Ollie, [4bba60] appears to be the x val, and [4bba64 the y val].
Sooooooooo
Code:
CPU Disasm
Address Hex dump Command Comments
0047B71E |> \C705 60BA4B00 mov dword ptr [4BBA60],1B6000 ; Case 0 of switch The_Show.47B710
0047B728 |. C705 64BA4B00 mov dword ptr [4BBA64],20000
Those be the initial co-ords! Change as you will.
In case you're wondering how to do this yerself next time, open up your exe, jump to the boss, and look for something immediately recognizable. In this case, I jumped down to the make new npc call, and saw what the x and y vales they were created at were. x was an offset (monster x's), and y was an offset plus a constant. Since the little fishies are created above the ground, it was safe to say that the offset was the y value. Check up in case zero for a mov into these values and here we have it.
(if you're wondering why I was editing the show, it was so I could be hacking Ollie's mod for Ollie with Olly)
@nox, what about monster sine-wave?