May 30, 2009 at 9:19 PM
Join Date: Apr 6, 2009
Location: Forgotten Tower
Posts: 2052
Actually, doors can be any Event you want, but they'll usually be close to Event 0100 if you just copy and paste... {I think one of my doors is an Event 0700}
Also, if you want that to be just a regular door script, that Flag Jump command is unnecessary... {And will screw you up, if you switch that flag on}
And don't forget, door scripts kinda come in two parts, as the other half will be in the map it's leading to {The Event that's triggered is dictated by the <TRA}, which usually handles music change, fade in, map name display, and other things. {Cut-scenes and/or map changes, for example}
Anyways, as I keep saying, looking through the original script is a lot easier for learning simple things like doors, chests, dialogue, etc...
Also, if you want that to be just a regular door script, that Flag Jump command is unnecessary... {And will screw you up, if you switch that flag on}
And don't forget, door scripts kinda come in two parts, as the other half will be in the map it's leading to {The Event that's triggered is dictated by the <TRA}, which usually handles music change, fade in, map name display, and other things. {Cut-scenes and/or map changes, for example}
Anyways, as I keep saying, looking through the original script is a lot easier for learning simple things like doors, chests, dialogue, etc...