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Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season
-DT
Alright let me give you an example of how to correctly use a skipflag
#0100
<SKJ0001:0101
<MSGHere is some dialogue
that you only want
to display once.<NOD<CLO<SK+0001<EVE0101
#0101
<MSGHere is some dialogue
that you want to
display every time.<NOD<CLO<END
By default, the skipflag 0001 is clear, so the <SKJ command does nothing. However, once #0100 runs once, the skipflag 0001 is set, so the next time #0100 runs, the <SKJ jumps directly to #0101, so the first bit of dialogue is not displayed.
I don't exactly know why, but Balrog drops automatically when I enter the room he's in. This is most likely because I am trying to have him appear after I land and everything, but I need to fix something that I don't know yet
ok, another problem. whenever I set the background from Alice's House on, the background is completely blue even though I set it to a different background.
ok, another problem. whenever I set the background from Alice's House on, the background is completely blue even though I set it to a different background.
Set the background type to something like "0 - fixed" or "1 - move slow" but don't make it 3, 4, or 8. "Hide" just makes it render a dark blue in the background.
I've already tried, besides Fog and Green I also tried Gray. they're the same. hmm, how can I tell? ...wait, ah I see now. 0.95f, what's the latest version?
edit: nvm, found it, lets see if it makes a difference...
Well, that's one way. Or, you could get a clean copy of Cave Story, copy all necessary files to this clean copy, then use the good version of CE to edit the mapdata.
edit: or better yet, just copy the clean Doukutsu.exe into your current mod folder, and then use CE to edit the mapdata