It's screwing around with the TSC parser i think.
I'm experiencing bizarre problems in the graveyard in my mod atm, where <SNP fails to work in one instance, but DOES work in another instance. Similar problems with <SMC and <HMC. And for some reason, it's reading #0301 as #0391
Edit 1: Also, I tried replacing my exe with an earlier backup of it (before I had done the asm hacking to the missile launcher) and I remember newgame working fine. Even after swapping the newer exe with the older one, newgame still didn't work. I think it's something with the exe -and- another file. Maybe something is partially corrupt, or something.
Edit 2: Tried loading the profile.dat from v0.10.3 of my mod in a v0.10.2 install. Worked. Newgame worked fine. Going to use BC3 to see if I can't get to the bottom of what's "different" with the two folders, and causing the damned glitch to occur. :S
Edit 3: removed
Edit 4: Okay, I fixed it. I think it's something CE did erroneously, but I really don't know exactly what it had changed. Here's the hex address of the problem, and there were two of them.
Code:
00014B24 [is 81, was 80]
00014B74 [is 00, was 02]
When the two bytes were returned to 80, and 02, quote appeared again when new game was used. Weird, huh? *shrug*