Jenka's Nightmare Revived - Final release

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Feb 16, 2011 at 4:38 AM
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Re: Jenka's Nightmare Revived

Ah. I should change that, otherwise there is a chance you can beat the game without ever visiting egg corridor (or outer wall).
So, I've fixed tons o' stuff. The fixes are in the new update, version 0.9 (yep, it's getting close!). Sorry for the quick update about it earlier, I had to catch a bus.
Also I'm not quite sure if the debug kitty barrier is still up. If it isn't, please restrain yourself from continuing on, that place is not finished. (If you don't know, that spot is in Genesis (not genesis: water, even though it's referred to as genesis countless times. The point is just after you enter. Ook at me babbling, when it's probably there anyway!)
 
Feb 16, 2011 at 4:47 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Ah. I should change that, otherwise there is a chance you can beat the game without ever visiting egg corridor (or outer wall).
So, I've fixed tons o' stuff. The fixes are in the new update, version 0.9 (yep, it's getting close!). Sorry for the quick update about it earlier, I had to catch a bus.
Also I'm not quite sure if the debug kitty barrier is still up. If it isn't, please restrain yourself from continuing on, that place is not finished. (If you don't know, that spot is in Genesis (not genesis: water, even though it's referred to as genesis countless times. The point is just after you enter. Ook at me babbling, when it's probably there anyway!)

Yes, see my edit on previous post on how I got to oblivion.

I think I reached the end, but yeah there's definitely some stuff I skipped over (like egg corridor) and a lot of hidden stuff I haven't done yet

oh yeah, and as of v0.8, you can still get stuck inside that block in the chimney, very easily. that's been bugging me ever since the original jenka's nightmare. you know which one? :hoppy:
 
Feb 16, 2011 at 4:50 AM
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Re: Jenka's Nightmare Revived

...Ah! I remember! With the sloped ceiling? I hated that too!
It looked kind of silly being stuck in that square. I completely forgot about that!
 
Feb 16, 2011 at 5:20 AM
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Re: Jenka's Nightmare Revived

Death noises aren't fixed.

Include an OrgView, please.

Snake now only has 10 ammo.

Sue (Town Hall): "Well this is good news at least." should be "Well, this is good news, at least."

Misery (Misery's Abode): "... I'm sorry." should be "...I'm sorry."

The gun that appears for the Fireball is yellow instead of orange. Intentional?

Text noises come up before "Aww, you're no fun".

I can certify that the Explosive in Grasstown requires the Machinegun to obtain.

Genesis: Spirit doors are still screwy (the one in Oblivion: Erosion).

Skeletons in Genesis: Light are graphics-bugged. They look like dead Butes, and their projectiles look like screwed-up Butes.

Butes in Chimney are graphics-bugged. They look like screwed-up Critters (or normal Critters in the case of the flying and sword-wielding ones).

Grasstown Main Street sign still turns into a door.

"Max detonations increased by 30" runs off the text box and is still said by the Debug Kitty. That's what you get for mocking me! :hoppy:

When you teleport to Oblivion, it plays Seal Chamber instead of the normal Last Cave music. Dunno if this was intentional.

The rings still stick around after Possessed Curly's defeated.

Game may freeze when you go up after the Possessed Curly fight.

Quote isn't frozen during Oblivion's second speech.

Oblivion: "I guess i'll have to shut you up" - "I'll" should be capitalised.

Is Oblivion meant to die in one hit to the Polaris?
 
Feb 16, 2011 at 11:03 AM
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Re: Jenka's Nightmare Revived

magic9mushroom said:
I can certify that the Explosive in Grasstown requires the Machinegun to obtain.

Was this changed in v0.9?
When I got it, I wasn't trying to go up the shaft, I got it on my way down, without the machine gun
 
Feb 16, 2011 at 12:17 PM
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Re: Jenka's Nightmare Revived

King said:
Was this changed in v0.9?
When I got it, I wasn't trying to go up the shaft, I got it on my way down, without the machine gun

The first time you went down there?
 
