Jan 9, 2014 at 4:30 AM
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I don't know about the second question, but as for the first question, offset 0x1DEA5 in Doukutsu.exe is what you're looking for. As a future note, 0x7F is the highest non-glitchy amount possible for such offsets.
 
Jan 9, 2014 at 4:53 AM
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Um.
First off, I cant do anything with that in my assembly hacker (I'm not using the Doukutsu Assembler, fyi)
Second, I have a third question, how do I slow down the Polar Stars shots (example, like the level 1 Bubbline's shots)
 
Jan 9, 2014 at 9:55 AM
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You can do it through any Hex Editor. Keep in mind that '0x' usually refers to a Hex offset.
 
Jan 9, 2014 at 2:29 PM
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I don't have a hex editor, either.
Besides, if the Machine Gun's values are stored in the way Randolf said, why would the Polar Star be any different?
 
Jan 9, 2014 at 3:18 PM
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It's good to have a Hex Editor handy, it's pretty useful.
As for what was discussed earlier, Machine Gun is a rapid-fire weapon, so everything gets all weird (including no. of shots allowed onscreen) for it compared to other weapons like Polar Star. And you might be able to do it with ASM, but I gave you a Hex offset, so it might be more convenient to just do it this way instead of searching for the right ASM offset to edit.
(P.S. For your second question, GIRakaCHEEZER or Mr.Randolf might be able to help you, because they've made mods with EXP crystals disabled.)
 
Jan 9, 2014 at 6:30 PM
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I will peek at the code later and try to help.
You can actually change no. of shots in assembler, it should be about 41DEA5 (CMP E_X, 2).

As for the EXP, I only zeroed the values, okay maybe not but the hack is simple. I'll search later, when I return from training.

Let's go.

Polar Star Bullets:
Go to 41DEA3.
There is CMP EAX,1 there.
The number of shots allowed on-screen is that number + 1. To make it equal to that number, change JLE SHORT 41DEAD in the next line to JL SHORT. The number you compare the EAX with will be the exact number of shots allowed then.

As for the EXP...
Go to 471CB6 and put JMP 471CD3 there. The enemies no longer drop EXP, but still drop hearts and missiles.
Done.

BONUS: If you go to 471CB6 and put JMP 471C48 there, enemies always drop something (if the EXP isn't 0): a heart or a missile (if available).
 
Jan 10, 2014 at 8:02 PM
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I'm messing around in the global scripts, but more specifically changing what events and commands run when you die. I've added some extra events (in the low 8000s range) and some normal TSC stuff to try to accomplish what I want the death script to do, but the game acted funny when I tried it out. Since I'm not 100% familiar with how the global scripts function, are there any quirks or restrictions that I need to take into consideration when modifying the global scripts?

EDIT: Nvm just figured out that you can't go to an event from one global script to another.
 
Jan 12, 2014 at 2:16 AM
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What does...

MOV BYTE[LOCAL.1+3],AL
MOV DL,BYTE[LOCAL.1+3]
PUSH EDX ; /Arg1
CALL 004258B0 ; \Doukutsu.004258B0

mean?
 
Jan 12, 2014 at 2:39 AM
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It's calling a trigonometry function to find the sin of an angle
 
Jan 12, 2014 at 3:04 AM
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probably to do some math
 
Jan 12, 2014 at 3:18 AM
The TideWalker
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Noxid said:
It's calling a trigonometry function to find the sin of an angle
What is sine?

What is cos?

Is this related to getting projectiles to home in on the player?

Cause I'm about to go crazy over my calculations inside my code.
 
Jan 12, 2014 at 3:44 AM
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GIRakaCHEEZER said:
http://en.wikipedia.org/wiki/Trigonometry
(Seriously, this is like middle/high school level Mathematics, you should know this)
No... I don't....this is completely foreign to me.

And I have no idea why....

These last two years I've been learning accounting.


Dunc2403 said:
Yeah man you really should know this, I'm learning it next year and you're two years older than me
Wait...

I thought you were 21!! (I'm dead serious)
 
Jan 12, 2014 at 3:52 AM
The TideWalker
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Dunc2403 said:
The hell gave you that idea
Your maturity level and ability to reason.

E: man, I really feel like an idiot now.

Unable to tell someones age or gender (twice even) and I don't know high school math.
 
Jan 12, 2014 at 1:21 PM
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Is there a way to add more songs to the executable and make sure they're compatible with TSC?
 
Jan 12, 2014 at 2:00 PM
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Jan 12, 2014 at 5:03 PM
The TideWalker
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How do I use sine and cos to make an projectile home in on a destination? (the player)



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