Jenka's Nightmare Revived - Final release

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Jan 30, 2011 at 5:55 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Hmm? I thought I took it out.

The ones in Genesis: Earth and Sand Zone were removed, but not the one in Labyrinth H.

Oh, it was.

:mad: :p

What do ya mean?

There's a large section of it that there's no reason to go to (the path up from where the Egg Storage Room door is).

Oh. It was actually supposed to be Oblivion: Ancient. I must've messed up or something.

Okay.

I also found Ikachan Test or whatever it's called. Highly useful for saving grinding time on the Sky Blade. :mahin:

Oh, I didn't know that. Must be a flag error. Imma change it so gero only gives ammo after getting the machine gun.
And you're supposed to trade the Fireball for the machine gun now. I took out the uberBubbler, you're supposed to get it way later.

Yeah, I've done that trade now.

Woops. That's supposed to be the
focusing lens.

I figured that.

Indeed. Sorry I didn't explain that better. Also, do you have any idea how to destroy those rotating balls when you defeat her?

I have no clue, but I'd suggest taking a look at how Pixel did it after the Misery fight.

Alright, lemme clear this up. The four pieces are the
Pulse Core, Autocharger, Turbocharge, and Focusing Lens. It is supposed to be in Labyrinth I.

Yeah. In that case, I know where they all are.

You actually read that? I'll try and update it.

Yes, I do read it.

Also, I'll update the new demo with all the "important" glitches (like the empty Labyrinth chest, and the early uberBubbler. By the way, take a look at the uberBubbler's info on the menu screen. :)

Oh, I did.

So does that mean that technically I named it?

EDIT: You can get out of "Genesis:" Ancient by stepping outside and boostering up.

I said "tricky", not "impossible". That was how I got out.

LunarSoul said:
Version 0.6.2 is finished! I'll upload it in a sec.
Most glitches are fixed, but ones that aren't fatal haven't been fixed yet.
And I promise you can get the spur now.

EDIT: 0.6.2 posted!

Will test.



Oh, incidentally, given how stupidly powerful the
infinite-ammo Super Missile Launcher
is, the uberBubbler really doesn't look that hot in comparison.
 
Jan 30, 2011 at 6:17 AM
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Re: Jenka's Nightmare Revived

i love seeing huge long walls of text full of bug readouts.
wanna know why? it means there's progress being made
 
Jan 30, 2011 at 6:45 AM
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Re: Jenka's Nightmare Revived

Malpercio said:
i love seeing huge long walls of text full of bug readouts.
wanna know why? it means there's progress being made

That's why I do it.

EDIT:

Pipeworks trap still exists, despite being fatal.

uberBubbler still exists.

Gaudi still doesn't mention Critter Juice.

The bottom Armor in the section of the Monster X fight with the life capsule never fires, because the ceiling's not high enough. Maybe replace with flying Gaudi?

Egg Storage Room door is still wrong, but differently wrong (instead of 2 tiles below, it's 2 tiles below AND 2 to the left).

Yay for savepointyness!

You realise that ~60% of Outer Wall can be skipped due to the way your doors work, right? Including all but one Deconstructor?

Are the Red Flowers in Oblivion: Erosion meant to do anything?

Sue should say "the Outer Wall", not "Outer Wall" when connecting you (IMO).

Door from Genesis: Spirit to Genesis: Earth doesn't display the "open" graphic when you open it.

Ditto door from Chimney to Disused Room and Chimney to Yamashita Farm.

Grasstown music stops when you go to the Explosive.

"Whoops" has an H in it.

I HAVE THE AUTOCHARGER, PULSE CORE, FOCUSING LENS AND TURBOCHARGE, YET I CANNOT GET THE SPUR.

Teleporter does not reroute to Oblivion, so Balcony etc. is inaccessible.

Warp-in animation at Outer Wall doesn't play properly.

EDIT: Did a bit more testing on that teleporter to Oblivion. It does reroute, but it then unreroutes when you read the text on the computer screen.