Feb 16, 2011 at 12:45 PM
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Re: Jenka's Nightmare Revived

I think the polaris is bugged. I made that weapon earlier, when i didn't know as much. I made it about 40 damage, with 50 "number of hits", so...it's like 2000 damage.

magic9mushroom said:
The first time you went down there?

Yeah, you can turn off some fans. But keep it down-it's a secret to everybody!

EDIT: Okay, the Polaris wasn't bugged. The boss was. I put it to one health for testing purposes, then forgot to put it back.
 
Feb 16, 2011 at 1:21 PM
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Re: Jenka's Nightmare Revived

Alright, try version 0.9.1. A bunch of things are fixed; however, for some reason I forgot to change the sprite sheets for genesis:light, so I don't know how they look.
 
Feb 16, 2011 at 1:37 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Yeah, you can turn off some fans. But keep it down-it's a secret to everybody!

Um...

So are those fans connected to one of the terminals? *tries to think of fans that can be left off*

EDIT: Okay, the Polaris wasn't bugged. The boss was. I put it to one health for testing purposes, then forgot to put it back.

Right. Understandable...
 
Feb 16, 2011 at 1:39 PM
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Re: Jenka's Nightmare Revived

magic9mushroom said:
So are those fans connected to one of the terminals? *tries to think of fans that can be left off*
Yes, the west fans. But I changed it so you're not stuck without a block-breaking weapon.
 
Feb 16, 2011 at 2:47 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Yes, the west fans. But I changed it so you're not stuck without a block-breaking weapon.

Well, there's the bug, then. They're not exactly western.
 
Feb 16, 2011 at 4:43 PM
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Re: Jenka's Nightmare Revived

Yeah, I never figured it out myself. Ah well, it's gone now.
And I found out that debug kitty is still at the end. I feel like a fool.

EDIT: Also, I'll include OrgView later, since I have to hack it to do that. And I don't exactly know the music I'm using.
 
Feb 16, 2011 at 8:59 PM
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Re: Jenka's Nightmare Revived

In the save room in sand zone near one of the teleporters, the door outside seems to have a light bottom which is expected since we are going outside, and the top part which is still black
I'm using 0.9
 
Feb 17, 2011 at 6:52 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Yeah, I never figured it out myself. Ah well, it's gone now.
And I found out that debug kitty is still at the end. I feel like a fool.

EDIT: Also, I'll include OrgView later, since I have to hack it to do that. And I don't exactly know the music I'm using.

It's not like people are going to actually screw up the code if they go into an unfinished area anyway, you know.
 
Feb 17, 2011 at 12:08 PM
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Re: Jenka's Nightmare Revived

Yeah, I guess. I'll take debug kitty out for next update (if it's not the final version)
 
Feb 17, 2011 at 11:39 PM
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Re: Jenka's Nightmare Revived

For some reason I made it to oblivion without doing Genesis
The game seems to think I did genesis, but I didn't. i'm on .9
 
Feb 17, 2011 at 11:46 PM
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Re: Jenka's Nightmare Revived

..I have no idea how that happened. Does a quake happen at outer wall?
 
Feb 18, 2011 at 2:39 AM
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Re: Jenka's Nightmare Revived

I don't recall a quake
also, i've seen a whole lot of freaky sprite mishaps for enemies
Also, can I know what I do after I beat oblivion?
 
Feb 18, 2011 at 7:28 AM
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Re: Jenka's Nightmare Revived

Yoshi340 said:
For some reason I made it to oblivion without doing Genesis
The game seems to think I did genesis, but I didn't. i'm on .9

You can get to Oblivion: Erosion (the lower part of it, below the Press column) before going through Genesis: Water/Genesis: Light/Genesis: Source if you want. That's not a bug.
 
Feb 18, 2011 at 12:09 PM
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Re: Jenka's Nightmare Revived

Oh. Right.
So, what's this I hear about weird graphical glitches?
 
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