jed37 said:In a mod I'm (very slowly) making, I've hacked the blade to be a melee weapon that you swing over your head instead of throw. It's pretty fun to use, and I could send you the sprites and the code to patch over, Gamefreak, if you don't mind using an assembly-hacker.
Lace said:Hmmmm.
Posting just to say I've noticed. Imma go figure out what's wrong nao.
Edit:
I want you to use [4bba00] instead of [49E184].
Don't use curly ai and this won't save, but tell me if it fixes your problem.
(this is just troubleshooting, no guarantees)
I meant 4 in hex. That's what prefacing a number with x or 0x means. Here' it was a bit superfluous, as 0x4 = 4, but I included it so that you wouldn't forget numbers that end in c or whatever.LunarSoul said:I'll test it out, thanks.
Um...what do you mean by x4? Do I multiply the MIM parameter by 4?
do 0x406bb0jed37 said:I'm trying to find the bullet offsets. I found them listed in Noxid's assembly compendium, but it's in this format:
0x06BB0
Ollydbg doesn't seem to accept that as an address. Anyone have any info on that?