Apr 1, 2011 at 9:58 PM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
Well, yes and no. At a core level the engine itself would still be there - to handle the scripts, the data management, and collisions (It'll have to be 2.5D, which will allow me to keep the rectangular hitbox model)
What I'll have to outsource is basically all the rendering itself. I've actually toyed with the idea in the past - using a DLL to give me alpha-blending for my pixels for example - but after I got thinking about it, i figured if I'm going to use a DLL for graphics, why not go the whole 9 yards and take it straight to 3D? The basic principle is still the same, just different libraries and a bit more extraneous functions for calculating stuff using floating point based on the integer system in game.
What I'll have to outsource is basically all the rendering itself. I've actually toyed with the idea in the past - using a DLL to give me alpha-blending for my pixels for example - but after I got thinking about it, i figured if I'm going to use a DLL for graphics, why not go the whole 9 yards and take it straight to 3D? The basic principle is still the same, just different libraries and a bit more extraneous functions for calculating stuff using floating point based on the integer system in game.