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Jul 27, 2011 at 4:05 PM
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Seems like a good idea! Nice
 
Jul 27, 2011 at 6:40 PM
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Kick
When new demo get's released, you could format the first post like this-
Code:
*Bleh Cave Story Mod Bleh*
DEMO 0.(whatever it is) (Link inside that text)
DEMO 0.20 (Link inside that as well)
*Bleh Plan bleh Pictures*
That work?
You could just format it that way each time a new Demo gets released.
 
Jul 27, 2011 at 6:44 PM
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Pigaro said:
Kick
When new demo get's released, you could format the first post like this-
Code:
*Bleh Cave Story Mod Bleh*
DEMO 0.(whatever it is) (Link inside that text)
DEMO 0.20 (Link inside that as well)
*Bleh Plan bleh Pictures*
That work?
You could just format it that way each time a new Demo gets released.

You don't really need to do that. Fire or kick could just archive each update.
 
Jul 27, 2011 at 7:05 PM
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Well if we do it like Pigaro suggest it is easier to access things when we need them. It makes things a bit easier and less time consuming.
 
Jul 27, 2011 at 7:18 PM
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:\ Just pitching ideas.
 
Jul 29, 2011 at 5:24 PM
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Kick Ass, you should write this in main page of thread:
History
DEMO 0.10: This demo shows something like we want to make in next versions of the Mod.
DEMO 0.20: The second demo have the game almost complete; But is still in progress.
BETA(Not released yet): This beta tests the 2 player feature.

Liked?
 
Jul 29, 2011 at 5:27 PM
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Firehead said:
Kick Ass, you should write this in main page of thread:
History
DEMO 0.10: This demo shows something like we want to make in next versions of the Mod.
DEMO 0.20: The second demo have the game almost complete; But is still in progress.
BETA(Not released yet): This beta tests the 2 player feature.

Liked?


I liek it.
 
Jul 29, 2011 at 5:55 PM
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Yep. Can you give us the Demo v0.2 yet? What you have there sounds a good idea!
 
Jul 30, 2011 at 10:29 PM
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Sorry for the double post...It has been 24 hours. I just noticed this post here. I had actually never seen this post before and I guess this is the one that was mentioned earlier. Just thought I would put that out there. I had no idea that someone had already thought of this idea. My bad :debug:
 
Jul 30, 2011 at 10:56 PM
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Meh, I'd wager that bunches of people have had this idea at some point or another. What will make you different is if and how you implement it.

So please tell me how you plan to add multiplayer capability, if you can't do it, this idea has as little validity as all of the similar ideas that were never acted upon.
 
Jul 31, 2011 at 9:05 AM
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Well I am leaving that mainly to Firehead. He said that he would be able to do it. I am just doing the planning...

And about the idea...Well yes you are right that others may have already had these ideas but probably not as many have tried to act upon it.
 
Jul 31, 2011 at 1:26 PM
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Hey, the next demo is here! If I took long, sorry, it's because I had some problems.
Download Here
In my opinion, Cave Story have a excellent engine to make platformer games. Some of the bugs the game auto-correct, like having the same items in same time.
 
Jul 31, 2011 at 8:30 PM
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It's looking good. :pignon2: Some errors:
The block beneath the Cthulthu is moving. Changing...
You say FRind it rather then find it
When you select the map system the chest stays full. This is the same with the Spur
When you select something the chest disappears rather than having its lid open.
There is no chest for the snake.
You are able to get all the weapons and then that means that one of the weapons is not in the area.
The hermit says the same thing after you get the weapons and you can get the booster twice. It does not actually appear in your inventory though.

Apart from that I like the beginning!

Edit: First post has been updated with the new link.

Also. Maybe Lunar Soul can fix up some of these small errors.
 
Jul 31, 2011 at 8:44 PM
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I believe FRind it was a pointer to the fri block.
 
Jul 31, 2011 at 9:50 PM
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Lace said:
I believe FRind it was a pointer to the fri block.
Oh right... the only problem is everyone may not know that. Yes I thought it may have some connection.
 
Aug 1, 2011 at 1:08 AM
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Lace said:
I believe FRind it was a pointer to the fri block.

You're right. Also the Map System and the Spur chest are a little bug I forgot to correct. Only numbers. The weapon limit is up to LunarSoul or Pigaro.
 
Aug 1, 2011 at 10:52 AM
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Weapon limit? I think 5 would be adequate. Is that fine by everyone else? Is there some way to limit the number of weapons a person can take?
 
Aug 1, 2011 at 2:02 PM
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5 to seven, I think after 7 it glitches out of control.
 
Aug 1, 2011 at 2:09 PM
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Well yes if you get all the weapons then the last one on the top bar moves... it's really weird. So 5 weapons? That's what you have in the original version anyway.
 
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