btw, I have completed the original Jenka's Nightmare before, and I remember getting the blade, but for the life of me I cannot figure out how to do it now.
I know it's like, the right-most door in genesis-sky, but I can't get there. I know to inspect the statue, but when I get to the end there, I've tried jumping and falling all sorts of ways...nothing happens, and I can't figure out how to get a moving block to go all the way over there either. Theres another treasure chest even further below too, i don't remember if I got that one last time. I can maneuver around genesis:sky with my eyes closed now, someone help before I pull my hair out
btw, I have completed the original Jenka's Nightmare before, and I remember getting the blade, but for the life of me I cannot figure out how to do it now.
I know it's like, the right-most door in genesis-sky, but I can't get there. I know to inspect the statue, but when I get to the end there, I've tried jumping and falling all sorts of ways...nothing happens, and I can't figure out how to get a moving block to go all the way over there either. Theres another treasure chest even further below too, i don't remember if I got that one last time. I can maneuver around genesis:sky with my eyes closed now, someone help before I pull my hair out
I just downloaded this a couple days ago and so far it's pretty great. But I'm not sure when or where I'm supposed to find the bubbler. I assume it's before the Sand Zone? And if not, what do I do to progress in the Sand Zone? I got to the teleporters, but every route I take ends in a force field. :x
Gaudi and Flowers actually, then you go through Mimiga, but you can't do that until you meet Misery. In fact, she tells you the proper combination, so until you get to her, just connect the ones you can and keep trying different combos.
I just downloaded this a couple days ago and so far it's pretty great. But I'm not sure when or where I'm supposed to find the bubbler. I assume it's before the Sand Zone? And if not, what do I do to progress in the Sand Zone? I got to the teleporters, but every route I take ends in a force field. :x
You're weaponless in Genesis: Sky, Genesis: Earth, and the first bit of the Sand Zone (when you get the Missile Launcher). The joke about the Bubbler is an in-joke - the Bubbler used to be in the chest which now has that message, but it's bugged to do about 6 times the damage it should. So it got removed, and it's now so late you can get the Spur-equivalent before it.
Arthur said:
Gaudi and Flowers actually, then you go through Mimiga, but you can't do that until you meet Misery. In fact, she tells you the proper combination, so until you get to her, just connect the ones you can and keep trying different combos.
Basically, what you've got to do is send two of the teleporters to each other (they switch destinations by feeding the puppies) and then take the third.
At first, the only way to set this up is Gaudi and Mimiga to each other and take Red Flower, since you can't get to Gaudi or Mimiga except with the teleporter.
That leads to being able to get from Red Flower to Gaudi, so then you set Red Flower and Mimiga to each other and take Gaudi.
That leads to the removal of the Sun Stones, so you can set Red Flower and Gaudi to each other and take Mimiga.
Also, bug report time. I know that some of these aren't high on your list, but I'm just reminding you.
A Familiar Cave block removal not undone.
Death noises not fixed.
Life capsule in First Cave (with the critter) gives 6 health now - was this intentional?
Chest in Mimiga Village still says "*Snake* ammo increased by 10" - a) it should say "Got the *Snake*" if you don't have it, b) there should be an exclamation mark. Likewise the one in Pipe Room.
Megane's dialogue not fixed.
Kanpachi (Town Hall): Unfortunately the quake knocked out our only route there. - consider a comma after "unfortunately"
Jack doesn't change his dialogue if you already have the Missile Launcher prior to talking to him. Also, the issue with too much text at once not fixed.
The Gaudi in the Labyrinth Shop says *Critter juice* - should be *Critter Juice*.
"Déjà vu" has accents.
Statue no longer gives the Nemesis. Presume this was intentional?
Critters/Butes in Genesis: Light have graphical bugs.
Curly just says "Go check with Misery" instead of her spiel about Genesis: Source. The spiel's good, HAVING to hear the spiel for Misery to talk to you is bad.
Teleporting to Outer Wall has the wrong music - it has Seal Chamber instead of Moonsong.
"Er, woops"...
Still think you shouldn't be railroaded into taking the teleporter to Oblivion, especially since it makes you very likely to miss the uberBubbler (which only can be gotten after entering Town Hall?). My opinion is that the door should unlock once you've checked the computer, and the teleporter should always have all five in the list.
The "You're not going anywhere" shouldn't happen at the start of the Possessed Curly fight, should it? It kinda puts the lie to King saying you beat Oblivion, and Curly saying she attacked you.
Include an OrgView - I want the music in Spirit Lodging and Genesis.
The Red Flowers in Oblivion: Erosion still do nothing.
Reached the end. You could at least have put in "Congratulations" or something, instead of "GO AWAY".
Also, I'm beginning to grasp what's going on here plotwise. I think.
Chest in Mimiga Village still says "*Snake* ammo increased by 10" - a) it should say "Got the *Snake*" if you don't have it, b) there should be an exclamation mark. Likewise the one in Pipe Room.
Idk if this has been mentioned or not, but you can get stuck in Genesis:Earth if you free balrog from the sand, then he blasts through the wall, and then you go back into the little room to grab the heart container from the panel with the remote. When you come back out of the room, balrog is gone and so is the only way out. Also, conveniently there is a save point inside that little room, so it is extremely easy to get yourself royally stuck, if you don't have a backup
Also, if you trade off your missile launcher for the destructor at the earliest possible time, there's no way out of the first cave because you have to break blocks. unless there's some weapon i missed, i've been operating on nothing but missiles and fireball for the longest time up to that point
Also, if you trade off your missile launcher for the destructor at the earliest possible time, there's no way out of the first cave because you have to break blocks. unless there's some weapon i missed, i've been operating on nothing but missiles and fireball for the longest time up to that point
The "You're not going anywhere" shouldn't happen at the start of the Possessed Curly fight, should it? It kinda puts the lie to King saying you beat Oblivion, and Curly saying she attacked you.
Booster 2.0 is more than sufficient. Some of the jumps are tricky, but it's hardly what I'd consider to be difficult.
I'd also like to point out that in Genesis: Water, the second stage of the rotating water jets can be bypassed completely with a very tricky Booster 2.0 triple-thrust jet through the small gaps in the water up to the top left platform. The H/V trigger there makes blocks appear that opens the path to the right.
The colored line is Quote's path of motion. Red means you move with your inertia only (including the first jump), and blue means you're moving with the booster. You can gain more height than normal via using timed thrusts, since Quote's momentum can let him reach greater heights than possible with just a solid single thrust. This is a fairly tricky jump to do, since you need to completely avoid the water and maintain a strong horizontal velocity without actually thrusting towards the left, otherwise you'll fall short and miss the landing.
If you're wondering why the detonator has such crazy ammo, well... you left a (debug?) controller giving npc next to the door in Pole2. Edit: Though, now I noticed you've since removed it. Good! XD