Jul 9, 2008 at 12:47 AM
Join Date: Jun 18, 2006
Location: Montreal, Canada
Posts: 581
Age: 40
I'm afraid I won't be continuing The Original Sin. If only because it's just not challenging enough. Sure, there are new weapons and enemies, a few tweaked mechanics, but no big engine changes.
So I thought up this idea and now know it to be feasible, after having refamiliarized myself with the code. I think it might turn out being quite a fun hack, both to make and to play. Here are some of the features I'm going to be implanting.
- When starting, you can pick one of 4 character "types." Each character gets different weapons, possibly different mechanics (faster running speed, more starting health, some stuff like that.)
- A level-up system will be implanted. Killing an enemy will net you some experience (visible on the menu screen) Gaining a level will increase your health, in some rare instances give you new "guns" (spells or abilities; see next point), or do some other beneficial thing.
- Spells and special abilities will be available (as weapons with limited ammo.) Expect to see some funky stuff here. A "cure" spell is a must, and only the beginning of what I could do with all this.
- A shop system will be implanted. Ammo and items can be purchased here. Enemies will drop money as well as their regular drops at random.
- All weapons will have limited ammo (unless it's a melee weapon of some sort) Before you get a weapon, you will be able to punch, however. (This is still undecided - I haven't looked into what implanting this would imply, but I doubt it'd be any harder than the other stuff. )
- While there is a main storyline to follow, a large, difficult dungeon is available as a side-quest. Goodies abound, but you'll have to go back and forth between this and the main storyline to get through some places. What's at the bottom? We'll see.
- As usual, this hack will have nothing to do with Cave Story (other than using its engine.)
(EDIT! I forgot the best part. I'll be resizing the main character sprite to be more 16-bit (possibly 24x32.) Expect to see other changes to the graphic engine, too.)
I will probably begin working on this a little later on during the week. I get next week off so I can do a bit of work during that time and see if I can come up with some sort of working concept.
(Edit 2: Ah yes. I expect the tweaked game will be of great use to whoever'll want to spice up their hack. >_> )
So I thought up this idea and now know it to be feasible, after having refamiliarized myself with the code. I think it might turn out being quite a fun hack, both to make and to play. Here are some of the features I'm going to be implanting.
- When starting, you can pick one of 4 character "types." Each character gets different weapons, possibly different mechanics (faster running speed, more starting health, some stuff like that.)
- A level-up system will be implanted. Killing an enemy will net you some experience (visible on the menu screen) Gaining a level will increase your health, in some rare instances give you new "guns" (spells or abilities; see next point), or do some other beneficial thing.
- Spells and special abilities will be available (as weapons with limited ammo.) Expect to see some funky stuff here. A "cure" spell is a must, and only the beginning of what I could do with all this.
- A shop system will be implanted. Ammo and items can be purchased here. Enemies will drop money as well as their regular drops at random.
- All weapons will have limited ammo (unless it's a melee weapon of some sort) Before you get a weapon, you will be able to punch, however. (This is still undecided - I haven't looked into what implanting this would imply, but I doubt it'd be any harder than the other stuff. )
- While there is a main storyline to follow, a large, difficult dungeon is available as a side-quest. Goodies abound, but you'll have to go back and forth between this and the main storyline to get through some places. What's at the bottom? We'll see.
- As usual, this hack will have nothing to do with Cave Story (other than using its engine.)
(EDIT! I forgot the best part. I'll be resizing the main character sprite to be more 16-bit (possibly 24x32.) Expect to see other changes to the graphic engine, too.)
I will probably begin working on this a little later on during the week. I get next week off so I can do a bit of work during that time and see if I can come up with some sort of working concept.
(Edit 2: Ah yes. I expect the tweaked game will be of great use to whoever'll want to spice up their hack. >_> )