Also, Oblivion's dialogue could be a lot more eloquent. I'm willing to help if you want.
 
Jan 31, 2011 at 2:29 PM
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Re: Jenka's Nightmare Revived

Sorry for the lack of updates. I'm trying as hard as I can to fix everything you guys are talking about, while adding in extra stuff. So if I don't speak for a while, that's why. (It should be fairly obvious anyway, but oh well.) :pignon2:
 
Jan 31, 2011 at 3:46 PM
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Re: Jenka's Nightmare Revived

is 0.62 the latest demo?
 
Jan 31, 2011 at 3:48 PM
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Re: Jenka's Nightmare Revived

It is indeed, sir. Whatever it says on the first page. (which is currently 0.6.2.)

EDIT: Hey jethawk, i noticed that the black on your profile pic doesn't blend very well with the rest of it. What do you think of this, instead?
diph.php

Just a thought. I think it looks a wee bit better.

EDIT2:
magic9mushroom said:
"Whoops" has an H in it.
That's a matter of opinion.
magic9mushroom said:
Also, Oblivion's dialogue could be a lot more eloquent. I'm willing to help if you want.
Sure. I need all the help I can get.

Almost done, guys! Just need to polish a few things.
 
Jan 31, 2011 at 8:35 PM
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Re: Jenka's Nightmare Revived

Version 0.6.5! Test pl0x! :awesomeface:
 
Jan 31, 2011 at 9:11 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
That's a matter of opinion.

I was unaware of this.

According to my quick googling, "woops" is considered a variant (ie, not normal) spelling, even by American dictionaries (British ones don't list it at all).

I don't think I've ever seen it deliberately spelled that way before.

LunarSoul said:
Version 0.6.5! Test pl0x! :awesomeface:

Downloading...
 
Jan 31, 2011 at 9:17 PM
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Re: Jenka's Nightmare Revived

magic9mushroom said:
According to my quick googling, "woops" is considered a variant (ie, not normal) spelling, even by American dictionaries (British ones don't list it at all).

I don't think I've ever seen it deliberately spelled that way before.
I think that's because "whoop" is when you hit something, like "to whoop a horse". It thinks that whoops means to whoop, instead of being a variation of "oops".
 
Jan 31, 2011 at 9:20 PM
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I do not approve of the word "Whoops" being spelled "woops" :awesomeface:
 
Jan 31, 2011 at 9:22 PM
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Re: Jenka's Nightmare Revived

I apologize, almighty vocab god :awesomeface:
 
Jan 31, 2011 at 9:28 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
I think that's because "whoop" is when you hit something, like "to whoop a horse". It thinks that whoops means to whoop, instead of being a variation of "oops".

My dictionaries know what "whoops" means. So do I.

The Macquarie Dictionary (which I just remembered I have) does list both (which is really fricking weird, as I live here, and have never seen it spelled that way), but the Oxford and Collins do not.

Well, the Collins does, but lists it as a euphemism for vomiting. :awesomeface:
 
Jan 31, 2011 at 9:55 PM
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Re: Jenka's Nightmare Revived

Hmm. Interesting...
Anyway, I added a bit more stuff. I'm sure you can get the spur now. I did extensive testing.
You can get the uberbubbler in
mimiga village, after going to oblivion.
The super missiles have been remade. Check 'em out!
There's three parts to the red tower now.
The red tower boss is finished, but I still don't know how to get rid of the floating orbs.
NOTE: You can skip the boss, because I programmed the level wrong. It's your loss if you skip it.
The mimiga mask is hidden somewhere on the island. Try and find it!
 
Jan 31, 2011 at 11:22 PM
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Re: Jenka's Nightmare Revived

Fatal error: Genesis: Sky's end door (the normal one, not the one to Oblivion: Erosion) redirects to Unused instead of Genesis: Earth.

So no, I can't get the Spur.
 
