Nov 29, 2011 at 9:54 PM
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didn't make faces for them yet. only Suwako so far. :D
 
Nov 29, 2011 at 10:14 PM
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Alright let me give you an example of how to correctly use a skipflag

#0100
<SKJ0001:0101
<MSGHere is some dialogue
that you only want
to display once.<NOD<CLO<SK+0001<EVE0101

#0101
<MSGHere is some dialogue
that you want to
display every time.<NOD<CLO<END

By default, the skipflag 0001 is clear, so the <SKJ command does nothing. However, once #0100 runs once, the skipflag 0001 is set, so the next time #0100 runs, the <SKJ jumps directly to #0101, so the first bit of dialogue is not displayed.
 
Nov 29, 2011 at 11:48 PM
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how do you make a section of a wall or floor disappear after a boss battle or something?
 
Nov 29, 2011 at 11:55 PM
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The <CMP command. There's a certain <SOU that usually accompanies it as well (0012, IIRC).
 
Nov 30, 2011 at 12:11 AM
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I don't exactly know why, but Balrog drops automatically when I enter the room he's in. This is most likely because I am trying to have him appear after I land and everything, but I need to fix something that I don't know yet
 
Nov 30, 2011 at 9:15 PM
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ok, another problem. whenever I set the background from Alice's House on, the background is completely blue even though I set it to a different background.
 
Nov 30, 2011 at 9:20 PM
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Ryuuoutan said:
ok, another problem. whenever I set the background from Alice's House on, the background is completely blue even though I set it to a different background.

Set the background type to something like "0 - fixed" or "1 - move slow" but don't make it 3, 4, or 8. "Hide" just makes it render a dark blue in the background.
 
Nov 30, 2011 at 9:25 PM
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the background type is 5, that's the problem. and on Alice's House its fixed. o_O;
 
Nov 30, 2011 at 9:43 PM
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Try with other background types and tell us if the same thing happens for all of those.
Also: are you using the most recent version of cave editor?
 
Nov 30, 2011 at 10:00 PM
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I've already tried, besides Fog and Green I also tried Gray. they're the same. hmm, how can I tell? ...wait, ah I see now. 0.95f, what's the latest version?

edit: nvm, found it, lets see if it makes a difference...
 
Nov 30, 2011 at 10:02 PM
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afaik, .99d.
You may have a version of CE that still suffers from the background glitch.
Here's a link.
 
Nov 30, 2011 at 10:10 PM
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tried it, still didn't work. what's going on?!
 
Nov 30, 2011 at 10:11 PM
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If your mapdata is already corrupt, I don't think the new version of CE automatically salvages them
they will need manual fixing.
 
Nov 30, 2011 at 10:49 PM
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manual fixing? you mean use a hex editor?
 
Nov 30, 2011 at 11:16 PM
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Well, that's one way. Or, you could get a clean copy of Cave Story, copy all necessary files to this clean copy, then use the good version of CE to edit the mapdata.

edit: or better yet, just copy the clean Doukutsu.exe into your current mod folder, and then use CE to edit the mapdata
 
Nov 30, 2011 at 11:29 PM
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it might've worked, but now the maps are off the list.
 
Dec 1, 2011 at 12:14 AM
graters gonna grate
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Oh, so you had previously renamed the map files or something? You should be able to just rename them back to something that exists in Cave Story.
 
Dec 1, 2011 at 2:28 AM
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oh, I see what you mean. no, I didn't rename them, I added new map files before I cleaned the doukutsu file. :o
 
Dec 1, 2011 at 2:56 AM
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Would you be willing to upload your mod for us to look at?
We'll be able to fix it much faster that way.
 
Dec 1, 2011 at 12:11 PM
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