• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

[MA Winner] <(Schism)> - Demo 1.0

Nov 12, 2009 at 5:02 AM
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Re: - Demo 1.0

Waiting for 40 days since his last post isn't impatient in my mind. Maybe 7 or so, but not 40. My last post was 12 days ago.

Xaxer might have been on 2 days ago, but that doesn't tell me any news other than that he hasn't been wiped off the face of the earth.
 
Nov 12, 2009 at 8:28 AM
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Re: - Demo 1.0

He does that.
 
Nov 12, 2009 at 10:48 AM
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Re: - Demo 1.0

This mod's progress has been made consistently in the order of years. Bumping an old mod thread for progress won't make the mod get done any faster, especially if the maker is only active here sporadically. It's been stated the mod is active and in progress, so that should be enough.
 
Nov 12, 2009 at 5:53 PM
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Re: - Demo 1.0

Indeed. Artistic masterpieces such as this mod must not be rushed.
 
Nov 13, 2009 at 9:10 PM
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Re: - Demo 1.0

I'll take a break from my hiatus to say that is what I said.
thankyouverymuch

@ cheese, that one week bet restarts now.
I'll actually do it this teim.
 
Apr 2, 2010 at 11:15 PM
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It's not stealing if I give you credit, is it?

I... erm... "appropriated" some of your backgrounds and one of your tilesets.
Sorry.
In return, one of the maps in the mod that includes them will be called "Xaseria."
 
Apr 2, 2010 at 11:22 PM
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Re: - Demo 1.0

whywhywhywhywhywhywhywhywhywhy?
PM OR VISITOR MESSAGE HIM, NO IDIOTIC BUMPS PLOX.
 
May 10, 2010 at 2:22 AM
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Re: - Demo 1.0

In other news, when's the next Schemo?
 
Mar 12, 2011 at 5:13 AM
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Re: - Demo 1.0

Hey everyone. :D

So yeah, I've been gone for quite a bit -- the site's changed a lot since, I've noticed -- but I figure it's worth checking in considering that I've been doing some character re-spriting recently.

diph.php


Also a sort of preview of things to come, considering that two of the characters here don't show up in the demo. :awesomeface:

Anyway, I can't be too certain how long my current work streak will last, but I'm probably going to go ahead and shift to an "episodic" release schedule once I reach a certain points. That's "episodic" in the sense that I'll upload a new version after an "episode" is complete, not that it'll actually be split up into individual mod fragments (e.g. Ep2's release will include the full game/mod from the beginning, through Ep1, all the way to Ep2). It's still a damn long way from the current spot to the "done" status, so it'd be a helluva long wait if I stick to doing things the old way.

In other news, I'm considering dabbling in some assembly hacking, since when I keep coming back to the mod, it feels a bit too much like a carbon-copy of Cave Story in terms of gameplay. Even tweaking the weapons a slight bit would help in that, I'd think.

'Til next time... maybe I'll be around?
 
Mar 12, 2011 at 5:15 AM
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Re: - Demo 1.0

Xaser said:
Hey everyone. :p

So yeah, I've been gone for quite a bit -- the site's changed a lot since, I've noticed -- but I figure it's worth checking in considering that I've been doing some character re-spriting recently.

diph.php


Also a sort of preview of things to come, considering that two of the characters here don't show up in the demo. ;)

Anyway, I can't be too certain how long my current work streak will last, but I'm probably going to go ahead and shift to an "episodic" release schedule once I reach a certain points. That's "episodic" in the sense that I'll upload a new version after an "episode" is complete, not that it'll actually be split up into individual mod fragments (e.g. Ep2's release will include the full game/mod from the beginning, through Ep1, all the way to Ep2). It's still a damn long way from the current spot to the "done" status, so it'd be a helluva long wait if I stick to doing things the old way.

In other news, I'm considering dabbling in some assembly hacking, since when I keep coming back to the mod, it feels a bit too much like a carbon-copy of Cave Story in terms of gameplay. Even tweaking the weapons a slight bit would help in that, I'd think.

'Til next time... maybe I'll be around?

holy crap back
 
Mar 12, 2011 at 5:23 AM
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As far as I can recall from your perspective I'm new here.
I do most of the assembly stuff now. Also, I love when old modders come back..
 
Mar 12, 2011 at 5:26 AM
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Re: - Demo 1.0

Wow, quick replies!

@Noxid: I definitely remember at least your name from before. I might have quite a few hack questions to ask here and there... actually, it might be best to start a thread, considering how confused I'm liable to get. ;)
 
Mar 12, 2011 at 3:31 PM
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Re: - Demo 1.0

OHMYGODOHMYGODOHMYGODOHMYGODOHMYGOD!
 
Mar 12, 2011 at 4:22 PM
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Re: - Demo 1.0

I came silver bullets when I saw you had posted here. These bullet holes in the wall will be difficult to explain to my roommate...

Xaser said:
actually, it might be best to start a thread, considering how confused I'm liable to get. :p
Well, we do have this thread for that kind of thing.

And I think revamping the gameplay with some haxx0ring is an awesome idea. That was like the only thing that I sort of didn't like about this mod - that challenging/creative gameplay was somewhat lacking. I remember when I ripped the custom orgs from the game, and I listened to the death music, and I'm all like "wow, this is really cool, why don't I remember it being this cool in the mod itself?". Then I realized I had never actually died in the game :p.

Anyway, great to see you back man, and I eagerly await the next demo! ;)


edit: I just realized that the first 2 mods I ever played shortly after joining the forums have experienced a revival at around the same time, 2.5 years later xD
 
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Mar 12, 2011 at 5:09 PM
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Re: - Demo 1.0

Holy yay!
I could probably attempt to help you with asm as well, but I'm not really the most reliable of people.

I don't really know if you remember me, but whatevs.
Yes, good lucken.
 
Mar 12, 2011 at 10:59 PM
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Re: - Demo 1.0

You don't know me, but this was one of my favorite mod projects. I'm glad to see it come back, as it seemed like it was lost forever.
 
Mar 14, 2011 at 11:18 PM
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Re: - Demo 1.0

OMG YES! :D
 
Mar 15, 2011 at 2:40 AM
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Re: - Demo 1.0

No Way!!!! =D
I have reason to live again!!!
I can't wait to see more of Schism come together!
 
Mar 15, 2011 at 3:50 PM
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Re: - Demo 1.0

I come back from the dead to say YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
 
Mar 16, 2011 at 3:08 PM
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Re: - Demo 1.0

I shoot the zombie-sixtyseconds in the head several times dementedly screaming "DIEDIEDIEDIEDIE!"
 
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