Jan 31, 2011 at 11:25 PM
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Re: Jenka's Nightmare Revived

Ugh. I'm just gonna stop being sure about the spur.
Wait...that error is bad. You guys HAVE to tell me if there are any of those same errors.
 
Jan 31, 2011 at 11:32 PM
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Re: Jenka's Nightmare Revived

Okay, try version 0.6.5.1.
You can just load your profile.dat from 0.6.5, I just fixed that one error.
 
Jan 31, 2011 at 11:34 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Ugh. I'm just gonna stop being sure about the spur.

Smart move.

Wait...that error is bad. You guys HAVE to tell me if there are any of those same errors.

I'll be sure to.

LunarSoul said:
Okay, try version 0.6.5.1.
You can just load your profile.dat from 0.6.5, I just fixed that one error.

Yay.

EDIT:

Pipeworks trap is now even worse.

Genesis: Sky to Genesis: Earth door still doesn't display properly.

"Give me one second to make make the changes" not fixed.

The spot with the note at the bottom of Mimiga Village can jam up. Not fatal, but annoying. It's the bit right after the current.

Egg Storage Room fixed at last.

Falling off the Outer Wall and Genesis: Sky sometimes doesn't kill you - you just plummet forever.

Deconstructors replaced with Night Spirits, but they still do Deconstructor damage. Since Misery senses Oblivion in the Outer Wall, the Deconstructors fit quite well.

The Ikachan Lab door is now invisible.

Outer Wall warp-in not fixed. Minor detail, but hey, might as well mention it.

Darkened Pool teleporter still works prior to Genesis: Source.

I have the Autocharger, the Turbocharge, the Focusing Lens, and the Pulse Core, but the Hermit Gunsmith will not talk to me.

Missile Launcher ammo does not carry over to Detonator when you get it. Dunno if this is intentional.

There's a spot in Sand Zone, near Booster's house, which you can get stuck in. Just above the Cthulhu.

Misery only tells you to check Outer Wall if you've talked to Curly, which doesn't seem very logical.

The teleporter in Town Hall? only allows Oblivion until you check the computer.

The transition from Red Tower 2 to 3 often shows Quote falling back down.

Red Tower 3 appears unscalable at the current time without severe abuse of lipstick-running.



Also, I found the m9m medal.
 
Feb 1, 2011 at 3:55 PM
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Re: Jenka's Nightmare Revived

magic9mushroom said:
Red Tower 3 appears unscalable at the current time without severe abuse of lipstick-running.
Yes, it APPEARS unscalable. Jump off! See what happens.
magic9mushroom said:
The spot with the note at the bottom of Mimiga Village can jam up. Not fatal, but annoying. It's the bit right after the current.
Jam up? How so?
magic9mushroom said:
The teleporter in Town Hall? only allows Oblivion until you check the computer.
Are you sure? Is the plantation warp symbol on the teleporter screen? Because it should be. That's the Oblivion warp.
 
Feb 1, 2011 at 7:36 PM
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Re: Jenka's Nightmare Revived

Version 0.6.5.3 is out. Just a few bug updates, nothing too insane.
 
Feb 2, 2011 at 2:40 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Yes, it APPEARS unscalable. Jump off! See what happens.

Oh, I found the tunnel of invisible blocks, and followed it for a distance seemingly equal to the width of Mimiga Village, until it stopped.

So the tunnel has a hole in the roof? I couldn't find one.

Jam up? How so?

The roof is low enough that jumping up has a tendency to just bounce off the roof when you're getting back out (getting in is fine).

You can get out eventually, but it's rather frustrating.

Are you sure? Is the plantation warp symbol on the teleporter screen? Because it should be. That's the Oblivion warp.

After checking the computer, it's fine. Before checking the computer, it just says "Do you want to go to Oblivion?" instead of coming up with the menu.

LunarSoul said:
Version 0.6.5.3 is out. Just a few bug updates, nothing too insane.

Will test.
 
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