Was he neutered or something?WoodenRat said:You can't mate.
Ollie said:Monster X.
Noxid said:Because he's really going to make Monster Y which you fight in a large vertical shaft.
dibs
Shadow Major said:Why not just create the map around him?
Noxid said:Tile-based water has the code for interaction with the player entirely contained within itself. There's a bit in the PC's code that handles the splash effect when you hit the water going more than a certain velocity. There's probably somewhere that checks global water level and if the player is under it then it sets the "in water" flag for the player.
Noxid said:I dont know. You could make a "water" entity that, when touched sets flag 100 on the player tile collision variable and deals damage, then you just place it on top of map tiles that are type 00 and look like water.
Otherwise something different or whatever you're thinking you have to do.
CPU Disasm
Address Hex dump Command Comments
0047B71E |> \C705 60BA4B00 mov dword ptr [4BBA60],1B6000 ; Case 0 of switch The_Show.47B710
0047B728 |. C705 64BA4B00 mov dword ptr [4BBA64],20000