Apr 23, 2010 at 12:31 AM
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How can I change the size and position of the facepics?
 
Apr 23, 2010 at 12:32 AM
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E. Laimo said:
How can I change the size and position of the facepics?

Assembly hacking.

AKA a lot of work if you do know assembly, kinda impossible if you don't.
 
Apr 23, 2010 at 12:42 AM
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not too much, I'd imagine.
 
Apr 23, 2010 at 12:44 AM
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Lace said:
not too much, I'd imagine.

Shhhhh, they don't need to know that D:
 
Apr 23, 2010 at 1:26 AM
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:rolleyes:
Now, I'm methodically butchering curly. Lessee what happens.
 
Apr 23, 2010 at 4:06 AM
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GIRakaCHEEZER said:
Assembly hacking.

AKA a lot of work if you do know assembly, kinda impossible if you don't.

Well I've done some assembly but I couldn't find where the facepic stuff was.
 
Apr 23, 2010 at 4:19 AM
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0x424e28 is the TSC command for setting the face. Rest should be pretty straightforwards.
 
Apr 26, 2010 at 10:59 AM
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I've just started trying to mod with CE and SW and read the better part of Dragonboots TSC guide (newb basic part)...

Theres a few problems I've encounted while using CE and SW...

1. CE crashes when opening scripts, no idea whats happening there...

2. I keep on getting "saving errors" when I change ANYTHING on a map, this happens 9/10 times (yeah, I edited the first cave after a few tries then it never worked again...)

3. Where do I use TSC scripts? like, I understand there's HEAD and Arms ect. ect. but where do I add new ones/activate them?

4. SW doesn't load the map/tilesets at all, it displays their names but you can't do anything...
Also, I was able to open scripts and edit head ect, but I could save...again...

T_T

Sorry if these are common problems, I got no f-ing clue how to solve them tho xD

Thanks in Advance.
 
Apr 26, 2010 at 11:27 AM
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For one, the problem saving is because your data folder is locked.
And of course, don't use CE and SW on one game.
 
Apr 26, 2010 at 11:40 AM
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I think you're using the glitched version of CE.
 
Apr 26, 2010 at 1:43 PM
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Wow, thanks for the fast replys.

@TheCrown, I <3 You =D. Thanks!
 
Apr 27, 2010 at 12:26 AM
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On a scale of 1-difficult:

making a new variable (EDX?) and then making a counter to display it.

(for money!)
 
Apr 27, 2010 at 12:34 AM
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You know, I was having musings about doing something like this just for fun and putting it on free hacks since I'd have no use for it in my mod. I'd recommend appropriating flag bytes to store the value though. Also you'd probably need to know how the use the render function (which I do now). Overall, probably not overly difficult.
 
Apr 27, 2010 at 12:40 AM
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Noxid said:
You know, I was having musings about doing something like this just for fun and putting it on free hacks since I'd have no use for it in my mod. I'd recommend appropriating flag bytes to store the value though. Also you'd probably need to know how the use the render function (which I do now). Overall, probably not overly difficult.

Eh... I don't assembly work. I really want to make a money system, it would replace missile pickups but see above reason why I can't
 
Apr 27, 2010 at 1:44 AM
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I replaced exp w/ money in mah mod. ie, you pick it up and a coyunter increases. Only visible via item screen though, as it's almost 100% TSC.

'S also reeeeeeeeealy easy to edit the HUD, and its so easily optimizable that you can fo sho fit the required code in.

you'd use a pointer tho, couldn't just use edx. :D

If you're not using the curly NPC (qwott follower) [4bba20], [4bba24] and [4bba2c] would all be freed up. [4bba28] might be free normally tho.

Wishin ye luck.
 
Apr 27, 2010 at 2:01 AM
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Lace said:
I replaced exp w/ money in mah mod. ie, you pick it up and a coyunter increases. Only visible via item screen though, as it's almost 100% TSC.

'S also reeeeeeeeealy easy to edit the HUD, and its so easily optimizable that you can fo sho fit the required code in.

you'd use a pointer tho, couldn't just use edx. :p

If you're not using the curly NPC (qwott follower) [4bba20], [4bba24] and [4bba2c] would all be freed up. [4bba28] might be free normally tho.

Wishin ye luck.

I'm using the quote follower, but I'd like to do the tsc style but replacing missiles. Eh PM me on how make?
 
Apr 27, 2010 at 2:16 AM
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I haven't checked out how missiles work yet thoooooooo
also, pm = dum, where the thing concerned aint no secret
 
Apr 27, 2010 at 6:05 AM
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Lace said:
I haven't checked out how missiles work yet thoooooooo
also, pm = dum, where the thing concerned aint no secret

PM=PUBLIC message, duh :p

oh and another thing.

Shootable blocks turn into the tile to the left of them in the tileset yes? Then would it be possible to put a sb next to another sb on the tileset, making for a two hit block?? Eh it works, right?
 
Apr 27, 2010 at 12:22 PM
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Yah I've done it.
I've got an umpteen hit block that looks like it's breaking when you shoot it, tually, so ya it tworks.
 
Apr 27, 2010 at 12:53 PM
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Is there any other way to edit scripts like head? CE crashes when I try to edit it...

EDIT:

Also, how do you make monsters appear (with their sprites), I tried spawning a zombie dragon and it ended up looking like a flashy blue mushroom shooting fire 0.o
Or better yet, a CE tutorial lol

Thanks in Advance.
 
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