experience (visible on the menu screen) Gaining a level will increase your health, in some rare instances give you new "guns" (spells or abilities; see next point), or do some other beneficial thing.
- Spells and special abilities will be available (as weapons with limited ammo.) Expect to see some funky stuff here. A "cure" spell is a must, and only the beginning of what I could do with all this.
- A shop system will be implanted. Ammo and items can be purchased here. Enemies will drop money as well as their regular drops at random.
- All weapons will have limited ammo (unless it's a melee weapon of some sort) Before you get a weapon, you will be able to punch, however. (This is still undecided - I haven't looked into what implanting this would imply, but I doubt it'd be any harder than the other stuff.
)- While there is a main storyline to follow, a large, difficult dungeon is available as a side-quest. Goodies abound, but you'll have to go back and forth between this and the main storyline to get through some places. What's at the bottom? We'll see.
- As usual, this hack will have nothing to do with Cave Story (other than using its engine.)
(EDIT! I forgot the best part. I'll be resizing the main character sprite to be more 16-bit (possibly 24x32.) Expect to see other changes to the graphic engine, too.)
I will probably begin working on this a little later on during the week. I get next week off so I can do a bit of work during that time and see if I can come up with some sort of working concept.
(Edit 2: Ah yes. I expect the tweaked game will be of great use to whoever'll want to spice up their hack. >_> )








) Weapons are not necessarily unique - one class may also have some weapons another class has. I'd say about 30 unique weapons, though... You are limited in the amount of weapons you carry, mind you, so you won't get all of a class' weapons the first time through.
)