<MYD0002
The thing is, I forgot to take out <PRI and replace it with <KEY, so the <MYD in there is useless.
EDIT: That's it, I'm getting rid of the bubbler. That thing is so ANNOYING!
Also, anyone know where the bullet data for the level2 and level3 Snake? I looked in the bullet.pbm, but it doesn't seem to be there.
So the Autocharger's meant to come from that statue, I assume?
It just says "Nice job! Good luck finding the others.". It doesn't give me the Autocharger.
Also, some of the new dialogue after Genesis: Source runs off the screen and doesn't display properly. It should also probably be "extinguished", not "killed" in Curly's dialogue.
And wait, so you have to go to Genesis: Source before that flag is set? Meaning you have to do Genesis first?
That's just from my current save. I'm going to play 0.5.1 now.
Umm...which flag? You mean the misery-set flag? Because it's impossible to talk to misery and set the flag before going to genesis: source. If you mean talking to the statue: nothing happens if you talk to it. Nothing is set, you get nothing, it's just a message to say that you got the autocharger.
Well, that kinda screws up Genesis and Oblivion being independent. Just saying.
If you mean talking to the statue: nothing happens if you talk to it. Nothing is set, you get nothing, it's just a message to say that you got the autocharger.
Yeah, I didn't really think that oblivion and genesis were independent. I had no idea that's what shmitz intended.
If you guys don't mind, imma force ya to go to genesis: source first. Otherwise it screws with my plans.
And talking to misery after talking to curly after coming back from genesis does nothing to outer wall. It makes certain things happen at town hall. Once you talk to misery, go over to town hall and see what happens.
Meh. It makes more sense if they're independent. That's just my take on it.
And talking to misery after talking to curly after coming back from genesis does nothing to outer wall. It makes certain things happen at town hall. Once you talk to misery, go over to town hall and see what happens.
Everyone's gone, and a voice tells you to go to Oblivion.
But I went to Oblivion: Erosion (via the Outer Wall route, as I said) and didn't notice anything different. Meh, I'll try again.
EDIT: Played through to the Red Tower, which has no door at the top. I presume that's just the extent of how much you've finished. As you'll see below, I had to use my trick to get through the Presses in order to get there.
Sue - "Well this is good news at least" - Well, this is good news, at least.
Corespondence not fixed!
Fireball looks retarded.
Glitch at the end of Labyrinth W - in the spaces at the top you can jump up onto the roof of the level, results in fatal glitch like Waterway-Reservoir.
Booster: Give me one second to make make the changes - should only be one "make".
Waterway-Reservoir fixed.
Teleporting to Town Hall after Misery tells you about Outer Wall goes to Town Hall, not Town Hall?, forcing you to exit and re-enter. Curly says "Go check with Misery!" at that point. Incidentally, this allows you to magic them back at any time by going the long way round to the Labyrinth teleporter.
The teleporter to Oblivion fails (as Waterway-Reservoir).
Chest next to the door at the top of Chimney makes text noises and freezes the game.
Thanks for the credit.
Door at the top of Chimney still doesn't go anywhere.
There's still a decent chunk of the Egg Corridor that's unused. Putting an item there would be an idea.
Reaching the ID Card (if that's what's there at the moment) is impossible due to the Basil. Suggest putting a reflector so that it only goes to the start of the multi-Basil puzzle. Also suggest putting a save point at either the end of Egg Corridor or start of the Outer Wall.
Found the Autocharger. Leap of faith indeed.
You can get lipstick from Hasumi and run it to Gero a second time, and the dialogue is unchanged. Should I keep trying?
Chest containing Explosive still has the "full chest" sprite after being opened.
Door on Balcony still doesn't function.
"Oh well, later then" on the Balcony doesn't wait before shutting, so it's hard to read.
What are you talking about by correspondence network? I fixed it! I even double-checked it!
EDIT: okay, so most of these errors are an easy fix. I'll fix them ASAP.
What are you talking about by correspondence network? I fixed it! I even double-checked it!
EDIT: okay, so most of these errors are an easy fix. I'll fix them ASAP.
Ah, I get it now. I thought you were talking about the misplaced "a" in correspondence.
Anyway, all of the pieces are in the game now (besides the fact that you can't get the
focusing lens because of basil, and the chest at the top freezes the game)
But, the pieces are actually:
pulse core, autocharger, focusing lens, and...um...wow. I honestly can't remember. I know it is not the fuel cell, the explosive, or anything else like that. The explosive you give to MALCO.
Yes, um, I didn't realize that it was the hermit that fooled with your stuff with the controller. I thought it was MALCO. I'll fix it.
And the pic in my sig just links to the first page of this thread. So just look at the first post.
pulse core, autocharger, focusing lens, and...um...wow. I honestly can't remember. I know it is not the fuel cell, the explosive, or anything else like that. The explosive you give to MALCO.
And I forgot about the explosive being there. I think I'll move that chest back to grasstown, of course, if I put it where it was before, I'll fix genesis sky.
And I forgot about the explosive being there. I think I'll move that chest back to grasstown, of course, if I put it where it was before, I'll fix genesis sky.