King: Strife and Sacrifice (AKA King's Story)

Mar 16, 2011 at 5:41 PM
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You have really showed how much work you have done.This new demo is great.I t made me wish for more.
 
Mar 16, 2011 at 7:58 PM
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So I have to replay it from scratch
 
Mar 16, 2011 at 8:05 PM
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Basically. If your save was near the end, those maps don't even exist anymore.
It's not like the whole thing's very long anyway.
 
Mar 18, 2011 at 10:40 AM
Bonds that separate us
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Well I've been trying to catch you in IRC, but I'm done with it now anyway so I'll point out the couple of bugs I found:
-After getting the Bubbler, I entered the graveyard and when I came back out all the Monsters had disappeared already
-Only one of the monitors outside of the teleporter room is red, if that's unintended

I figured out how to get those Golden Flowers in the crystal caves too :) But I still liked the old tileset better ;-;
 
Mar 18, 2011 at 12:59 PM
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Hm yes, IRC.. I should be able to start using that again as soon as I catch up on the homework I slipped behind on from modding

The thing with the bubbler is definitely a problem I'll have to look at, the thing with the computers was intentional (They each do a different thing, not for any good reason other than it was easier to test that way, so I'll try and clean that up)

I hope you didn't resort to :p or something to get up there.. :s
 
Mar 19, 2011 at 5:25 AM
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So is this finally finished?

Edit:
Got a bit too ahead of myself there. xD
 
Mar 19, 2011 at 11:16 PM
graters gonna grate
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Sorry if this has already been fixed, but the file I downloaded seems to be corrupted. Is there a newer version I'm missing? I have KS 0103.zip.
 
Mar 19, 2011 at 11:39 PM
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No, that's the most recent currently, although the tuesday coming I'll give 0.1.0.4 to fix the most commonly mentioned errors before retreating to the shadows again to work on this. Try redownloading, or use the other link? It seems to be working for other people.
 
Mar 20, 2011 at 1:12 AM
graters gonna grate
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Eh, I think I'll wait till Tuesday for the debugged version.
 
Mar 21, 2011 at 11:08 PM
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C-c-c-combo breaker!
This rules! (Hermit hard.)
 
Mar 22, 2011 at 4:04 AM
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Various bugfixes in V0.1.0.4, such as the TSC elevator crash, issues with the manual password puzzle text not appearing correctly, Mech explosive rounds not damaging the PC through single blocks, Rolling Cube things falling down elevator shafts, the wrong music in the Assembly Hall, Debug Save removed, Can now press F3 to open suboptions in fullscreen (thanks to GIRakaCheezer), Plasma Bolt xp levels decreased (not that you really need it..), some aesthetic tiles in Mimiga Village fixed, it should now *not* be possible to leave the main Mimiga Village area until all robots are defeated, more saves added to Crystal Caves area.

Can be found on first post.
 
Mar 22, 2011 at 7:43 AM
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Now why you may of fixed that elevator bug, I wouldent know. seeing how the elevator doesent go down in the first place.

Is this just me or did you accidently break that while fixing the crash bug?
 
Mar 22, 2011 at 12:19 PM
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Oops. It seems I did.
Re-uploaded..
 
Mar 22, 2011 at 9:29 PM
Been here way too long...
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Perhaps in refixing the elevator you removed some old fixes? speaking with cairn still is missing an <END.
You just can't win, can you.
 
Mar 23, 2011 at 12:08 AM
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Also, sidenote: In the beginning, if you enter arthur's house you (apparently) become stuck, with no way to actually leave.
 
Mar 23, 2011 at 12:36 AM
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What, really? You can get in there?
*grumble grumble*

It really does never end :muscledoc:
 
Mar 23, 2011 at 12:45 AM
Demon taming, headphone wearing, casanova
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I guess my bad luck is starting to infect you.
 
Mar 23, 2011 at 1:53 AM
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Hey, this looks fun :muscledoc:

I'll try it out, I guess.
 
Mar 23, 2011 at 6:56 AM
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Looks like after you go down the second elevator,dig profesor out and want the long version it crashes.
 
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